matsoMaster of PatchesJoin Date: 2002-11-05Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
Also... for some odd reason the hitscan on the railgun is something absurd like 10 pixels. Someone with even semi competent aim shouldn't be able to miss anything.
I am not sure,but i think a single minigun has a higher DPS than a railgun.
There is also the fact that with minigun hitting targets is WAY easier than with a railgun.
So from my prespective railgun doesnt make all that much sense to use(not to mention the fact i have some bug that makes railgun sound 100x times louder than minigun).
But than again i am kind of a rookie and have just a few games of expirience with the railgun.
Maybe the competitive players know to use it in an efficient way.
I feel like the god damn Terminator with the Railgun, I mean I wreck **** (except for when I see an ONOS, I run like a . Big props to UWE for this Exo. The best thing is, IT IS FUN! Actually the most fun I have had in NS2 lately.
I am not sure,but i think a single minigun has a higher DPS than a railgun.
There is also the fact that with minigun hitting targets is WAY easier than with a railgun.
So from my prespective railgun doesnt make all that much sense to use(not to mention the fact i have some bug that makes railgun sound 100x times louder than minigun).
But than again i am kind of a rookie and have just a few games of expirience with the railgun.
Maybe the competitive players know to use it in an efficient way.
If you've read the thread a lot of posters have already explained its advantages.
At first I thought it wasn't any different from a shotgun, thus worse in value, except for distance. But then it shoots through entities and hits multiple targets *mindblown*. I hope to see it in high level gameplay.
Of course it can't kill Onii, of course it can be killed by Gorges, of course it doesn't have a time to kill of 0 on 30pres lifeforms. Was this machine supposed to be good against everything?
It is capable of completely eliminating the threat of skulks for any other marine units around it. It's not supposed to be some uber death all conquering robot, and if it was much more powerful the title of this thread would have been 'The Railgun is OP.'
The railgun is absolutely fantastic. In addition to shutting down skulks almost completely when paired with a competent player, it is brutal versus lerks, gorges and fades.
Importantly, the rails ignore the distance limitations of the shotgun when dealing their burst damage, meaning that they fundamentally change the ability of alien players to confidently manipulate geography to their advantage whenever they're harassing a room containing a railgunner.
When railgun exos are on the field, a gorge repeatedly peeking around a corner - taking a bit of (reasonable) damage in order to lob bile bombs before retreating - is suddenly very unsafe. That small to moderate amount of damage - damage that would have formerly been shrugged off in favor of lobbing a few more bombs - may suddenly mean instant death when the fully charged rail snipes his cruel conclusion.
Similarly, the fade that thinks he's not low enough to retreat may suddenly find himself gibbed because he underestimated the burst damage waiting for him in the back corner of the room. Because railgunners needn't be near their targets, they can often take aliens by surprise - even in the same area. If an alien intends to protect a lifeform investment, greater care is needed.
That's brilliant. If you don't understand how this changes the alien offensive game, you don't understand the game you're playing.
Gorges can kill things? Nerfbalanceomgplzbrokenpatch.
Actually I think railguns are quite powerful, considering they're incredibly accurate over long distance and deliver their payload instantly and much more quietly than their minigun brahz, and if you have a nonsuck buddy, you can do deal some real death to any sub-oni lifeforms, especially lerk and below. WTB teamwork.
jp/shotguns have to move forward/follow a fleeing alien to maximize damage. they also have to allow an attacking alien to within striking distance to deliver maximum damage. the railgun doesn't. that's why it's so powerful. You almost never have to be out of position.
The dual railgun model is in the game (you can turn on cheats in your own server to spawn it). It would be hilariously ridiculously OP. It would essentially 1-shot skulks, lerks, gorges and get fades down to basically no health (enough for a handful of bullets to finish them off I believe). In 0 seconds.
