NSL Balance Mod Cup

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  • AiorosAioros Join Date: 2003-03-24 Member: 14850Members, Squad Five Blue, Reinforced - Shadow
    Matches Monday

    Miau vs Duplex 20:00 CET twitch.tv/vindalo0 ][ twitch.tv/ns2fr

    Radical.eu vs YO Clan 20:30 TBA

    Miau vs Moebius 22:00 CET twitch.tv/naturalselection2 ][ twitch.tv/ns2fr

    Helix vs Duplex 22:00 CET TBA




    Matches Sunday

    Upcoming game 17 CET Yo clan vs O. gorges on twitch.tv/aiioross

    RadicaL vs. Singularity 20:00 CEST on twitch.tv/blindNS2

    Original Gorges v Damage Networks 19 CET twitch.tv/naturalselection2

    Nexzil vs TWAT 2130 CEST twitch.tv/vindalo0

    RadicaL vs. Damage Networks 22:00 CEST twitch.tv/blindNS2
  • AiorosAioros Join Date: 2003-03-24 Member: 14850Members, Squad Five Blue, Reinforced - Shadow
    btw guys whats your thoughts on the semifinals =)?
  • AiorosAioros Join Date: 2003-03-24 Member: 14850Members, Squad Five Blue, Reinforced - Shadow
    UPDATE for the Balance Mod Cup

    ALL week 2 games will now be played with the updated BT Mod Version.

    Week 1 games which are still open can be played in the "old" version or the "new" version.

    If one of teams wants the "old" version for the remaining week 1 games, you have to play the "old" version.

    The mod ID for the old balance mod version is publish_id = "9272580".



    The "new" balance mod got the following changes:



    commanders no longer start with p.res
    replaced t.res drops with a transform t.res to p.res function at resource towers (5tres into 1pres)
    removed pre-evolving eggs / dropping equpiment, instead resource towers can now generate additional resources for field player
    commanders will no longer start with personal resources and won't get resources for 30 seconds after logging out (to avoid fadeplosion)
    drifters can now clear marine ghost structures (to avoid marins blocking rts)
    removed medpack CD from marine commander UI (marines have now a pickup delay)
    removed vision obscuring effect of gorge spit
    reduced harvester cost to 8 (since you pay for cysts and drifters now)
    reduced exo armor to 280, down from 400
    increased exo armor upgrade to 45, up from 40
    changed puncture player damage scalar to 1.5 (was 1.25)
    changed shotgun damage type to heavy
    reduced shotgun base damage to 136
    moved fades health to more armor (heal up faster, but also die faster against heavy damage, shotgun and minigun)
    regeneration upgrade increases now all heals by 3% per level
    carapace upgrade decreases now all heals by 5% per level
    higher skulk speed is more diffcult to gain without celerity
    lmg spread is lower again
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    edited June 2013
    removed vision obscuring effect of gorge spit - awesome
    changed puncture player damage scalar to 1.5 (was 1.25) - this is very VERY good
    changed shotgun damage type to heavy - not sure if good or not, could work out with the lower damage
    reduced shotgun base damage to 136 - not sure about this, I guess it stops skulks getting destroyed all the time
    lmg spread is lower again - like this

    EDIT: Shotgun damage is unaffected, not sure about other stuff, can't drop eggs though.
    Neither is the normal->heavy change, or puncture damage increase.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    This patch of the balance mod is very broken and should not be played for ANY games of the bmod cup.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    Broken as in balance or in error?
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    The current pres-to-tres system is too easily exploitable, it will allow marines to have endless shotguns and aliens to get fades in 3-4 minutes.

    It's a very good idea but a little broken at this stage, it's probably for the best that this build isn't used in the double elimination rounds.
  • joshhhjoshhh Milwaukee, WI Join Date: 2011-06-21 Member: 105717Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    6 minute 6-onos rush with the new res transfer function. lol
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    WHAT IF. The alien commander could drop two types of res nodes: 1. Normal 2. Reversed (or solely pres). I'd think this should be visibly different and I have no idea if it'd be broken etc. Just a thought
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    Sewlek has fixed the tres-to-pres system, so it shouldn't be a concern anymore.
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