Will fastswitch and mousewheel ever be implemented in ns 2?

kendopekendope Join Date: 2013-04-06 Member: 184663Members Posts: 21 Fully active user
edited April 2013 in NS2 General Discussion
1. I hate pressing 1 and 2.. i'd prefer just pressing Q for fastswitch
2. I hate using the space bar to jump, i'd prefer mousewheel

Ns 1 had all these features? I don't understand why ns 2 can't have these -.-.
GN : pistol only mad bro
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Comments

  • dragonmithdragonmith Join Date: 2013-02-04 Member: 182817Members, Reinforced - Diamond Posts: 429 Fully active user
    edited April 2013
    Entirely new engine, it has its problems... We can only hope they put it in one day...

    However, mousewheel bind might never be put in, because of bunnyhopping or something.

    EDIT: Ok then, no bunnyhopping :P

    Post edited by dragonmith on
    Howser is da BEST!
  • ResRes Join Date: 2003-08-27 Member: 20245Members Posts: 626
    dragonmith wrote: »
    Entirely new engine, it has its problems... We can only hope they put it in one day...

    However, mousewheel bind might never be put in, because of bunnyhopping or something.

    Keybinds really have nothing to do with the engine..... They deliberately made it so mousewheel could not be bound to anything. Why is beyond me... perhaps to curtail rapid fire pistols... which doesnt' curtail it at all....
  • RegnarebRegnareb Join Date: 2007-08-26 Member: 62008Members, NS2 Playtester Posts: 424 Advanced user
    Keybinds really had to do with the engine...
    I hope it will come soon, and that all the keybinding problems will be fixed with it.


    dragonmith > It changes nothing for bhop.
    In NS1, no matter which class you are, you can feel really powerful and a threat to anyone, while being greatly threatened by anyone at the same time.
    In NS2, you just feel crappy against nearly everything, but at the same time, you feel as much crappy when the roles are reversed.

    This is what fun is about, feeling as an asset to the game, and feeling that you can change something.
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members Posts: 634 Fully active user
    edited April 2013
    that is not the alpha days guys,
    there is no one listening anymore,
    ergo the answer is: no :)

    the got a *Snip* of money now
    and give a *Snip* about us anymore.

    deal with it.
    *Snip*ed offensive parts - GISP
    Post edited by GISP on
    gl0be
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members Posts: 634 Fully active user
    edited April 2013
    how long will it take em to censor by deleting my statement.
  • dragonmithdragonmith Join Date: 2013-02-04 Member: 182817Members, Reinforced - Diamond Posts: 429 Fully active user
    edited April 2013
    @Regnareb

    http://www.youtube.com/watch?v=KYEyIGLRqW0

    Yes. It does :)

    EDIT: Yeah, I just wanted the post the video...
    Post edited by dragonmith on
    Howser is da BEST!
    EgoGamerjoshhhSquishpokePOOPFACE
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members Posts: 634 Fully active user
    insane video btw :O !!!!
  • bongofishbongofish Join Date: 2003-08-17 Member: 19893Members Posts: 84
    derWalter wrote: »
    how long will it take em to censor by deleting my statement.

    I doubt they are concerned. It's not like you are important enough for anyone to care what you say.

  • ezekelezekel Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester Posts: 1,384 Advanced user
    edited April 2013
    @dragonmith

    It does nothing for this game, the bhop does not require precise timing and is very forgiving. You'd see no advantage between someone using spacebar or mwheel in this game

    Also that guy was bhopping on servers where bhop was pretty much disabled (ESEA) and was most likely scripting for a lot of it. Hence why when he went to LAN he wasn't able to bhop as well and didn't preform like how he did "online"
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members Posts: 634 Fully active user
    bongofish wrote: »
    derWalter wrote: »
    how long will it take em to censor by deleting my statement.

    I doubt they are concerned. It's not like you are important enough for anyone to care what you say.

    i really have to agree to your arguments, that was a real nice counter to my statement.

    oh, sorry, you didn't bring arguments, you just insulted me on a personal level.