Yes, the onos is very good against railguns, but you're not leaving that railgun alone, are you? Marines are always best in packs, and exos need teammates even more than light marines. And the one thing Oni can't deal well with is a pack of light marines with weapons upgrades. Coupled with a railgun that can deal 200 damage from any distance as the onos runs away (sometimes multiple times, depending on positioning), this makes even the single railgun a great option. I love it.
Dual railguns... it would just be trolololololol OP.
Railgun instagibs skulks, gorges, and lerks with a fully charged shot. I'd say its powerful. Onos has always required teamwork to take down (even dual minigun exos can't solo an onos with at least one welder).
Lerks have 225 no cara, or 275hp with cara. Gorges have 300 no cara, 450 with cara. So no, 1 fully charged shot does not kill either.
EDIT: I do think the hitscan is too wide though, the number of questionable shots I've seen fired/that I've fired...
Could definitely use a price decrease to be honest and the single minigun is still useless.
(I believe the BT mod has single and rail exos at 40, that's closer to how they perform for sure)
How big is the slug? It seems really easy to hit targets, compared to the Q3 railgun.
It's quite big, not trying to insult anyone here but if it was too small it would be very hard to hit due to low framerates admist combat in most situations (the amount of input lag you get for something that requires a precise shot is too high)
I really want to see how you are going to track skulks and fades alone.Really do, because if you are tracking something, that changes its direction every half a second, then....fuck you..you play this game too much.
The whole marine combat relies on the marine being able to track their targets that bounce around erratically. I don't think some people play this game too much, I think you're just playing the wrong game.
The railgun exo is awesome in catching lifeforms trying to run away. More often than not a fade or a lerk has less than that 200 effective hp when they're running back to the hive, and that's a time when they're the easiest to hit with a precision instrument. There's really no other weapon in the game that can achieve this. And the times I've killed a lerk trying to hind behind its hive's skirts and getting blasted to pieces from the other side of the room... Tears of joy.
Completely eliminates skulks around you ?
Very good against Fades ?
No skulk or Fade I´ve played against has died to Railgun exo.Nobody is going to stand still while they fight with you.IF an exo is good, it is because YOU ARE BEING FUCKING SUPPORTED BY AN ARMY.Half my kills as a railgun exo come from fisting.If you got a kill with the railgun, it´s because you got lucky while he was dodging you.
I really want to see how you are going to track skulks and fades alone.Really do, because if you are tracking something, that changes its direction every half a second, then....fuck you..you play this game too much.
Lolwut?!
You don't need to track it, you need to predict it, and get your timing right for releasing the shot. It's called Twitch Aiming (and given the range of the railgun, you don't even need to twitch like with the shotty). The railgun has an insane amount of time at full charge for you to be able to do this. I'm no gaming God, not by a LOOOOONG way, but I can happily take down skulks (yay for one shot), lerks, gorges and fades with the railgun exo even when no-one else is shooting at them. Of course, if an onos comes, I'm in trouble...
You know about charging the shot, right? It really sounds like you've never played with a railgun exo from what you say!! The BroFist is great for when you've got 3 or 4 skulks on you and no teammates - get that baby going while you shoot with the rail. Skulks really, really suffer when a railgun is around. What servers are you playing on that you don't see this?!
Railgun doesn't require you to be very accurate. Was kind of a shame, I wanted it to have a higher ceiling. As for all of the talk about skulks. You do not need to spend 50 res to kill skulks easily. That should be obvious. It's fun and silly but doesn't really add to the game in a strategic way.
What it adds against skulks is excellent support. When I'm doing well skulking it's usually because I'm doing well keeping my targets between myself and the targets allies, blocking the supports bullets. With a railgun this doesn't work. Skulk in pack? Blast it! Or them, I've railgunned 2-3 enemies at once several times and I almost never get to play exo. It is totally underrated.
How about the ability to do 1200-2000 building damage in a single shot? Since it rails and does double damage versus buildings you can blast an entire healing outpost down in just a few shots. That's on top of the awesome point burst damage at long range that allows you to finish off fades and lerks mercilessly. You rarely want more than one railgun but it still shouldn't be underrated.
