Updatelift (finally)! Nothing too huge, but some changes in Control Room and annex, along with a sight blocker in Service Entrance. I'm hoping to make control room somewhat less awkward to defend, what with it being at a height disadvantage. To that end I added a couple of pillars and arches that will hopefully force attacking exos etc. to move in just a bit more to get an effective shot. Also there's a couple of pseudo-parapets on the wings to help with the height disadvantage. Not sure how good of an idea they are though, so I'd like to hear opinions on them (or whether I'm obsessing over a non-problem.)
This week on Upliftdate: the editor crashes a lot in an attempt to give DrRandom an aneurysm, biodome props are fun to play with, and Gilligan tries to build a tech point out of nothing but bananas. Landing Pad, Phlebotinum, and the hall out of Lobby got hit with the update stick this week. All are prettier, and should Ideally be more interesting to play. Also, certain map elements have been made "Flaterectomy Friendly" based on feedback from the last playtest (see daan's post above).
you should check your map again as com view. all the new areas you made have stuff blocking the view. hangar and the storage is the ones you have more problems
Upliftdate! Added a bunch of detail in the hall next to maintenance, some detail in fuel room, and a couple other small tweaks here and there. Also swapped out all the dev textures for temporary stand-ins because of editor issues. Also, the vent from lobby to west junction has moved, and should be a little more useful than being a different path to directly in front of a marine. I'm curious to see if it imbalances things another way or not.
Well lucky for you Troop, I totally bricked it on Sunday. So you didn't miss any actual play on it, just evidence of me punching holes in my own map . (Should be fixed this week.)
A long overdue upliftdate this weekend (posting now because I may not have time before Sunday). Work has been a bit intense lately, so even though it's been a while, most of the updates this round are relatively minor retexturings and relightings (and maybe a prop or two) done in short increments over the last couple weeks.
http://imgur.com/a/9aSMK
^ Relevant pics, not all of them of new stuff because a) I was taking a bunch of pictures in spectator mode anyway for the workshop page and b) I don't remember exactly what is new or not .
FlaterectomyNetherlandistanJoin Date: 2005-02-03Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
Loki discovered that you can still arc Lobby from Parts Room, provided you have the robotics factory exit into the fence. Making the area behind the fence commander invisible should do the trick.
Comments
How much longer do you expect to be stuck in the hospital?
"Um...we can't."
Relevant images: http://imgur.com/a/147qL
Relevant pics: http://imgur.com/a/Hb8HI
Relevant images: http://imgur.com/a/rrxob
http://imgur.com/a/9aSMK
^ Relevant pics, not all of them of new stuff because a) I was taking a bunch of pictures in spectator mode anyway for the workshop page and b) I don't remember exactly what is new or not .
Good Dr!
Here is this weeks playtest from my POV...