Gorgeous - new Cloaking mechanics and effects
Paajtor
Join Date: 2012-11-09 Member: 168634Members
From NS2's facebook:
"Commander Flayra has spent the morning working on new Cloaking mechanics and effects. The ability never felt right, and in Gorgeous (our upcoming massive update) it is going to get a whole lot more responsive, good looking, fun and skill-based!"
can't see sh*t, he's got it all cloaked XD
https://www.facebook.com/NaturalSelection2
"Commander Flayra has spent the morning working on new Cloaking mechanics and effects. The ability never felt right, and in Gorgeous (our upcoming massive update) it is going to get a whole lot more responsive, good looking, fun and skill-based!"
can't see sh*t, he's got it all cloaked XD
https://www.facebook.com/NaturalSelection2
Comments
It's rare because it's horribly broken.
in order to activate cloaking you have to sit there and submit a bug fix or optimize a line of code.
it's genius.
It will be interesting to see how they do this so it can't be exploited by mods.
Since when do we ever hit deadlines. Did you honestly think we would make this one?
...
But seriously - Date will be announced soon, it is February.
this is true lol... watch the forums go down for a year! (or was it 2?.. was so long ago)
Good posture, nice typing position. Sunlight adds immersion to the photo. Coffee cup on coaster is a plus. Great positioning with the pen on the clipboard. Overall I would give 7/10 but +2 for mouse.
Great shot!
I'll still hate camo for what it is: players hiding like manbabies!
Also, so excited to jump back into NS2 with the Gorgeous release!
Hopefully my Overtime Schedule will be done by then. *crosses fingers*
They didn't say which year.
99% fucked, awesome!
100% fucked, camo OP.
It's a fine balance.
Yeah marines liked 99% camo...if your not 100% people will be able to tweak setting and find a way to may you almost totally visibile.
This is what plagued cloaking through out most of the beta...if its not 100% its not worth having (even when its 100% most people dont view it as worth having (so how is it OP if no one uses it?)) and I just hope UWE remember this if they are redesigning it in any wyay.
No, that's the biggest part of the problem.
Required minimal skill and execution. Maximum profit.
As soon as I find out aliens get cloak in pub i find another server.
Heck yes. I'm going to optimize the line that defines the onos cost a little.
unfortunately, assholes exist. Still without comm intervention there are a grand sum of zero ways for good marines to do anything about camo. Without an experienced comm, fighting camo is the lamest experience in NS2.
By "predator style" I mean distortion based on alien shape/outline. Still 100% clear, but wavy edges that can be seen by keen eyes when moving. When still, nearly perfect. I don't think it would be super easy to hack. At least not as simple as changing the model.
I bet UWE has made the best availble decision and eagerly await this most gorgeous of updates.
sorry to uber post but, yes! The hidden! I totally forgot! The hidden is a great example to illustrate.
You said it yourself... It's 100% now and still not worth using, at least not in a competitive environment. So what do you suggest be done? Buff it further? That would be a disaster for pub play. The takeaway here is that Camo is flawed in its current state. It needs a redesign, and I don't see a way to fix 100% cloaking.