I think the problem is that the dual exo already annihilates every life form, not just Onoses. The only real advantage that the railgun has is movement speed, which is nice, but it doesn't exactly make them mobile. I feel like maybe they should be cheaper, more fragile and earlier game tech to fill their own niche.
I love the rail gun, it's so bad. Seriously though I have a lot of fun with the rail gun, it's ability to take out a skulk in one hit combined with it's ability to do a lot of damage to almost any life form in one hit makes it a fantastic support weapon.
Where a fade would escape from dual miniguns I can just zap it.
The rail gun's ability to shoot through things also makes it absolutely awesome. Skulk hiding behind that hive? pow, he's dead.
Also it can quickly take out hydras from a distance.
Did I mention it can shoot through things? If you have enough enemy structures lined up, it will do a TONNE of total damage.
I really want to see how you are going to track skulks and fades alone.Really do, because if you are tracking something, that changes its direction every half a second, then....fuck you..you play this game too much.
The whole marine combat relies on the marine being able to track their targets that bounce around erratically. I don't think some people play this game too much, I think you're just playing the wrong game.
The railgun exo is awesome in catching lifeforms trying to run away. More often than not a fade or a lerk has less than that 200 effective hp when they're running back to the hive, and that's a time when they're the easiest to hit with a precision instrument. There's really no other weapon in the game that can achieve this. And the times I've killed a lerk trying to hind behind its hive's skirts and getting blasted to pieces from the other side of the room... Tears of joy.
I´m aware of how you are suppose to play Marine.Why do I even have to explain that ? I was just talking about railgun exos, who think they are good, but are actually not even aiming to get kills.If you are alone, I dare you see idiotic Fades and Skulks, who don´t move so well, that even if you are good at predicting or tracking, you are dead.Not to mention the lag, which makes predicting pointless for skulks anyway as you are suppose to defend yourself against something that happens in the future.
I´ve spectated good players.Their aim has the exact same pattern as me.Same misses, same hits.If someone changes their direction so fast, you CANNOT predict where they are going to go.Its unhuman.If you do, it is luck, not good aim.
I really want to see how you are going to track skulks and fades alone.Really do, because if you are tracking something, that changes its direction every half a second, then....fuck you..you play this game too much.
The whole marine combat relies on the marine being able to track their targets that bounce around erratically. I don't think some people play this game too much, I think you're just playing the wrong game.
The railgun exo is awesome in catching lifeforms trying to run away. More often than not a fade or a lerk has less than that 200 effective hp when they're running back to the hive, and that's a time when they're the easiest to hit with a precision instrument. There's really no other weapon in the game that can achieve this. And the times I've killed a lerk trying to hind behind its hive's skirts and getting blasted to pieces from the other side of the room... Tears of joy.
I´m aware of how you are suppose to play Marine.Why do I even have to explain that ? I was just talking about railgun exos, who think they are good, but are actually not even aiming to get kills.If you are alone, I dare you see idiotic Fades and Skulks, who don´t move so well, that even if you are good at predicting or tracking, you are dead.Not to mention the lag, which makes predicting pointless for skulks anyway as you are suppose to defend yourself against something that happens in the future.
I´ve spectated good players.Their aim has the exact same pattern as me.Same misses, same hits.If someone changes their direction so fast, you CANNOT predict where they are going to go.Its unhuman.If you do, it is luck, not good aim.
You're definitely doing something wrong. for example, wait for a skulk to jump and shoot it out of mid air. or wait for a fade to shadow step, then hit it. You don't have to aim in front of anything in ns2, you only have to hit it on your own screen, plus the railgun highlights enemies in your crosshairs, even behind structures (which you can shoot through)...
