since we can attach babblers, maybe later we can attach hydras?
That would be a cool gameplay change. Allow gorges to attach 1 hydra to the back of lerks, 2 on fades, and 3 on onos back that shoot any marines within range of them as the onos charges them down!
It's simple fact that without a large amount of programming time spent reworking the game's guts, NS2 is not going to be able to support character customisation. That's not to say we don't want it to be able to. It just would be very expensive, and we have to carefully consider where we spend money .
I totally get that there are complexities. But, I don't recall any marketing studies or business analysis or any surveys for that matter that has been initiated to at least attempt to quantify the economic feasibility -- but that's not saying that UWE hasn't. Does UWE have a good idea of what we'd be willing to pay for some sort of customization? Until then, one might say that you won't know what kind of revenues you might achieve to offset development expenses for a custom system.
Yes, it may cost $500,000 to implement, which is extremely expensive, but if your ROI is 500% generating $2.5 million, would it not be worthwhile?
Sorry, I should clarify why it's tough to make the business case for the cosmetics. It's not the creation of the content that would be the problem. It's the back end. Suddenly, NS2 has to have user account logins, we have to have a payment system, we have to overall our animation and model handling, we have to authenticate content against user accounts, etc etc it all adds up and would cost lots of moolah.
it seems to work fine with the 3 different types of marine armor- could you use the same system for other costmic items?
Remember that dynamic infestation video on the source engine? No? Then you don't get black armor. Being selfish here but I dropped 60 (?) bucks with the thought, well if it never comes out at least I paid them for my ns1 experience. Those of us that did that should be the only ones with black armor. I personally would be very upset if they brought it back,
But really, I'm down for anything beneficial to the game and the company, aside from the aforementioned black armor.
Hell I just purchased a 3rd copy (5 total) to give away. Getting more people to play is another way to support the game. Just saying.
The one thing that I would suggest Unknown Worlds does is add a "Standard to Deluxe Edition Upgrade" to the Steam store. Remember that several thousand gift copies of the Standard Edition were given out to those that pre-ordered early. Many of the people that received those gift copies might now be wishing that they had the Deluxe Edition armor and the other goodies.
I completely agree with this. I bought the standard edition at launch because I didnt know if the game was any good. Not long after I bought it, I returned to the NS2 steam store page and wanted to buy the deluxe edition, yet steam does not allow you to have more than one copy of the game which made me SUPER sad. PLEASE PLEASE let us be able to upgrade(pay extra) to upgrade to the deluxe edition!
Or does anyone know how I can get rid of my standard edition and re-buy a deluxe edition?
Great idea! We'll look into it soon.
Suggestion:
If you upgrade from Standard to Deluxe, have standard become a gift.
I'm sure this has probably been suggested before but while I understand that not all people are interested in them, selling merchandise can be a very profitable solution, and particularly if you are building a mythos outside of the game in the form of books and comics. Given many of the players who keep with the game are pretty invested in its survival (i.e. fanatics ;P ) I'm sure you would have many interested parties in bringing Natural Selection out of the computer and into people's homes.
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
Make a single player campaign as a expansion and sell it. (dont you ever dare make a multiplayer option on that. We want to keep NS2 breathing hehe)
Im sure there is lore enough to base more on. Engine is there, game is there. Make it a 'payable mod' and there you go.
And as its 'just you' the big logic thread would be less problematic right?
I went and bought a copy for a random dude from my steam friends page. I figured there's no constellation, and it's a double bonus for UWE in any case (money AND another player), although a donate button presumably would give UWE 100% of the donation, whereas buying extra copies of the game means they get less (because of Valve's cut, anyone else has a cut?).
For the many hours of great entertainment NS2 has already provided so far, it works out stupidly cheap!
Make a single player campaign as a expansion and sell it.
Single-player campaigns are vastly more expensive than multiplayer-only games. UWE doesn't have the staff or capital to produce a single-player campaign, and even if they could hire the staff and raise the capital, they probably couldn't sell enough copies to pay for it.
I spend a lot of time travelling to and from work and quite a lot of that time is spent on a coach. I tend to play mobile games a lot. I'm not talking a fully fledged online multiplayer shoot 'em up here, but there could be many different ways of imagining a mobile friendly game set in ns lore. There's sure as hell a market for mobile games!
Comments
Black armor was an exclusive one time event. No more, my black armor is mine.
How about selling an armor gloss, call it "Gorgeous Gloss" in honor of the patch . that would get 5 from me, and my armor can shine ingame
That would be a cool gameplay change. Allow gorges to attach 1 hydra to the back of lerks, 2 on fades, and 3 on onos back that shoot any marines within range of them as the onos charges them down!
ty
I totally get that there are complexities. But, I don't recall any marketing studies or business analysis or any surveys for that matter that has been initiated to at least attempt to quantify the economic feasibility -- but that's not saying that UWE hasn't. Does UWE have a good idea of what we'd be willing to pay for some sort of customization? Until then, one might say that you won't know what kind of revenues you might achieve to offset development expenses for a custom system.
Yes, it may cost $500,000 to implement, which is extremely expensive, but if your ROI is 500% generating $2.5 million, would it not be worthwhile?
As many have mentioned previously, TF2 hats is a prime example. They increased revenues by 12x.
http://gamasutra.com/view/news/164922/GDC_2012_How_Valve_made_Team_Fortress_2_freetoplay.php#.US_yfzCsh8E
Really deserves some more attention
PLUSH TOYS
it seems to work fine with the 3 different types of marine armor- could you use the same system for other costmic items?
I'd love a fade that looks more evil.
But really, I'm down for anything beneficial to the game and the company, aside from the aforementioned black armor.
Hell I just purchased a 3rd copy (5 total) to give away. Getting more people to play is another way to support the game. Just saying.
Suggestion:
If you upgrade from Standard to Deluxe, have standard become a gift.
Does this mean it is possible to buy an unused black armor code from someone for a generous sum of money?
Technically yes, but good luck finding one.
Too all sellers- bidding starts at $10.
Gorge plushies to start with yo.
Im sure there is lore enough to base more on. Engine is there, game is there. Make it a 'payable mod' and there you go.
And as its 'just you' the big logic thread would be less problematic right?
For the many hours of great entertainment NS2 has already provided so far, it works out stupidly cheap!
Roo
Single-player campaigns are vastly more expensive than multiplayer-only games. UWE doesn't have the staff or capital to produce a single-player campaign, and even if they could hire the staff and raise the capital, they probably couldn't sell enough copies to pay for it.
NS2 is a niche game. More's the pity.
I spend a lot of time travelling to and from work and quite a lot of that time is spent on a coach. I tend to play mobile games a lot. I'm not talking a fully fledged online multiplayer shoot 'em up here, but there could be many different ways of imagining a mobile friendly game set in ns lore. There's sure as hell a market for mobile games!
Lerk plushy
The potential of a Kharaa-themed Farmville is to great to ignore.