Who misses the heavy machine gun ?
oldassgamers
Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
I love the good old days on NS1 where you could purchased HMG.
Now you hare forced to be a big giant robo that cuts your legs of and uses powerful weapons.
What if we would be more flexible, playing around as regular marine with a HMG. Would be awesome!
So I'll make a wish. My wish is that the HMG will come back to Natural selection 2.
Whats your wish?
Now you hare forced to be a big giant robo that cuts your legs of and uses powerful weapons.
What if we would be more flexible, playing around as regular marine with a HMG. Would be awesome!
So I'll make a wish. My wish is that the HMG will come back to Natural selection 2.
Whats your wish?
Comments
It's called teamwork Although tough to pull off most of the time unfortunately.
in ns2 the HMG is not needed... you can totally destroy everything 1v1 with a shotgun except onos, which you can out-run/climb with jetpack.
additionally, in a game where marines have performed optimally - onos will be incredibly rare and costly. marines can afford to go onos hunting and then have pretty much a free win after that. onos are only an overwhelming force when the marines have totally failed up to that point.
I miss it perhaps in the sense that there isn't any weapon I can think of that is quite that universally powerful in NS2? But in terms of making the game good, no I don't really miss it.
You need HMG to counter an onos. But for NS2 I'm hoping it will be added but not as powerful as NS1 due to exocuit.
you don't need HMG to counter an onos... because aliens can't mass onos, and that's just how the game works...
in an even game, the objective of the alien team is to 'hang on' as long as possible before they get better lifeforms such as lerks/fades. trying your best to keep your RT's alive and destroy marine RT's, but inevitably you should be on the back foot as marines have all the tools required to dominate skulks. the arrival of lerk/fades gives the alien team greater versatility/proficiency; enabling them to destroy marine bases.
inherently they don't have the pres to evolve many onos, because marines should have forced them into making lerks/fades to survive.
in simple terms; if you can't counter the onos then you already lost the game a long time ago.
IMO, weapons 3 lmgs are quite brutal enough, thank you! I loved the feel of the HMG, but it's not right for NS2.
I don't know what planet you come from. But I'm from mars. All compatitive in mars, we play 6V6 then you don't have an entire army to defend yourself against an onos. Do you know how many clips it takes to take out one onos? About 8-9 clips (can't remember, I blame my age.. buuhuuu). SO what if 4 out of 6 players vhent onos, that's an unstoppable force.
So try and think outside of the box and you'll see undless of possiblities of how a HMG can make us happy.
Yikes no, at w2 or w3, assuming the onos isn't going to hang around past 50% damage taken, then 3 or 4 marines is often enough to scare it off, if not also chase its fat arse down and kill it while it's running away...
I don't play competitively (though I'd like to if I had time and was skillful enough), but I do watch a fair number of comp streams/casts, and plenty of oni die in 6v6 as far as I can tell. Now if the aliens can muster 2 or 3 oni in 6v6, that becomes a rather different story...
I have a feeling it's something like 6 w3 lmg clips to kill a cara onos, but don't quote me on that.
If the HMG could be balanced (which would be tough, but I guess doable), it's still a massive boost to marines. It's not as though late-game skulks and lerks fare particularly well at the moment as it is...
But I can still appreciate its importance to gameplay. Both making players feel like complete badass while wielding it. And offering an important alternative to the currently jack of all trades shotgun during the later game.
The usual argument against the HMG is that it would be a direct upgrade to the LMG. Which by its self is nonsense reason, even more so when you look at the minigun exosuits.
I don't follow you. The dual mini is better than the single mini... but it's slower (and the fist never overheats!). There's your tradeoff.
The HMG is better than the LMG in every respect. Unless it makes the marine slower (like the jetpack does to running...), then the design decision not to have direct upgrades would preclude the HMG from being brought in...
I don't feel powerful in an exosuit, I'd rather have a shotgun and a jp
That's how it worked in NS1. You were much slower with an HMG (also huge reload time), I would frequently toss my pistol for the slight maneuverability boost. I understand why they dropped it but that doesn't mean I don't miss it.
Buy them once, and it acts like purchasing a new gun and can be dropped (and picked back up) like a regular weapon
-- Either researched individually or unlocked automatically when AA gets researched
For Example:
Rifle: Uranim Bullets - Changes damage type of LMG to Piercing (bonus damage to lifeforms, less damage to structures)
Shotgun: Phosphorus Shells - Changes Damage type of shotgun to flame and adds DoT + Energy debuff (total DPS remains the same)
GL - Nerve Gas (seen this one in the Lua): Does DoT to all lifeforms in the area of effect (area denial)
Flamethrower: Liqued Nitrogen - Removes Dot and energy Debuff, now slows movement on contact and deals full damage (DoT + Initial of flame), Great vs fades and lerks
This seems more interesting than a plain HMG (more bullets, higher damage, lower accuracy) since it lets every weapon have an alternate function.
edit, plus if we ask enough we will probably get it, people asked for gorge tunnels and they got those, and those are the stupidest things ever added to this game imo
If the HMG came back to NS then it'd probably need a hard cap and cost like 50 pres, can you imagine every player in the game having one of those with the current life form hp's? Walk forwards, hold mouse 1, everything dies instantly except onos, which takes 4s.
Yeah but gorge tunnels have (or had, not sure with 244) almost no impact on balance or game flow.
However I think there UW would have to think a great deal about the game's balance to put it back in again. The HMG may be a cheaper and more feasible option for combating late game Fades and Oni than EXOs. That would just add more marine upgrades to the useless pile along with Flamers and Grenade launchers.
on a more serious note, the HMG was a boring weapon. ns2's structure is so much better, where a proper team of marines consists of shotguns, grenade launchers, rifles, and a flamethrower. ns1's proper marine squad consisted of HMGs and a grenade launcher.
Gorge tunnels make a pretty big difference now from what I've seen. Not so much on the offensive side of things but for defense they are very useful. Some of the top competitive teams have started using them
it was pretty sweet to see four or five lines containing your name followed by the hmg icon and a skulk's name at the top right :>
I miss the hmg, but I don't think the aliens have the tools to combat it in ns2.