I went railgun exo last night against a couple of very good aliens just to prove to myself that I'm not talking nonsense, and I got something like 8 kills in the first minute with it, 5 of which were the good players (who were 30+ kills to 10 deaths). Several kills I got were skulks mid-leap that I twitch aim shot.
So the consensus seems to be that the railgun is GOOD at the things it is supposed to be good at (instagibbing skulks, sniping retreating life forms), and BAD at things it's not supposed to be good at (killing onos, being the ultimate destrution machine). Good job UWE.
Got a chance to play the Dual-Railgun variant in an actual match recently because Sewlek enabled cheats on the server. So much fun!
Friendly fire was on too, so I could take out a marine with two full double charges.
Comments
local kBulletSize = 0.12
Yea. It's a 120mm railgun. BITCHES!
There is also the fact that with minigun hitting targets is WAY easier than with a railgun.
So from my prespective railgun doesnt make all that much sense to use(not to mention the fact i have some bug that makes railgun sound 100x times louder than minigun).
But than again i am kind of a rookie and have just a few games of expirience with the railgun.
Maybe the competitive players know to use it in an efficient way.
I feel like the god damn Terminator with the Railgun, I mean I wreck **** (except for when I see an ONOS, I run like a . Big props to UWE for this Exo. The best thing is, IT IS FUN! Actually the most fun I have had in NS2 lately.
If you've read the thread a lot of posters have already explained its advantages.
At first I thought it wasn't any different from a shotgun, thus worse in value, except for distance. But then it shoots through entities and hits multiple targets *mindblown*. I hope to see it in high level gameplay.
I can't help but mentally picture a Neanderthal uttering that phrase.
Like this one:
Skulk time to kill: 0 seconds.
Of course it can't kill Onii, of course it can be killed by Gorges, of course it doesn't have a time to kill of 0 on 30pres lifeforms. Was this machine supposed to be good against everything?
It is capable of completely eliminating the threat of skulks for any other marine units around it. It's not supposed to be some uber death all conquering robot, and if it was much more powerful the title of this thread would have been 'The Railgun is OP.'
is railgun made in china?
thx
Importantly, the rails ignore the distance limitations of the shotgun when dealing their burst damage, meaning that they fundamentally change the ability of alien players to confidently manipulate geography to their advantage whenever they're harassing a room containing a railgunner.
When railgun exos are on the field, a gorge repeatedly peeking around a corner - taking a bit of (reasonable) damage in order to lob bile bombs before retreating - is suddenly very unsafe. That small to moderate amount of damage - damage that would have formerly been shrugged off in favor of lobbing a few more bombs - may suddenly mean instant death when the fully charged rail snipes his cruel conclusion.
Similarly, the fade that thinks he's not low enough to retreat may suddenly find himself gibbed because he underestimated the burst damage waiting for him in the back corner of the room. Because railgunners needn't be near their targets, they can often take aliens by surprise - even in the same area. If an alien intends to protect a lifeform investment, greater care is needed.
That's brilliant. If you don't understand how this changes the alien offensive game, you don't understand the game you're playing.
That's neat.
If jp/shotguns and dual exos didn't get there first and do a much better job of it that is.
(First as in being added to the game first. Though it also applies to in-game time for shotguns.)
Gorges can kill things? Nerfbalanceomgplzbrokenpatch.
Actually I think railguns are quite powerful, considering they're incredibly accurate over long distance and deliver their payload instantly and much more quietly than their minigun brahz, and if you have a nonsuck buddy, you can do deal some real death to any sub-oni lifeforms, especially lerk and below. WTB teamwork.
pure art
shame there isn't a dual variant
The dual railgun model is in the game (you can turn on cheats in your own server to spawn it). It would be hilariously ridiculously OP. It would essentially 1-shot skulks, lerks, gorges and get fades down to basically no health (enough for a handful of bullets to finish them off I believe). In 0 seconds.