    That is an F young sir/lady - sit down!
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester Posts: 5,161 Fully active user
    lmao citing bunnyhop as a reason for excluding mwheel binds shows that you have no clue what you're talking about because properly implemented bunnyhop uses pogostick jump and it's not like it's hard to just make it so you can't jump on the same frame you land if you wanted to code it out lol
    Q: Is your goal to make everything picked the same amount of times? (from j.walsh)
    A: I don't think about it that way exactly. Sure it's good if there is a nice distribution and that is something to work towards, but really the goal in DotA's development is, first and foremost, to make the gameplay quality the best it can be. It is the combination of all the heroes, items and mechanics together that makes DotA what it is and not the individual elements alone. Sometimes that means certain things are carefully adjusted to be more frequent than others, sometimes it doesn't, but ultimately the main judge of a game's quality is not in some artificial balance metric, but in the overall gameplay quality and depth that it has.
    Underwhelmed
  • RegnarebRegnareb Join Date: 2007-08-26 Member: 62008Members, NS2 Playtester Posts: 424 Advanced user
    edited April 2013
    dragonmith wrote: »
    That's a different engine, and no it does not.
    If you can't bind the mousewheel, the only thing you do is prevent the regular user to... bind an action to their mousewheel. That's all, it won't change a thing for people that want to abuse the game (that is not abusable in NS2 in that case, same for CSS in most cases btw).
    It's like DRM, the only people it will hurt is the honest people, it won't change anything for all the others.

    I don't even know why I am responding to that comment...
    Post edited by Regnareb on
    In NS1, no matter which class you are, you can feel really powerful and a threat to anyone, while being greatly threatened by anyone at the same time.
    In NS2, you just feel crappy against nearly everything, but at the same time, you feel as much crappy when the roles are reversed.

    This is what fun is about, feeling as an asset to the game, and feeling that you can change something.
  • PheusPheus Join Date: 2003-01-30 Member: 12924Members Posts: 235
    dragonmith wrote: »
    However, mousewheel bind might never be put in, because of bunnyhopping or something.

    which is pretty ineffective, because anyone who cares enough can just use their gaming mouse's software to link mwheeldown to spacebar (or any other key)
  • joshhhjoshhh Milwaukee, WI Join Date: 2011-06-21 Member: 105717Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester Posts: 1,437 Advanced user
    One of the best CS videos of all time. I haven't seen that in years. Hahaha
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members Posts: 634 Fully active user
    joshhh wrote: »
    One of the best CS videos of all time. I haven't seen that in years. Hahaha
    is that still possible in tournament css?
  • kendopekendope Join Date: 2013-04-06 Member: 184663Members Posts: 21 Fully active user
    honestly, If i can't bunny hop with the mouse wheel down i don't really care.. I've been using mouse wheel down as jump for almost every fps game so far. I mean unless you want to mash space bar like a crack head then be my guess.
    GN : pistol only mad bro
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter Posts: 698
    derWalter wrote: »
    joshhh wrote: »
    One of the best CS videos of all time. I haven't seen that in years. Hahaha
    is that still possible in tournament css?

    No, it was and continues to be banned in tournament play since like CS 1.1. Bhopping in any form will disqualify your team right quick.
    THE IP ADDRESS IS COMING FROM INSIDE THE HOUSE.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts Posts: 8,191 admin
    edited April 2013
    Industry wrote: »
    Bhopping in any form will disqualify your team right quick.
    Lmao.. really?? Wow

    ::remembers alpha days with Perma silenced M4, better models, and no punishing jump shots ::
    QUOTE (Techercizer @ Feb 3 2012, 10:47 AM) »
    Every time you ask for troubleshooting without providing system info, ATI adds a rendering bug for an upcoming game.

    When you feel you need to be rude or angry about a game, just read these links and remember what role you are playing:
    http://en.wikipedia.org/wiki/Online_disinhibition_effect
    http://www.eldergame.com/2008/06/taming-the-forum-tiger/
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter Posts: 698
    edited April 2013
    IronHorse wrote: »
    Industry wrote: »
    Bhopping in any form will disqualify your team right quick.
    Lmao.. really?? Wow

    ::remembers alpha days with Perma silenced M4, better models, and no punishing jump shots ::

    In a season it was usually for just that match, in a tourney it usually would cost you the whole thing. It has been a while since I have played comp CS though. I just remember playing a match and did a little one-two hop without thinking. I got a pretty stern warning. Whoops.

