New Docking

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Comments

  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    Sycho wrote: »
    Cafe techpoint is making a return. Dun dun duuuuuun!

    So does this mean you're also addressing the part of Docking where Aliens can just skulk rush to Terminal in ten seconds and win the game ever single time?

    No, because the solution to that is having Marines that block all entrances to the base with an even split. If you leave terminal open you deserve to lose.
  • WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    Locklear wrote: »
    Sycho wrote: »
    Cafe techpoint is making a return. Dun dun duuuuuun!

    So does this mean you're also addressing the part of Docking where Aliens can just skulk rush to Terminal in ten seconds and win the game ever single time?

    No, because the solution to that is having Marines that block all entrances to the base with an even split. If you leave terminal open you deserve to lose.

    And that is the same for every map. A lot of the time the 1-2 minute games are because routes aren't blocked so a massive skulk pack ends up, unopposed, rushing into marine start and winning.
  • GrissiGrissi Join Date: 2003-08-28 Member: 20314Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    nachos wrote: »
    And that is the same for every map. A lot of the time the 1-2 minute games are because routes aren't blocked so a massive skulk pack ends up, unopposed, rushing into marine start and winning.

    Thats why good commanders use the concept of zoning, preventing the alien team from having any chance of getting into the marine start.
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