Yes, the onos is very good against railguns, but you're not leaving that railgun alone, are you? Marines are always best in packs, and exos need teammates even more than light marines. And the one thing Oni can't deal well with is a pack of light marines with weapons upgrades. Coupled with a railgun that can deal 200 damage from any distance as the onos runs away (sometimes multiple times, depending on positioning), this makes even the single railgun a great option. I love it.
Dual railguns... it would just be trolololololol OP.
Lerks have 225 no cara, or 275hp with cara. Gorges have 300 no cara, 450 with cara. So no, 1 fully charged shot does not kill either.
EDIT: I do think the hitscan is too wide though, the number of questionable shots I've seen fired/that I've fired...
(I believe the BT mod has single and rail exos at 40, that's closer to how they perform for sure)
It's quite big, not trying to insult anyone here but if it was too small it would be very hard to hit due to low framerates admist combat in most situations (the amount of input lag you get for something that requires a precise shot is too high)
The whole marine combat relies on the marine being able to track their targets that bounce around erratically. I don't think some people play this game too much, I think you're just playing the wrong game.
The railgun exo is awesome in catching lifeforms trying to run away. More often than not a fade or a lerk has less than that 200 effective hp when they're running back to the hive, and that's a time when they're the easiest to hit with a precision instrument. There's really no other weapon in the game that can achieve this. And the times I've killed a lerk trying to hind behind its hive's skirts and getting blasted to pieces from the other side of the room... Tears of joy.
Lolwut?!
You don't need to track it, you need to predict it, and get your timing right for releasing the shot. It's called Twitch Aiming (and given the range of the railgun, you don't even need to twitch like with the shotty). The railgun has an insane amount of time at full charge for you to be able to do this. I'm no gaming God, not by a LOOOOONG way, but I can happily take down skulks (yay for one shot), lerks, gorges and fades with the railgun exo even when no-one else is shooting at them. Of course, if an onos comes, I'm in trouble...
You know about charging the shot, right? It really sounds like you've never played with a railgun exo from what you say!! The BroFist is great for when you've got 3 or 4 skulks on you and no teammates - get that baby going while you shoot with the rail. Skulks really, really suffer when a railgun is around. What servers are you playing on that you don't see this?!
How about the ability to do 1200-2000 building damage in a single shot? Since it rails and does double damage versus buildings you can blast an entire healing outpost down in just a few shots. That's on top of the awesome point burst damage at long range that allows you to finish off fades and lerks mercilessly. You rarely want more than one railgun but it still shouldn't be underrated.
Where a fade would escape from dual miniguns I can just zap it.
The rail gun's ability to shoot through things also makes it absolutely awesome. Skulk hiding behind that hive? pow, he's dead.
Also it can quickly take out hydras from a distance.
Did I mention it can shoot through things? If you have enough enemy structures lined up, it will do a TONNE of total damage.
Oh and, it can shoot through things.
I´ve spectated good players.Their aim has the exact same pattern as me.Same misses, same hits.If someone changes their direction so fast, you CANNOT predict where they are going to go.Its unhuman.If you do, it is luck, not good aim.
You're definitely doing something wrong. for example, wait for a skulk to jump and shoot it out of mid air. or wait for a fade to shadow step, then hit it. You don't have to aim in front of anything in ns2, you only have to hit it on your own screen, plus the railgun highlights enemies in your crosshairs, even behind structures (which you can shoot through)...
I went railgun exo last night against a couple of very good aliens just to prove to myself that I'm not talking nonsense, and I got something like 8 kills in the first minute with it, 5 of which were the good players (who were 30+ kills to 10 deaths). Several kills I got were skulks mid-leap that I twitch aim shot.
And I'm no gaming God.
Seriously, the railgun exo is amazing!
Friendly fire was on too, so I could take out a marine with two full double charges.
Why are you alone? You shouldn't be alone. If you find yourself alone as an Exo, the aliens did something right or you did something wrong.
Marines get stretched very thin in lategame if they hold 3 locations and you'll have trouble finding an escort between bases. Beacon also.