    Bhop was/is frowned upon in CS. It was not adopted as a balance mechanic like NS1 mostly because it completely screwed up positioning and travel times on the maps.


    Speaking of fun things that get you kicked out of leagues:

    http://www.youtube.com/watch?v=dqkYmVWdxVE


    higher res: http://www.themovievault.net/video/pubmasters-the-movie
    THE IP ADDRESS IS COMING FROM INSIDE THE HOUSE.
    SquishpokePOOPFACEdragonmith
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow Posts: 1,665 Advanced user
    If some guy bhopped all over my face and headshotted me like that, I would rage soooo hard lol

    2 PRO 4 ME
    To be fair, you have to have a very high IQ to play Natural Selection 2. The gameplay is extremely subtle, and without a solid grasp of military strategy and advanced mathematics you won't even win a single game. Theres also the game's nihilistic outlook, which is deftly woven into the game. The maps and artwork draw heavily from Riddley Scott's Alien franchise, for instance. The players understand this stuff, they have the intellectual capacity to truly appreciate the depth of the game, to realise that it's not just great, that it also says something about LIFE. As a consequence people who dislike Natural Selection 2 truly ARE idiots. of course they wouldn't appreciate, for instance, the humour in the Marines' existential catchphrase "how do I get to be so good", which itself is a cryptic reference to the high degree of intelligence required to play the game as intended. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion when spectating a game. What fools... how I pity them. And, yes, by the way, i DO have a Fade tatoo. And no, you cannot see it. it's for the ladies' eyes only, and even then they have to demonstrate that they are within 50 hive skill points of my own (preferable lower) beforehand. Nothin personnel kid.
  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter Posts: 581 Advanced user
    you can always tell who CS players are based on their excessive use of "kid".

    https://www.youtube.com/watch?v=eVXOXg-FMmE better imo
    dragonmith
  • ResRes Join Date: 2003-08-27 Member: 20245Members Posts: 626
    edited May 2013
    ezekel wrote: »

    Also that guy was bhopping on servers where bhop was pretty much disabled (ESEA) and was most likely scripting for a lot of it. Hence why when he went to LAN he wasn't able to bhop as well and didn't preform like how he did "online"

    That kind of bhopping is actually pretty easy to do with only Mwheel bound to +jump.

    Although, last I played of counterstrike was counterstrike:source and you couldn't gain speed from successive jumps unless you played on servers that were modded to allow bhop.
  • dragonmithdragonmith Join Date: 2013-02-04 Member: 182817Members, Reinforced - Diamond Posts: 429 Fully active user
    Didn't someone say that skulks at one point could wall jump up to speeds of 30 or something?
    Howser is da BEST!
  • soccerguy243soccerguy243 Join Date: 2012-12-22 Member: 175920Members, WC 2013 - Supporter Posts: 515 Advanced user
    there's no way to check what a player's speed is and ensure it's never above the max speed allowed? I feel like if the game checked how fast the bhopper was going it would realize... hey he can't go that fast.
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members Posts: 305 Fully active user
    there's no way to check what a player's speed is and ensure it's never above the max speed allowed? I feel like if the game checked how fast the bhopper was going it would realize... hey he can't go that fast.
    It can and is done.

    But enough about bunny hopping. The lack of mouse wheel binds has nothing to do with it.

    Regnareb
  • GirTurkeyGirTurkey Join Date: 2005-03-03 Member: 43040Members Posts: 71
    non flash menu mod back in alpha/beta had quickswitch didn't it?
    gl0be
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow Posts: 405 Fully active user
    Yeah menumod was fantastic and I missed lastweaponused bind SO MUCH. :(
    My Stream! Usually playing NS2 or mapping for NS2. Sometimes other stuff.
    http://www.twitch.tv/shakertime
    aka nau
    gl0be
  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue Posts: 635 Advanced user
    I think I remember menu mod allowing for mwheelup/down to be rebound, or am I mistaken?

    Does anyone remember that and if so why can that not be done again?
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