ns2_redemption (screenshots included)

roflgatorroflgator Join Date: 2007-09-10 Member: 62246Members Posts: 16
edited February 2013 in Mapping
**NEW UPDATED SCREENSHOTS IN POST BELOW THIS POST**
***MAP IS AVAILABLE FOR DL TO TEST OUT IN STEAM WORKSHOP***
This map is currently a WIP. I have only made one other map and it was for NS1.
The map is playable and i will release a beta within the next couple of days.
Im very new to this so i will def be spending a lot of time adding more trims and details to sharpen things up. :) And some feedback on things that I can improve will def help me in the future.
im working on the lighting big time*
the minimap was a bit screwed up when i was taking the screenshots but it is fixed now.

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Post edited by roflgator on
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]C[, -ia-, ue., Oss, penguin, crayon, putfile, adept, reflect, too many clans -_-
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Comments

  • roflgatorroflgator Join Date: 2007-09-10 Member: 62246Members Posts: 16
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    ]C[, -ia-, ue., Oss, penguin, crayon, putfile, adept, reflect, too many clans -_-
    twitch.tv/roflgator
  • FrankerZFrankerZ Join Date: 2012-05-06 Member: 151627Members Posts: 163 Advanced user
    can we see an overview of the map?

    from the screenshots it looks empty and 'rough' on the edges
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members Posts: 3,543 Fully active user
    looks cool, some interesting looking rooms - light is a little bright for my liking :)
    Want to make an NS2 map but short on time? Join the NS2 Community Map Project
    thou shall slide!
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members Posts: 10,501
    Looks pretty good. Maybe it would be nice if the lighting were more dramatic (more contrast and color) but I can understand wanting to make a fairly well lit map for competitive purposes.
    QUOTE (MOOtant @ Sep 21 2012, 11:06 AM) »
    What is wrong with being a racist?

  • roflgatorroflgator Join Date: 2007-09-10 Member: 62246Members Posts: 16
    You guys are def right, its bright and a lot of the lighting was off, i decided to update it and add some more lighting and colors. Also added a minimap (however i havnt looked at any tutorials and dont know how to make the vents orange yet.)
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    ]C[, -ia-, ue., Oss, penguin, crayon, putfile, adept, reflect, too many clans -_-
    twitch.tv/roflgator
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members Posts: 609
    edited February 2013
    like the new lighting :)

    -Remember, If The World Didn't Suck, We'd All Fall Off -

    l..l,

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members Posts: 10,501
    Yes, it does look nicer when it is darker. One thing you might want to focus on is having the lights placed more strategically: right now they just sort of add brightness at various points, but they would be more interesting if they were shaped like spotlights highlighting specific piece of geometry or specific areas. That way instead of just being diffuse sources of light, they would be more visually interesting highlights.
    QUOTE (MOOtant @ Sep 21 2012, 11:06 AM) »
    What is wrong with being a racist?

  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow Posts: 2,679 Advanced user
    Looking pretty good so far. The cafe could use some more texture variation on the floor, but other than that it's off to a good start.
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff Posts: 2,130 mod
    I'll hold them off whilst you escape, samus! *brandishes axe*
    Send me a private message if you need me to kill someone "help" with anything.

    The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.” - George Carlin.

    Youtube Channel for Sydney Music
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,461 Advanced user
    So... does playable mean it's actually balanced?

    Also, *necro* :P
    formerly known as F0rdPrefect

    I am good Onos
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Posts: 4,219 Advanced user
    Looks really nice. Is the creator still around?
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts Posts: 2,155 mod
    edited February 2014
    I haven't heard anything back from him, yet. But it will be playable now, unlike before where it had no com invisible, occlusion, or pathing, and not ideal location entities.
    My mods --- Watermod collaboration with Feha
    For some reason, the instant you ask players to behave differently to be successful, they associate that with bad mapping. - KungFuDiscoMonkey
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  • bdbkushbdbkush .ca Join Date: 2014-02-13 Member: 193974Members, Reinforced - Supporter Posts: 20
    Does the map name on your fixed reiteration still get called on as "ns2_redemption"? or is it ns2_redemption_fixed ?
    Owner/Operator @ Black Mesa Research Facility

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  • bdbkushbdbkush .ca Join Date: 2014-02-13 Member: 193974Members, Reinforced - Supporter Posts: 20
    Gave this a play-through on Black Mesa Research Facility with 20/20.. Seems very marine sided, names need to be added to areas on the map otherwise they're referred to just by letter "A-G". Seems promising, I'd say maybe 85% done with 15% needed to be spent on optimizing balance to give aliens a better chance.
    Owner/Operator @ Black Mesa Research Facility

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  • XaleXale Paris / France Join Date: 2003-12-26 Member: 24767Members Posts: 151 Advanced user
    edited May 31
    Just tested it :

    Problems spotted in game :

    - Power points in the middle of the map doesn't seems to work
    - One of the RT near Marine start (Up left) seems to use another power than the one near it
    - No vents in minimap

    EDIT :

    I just noticed a fixed version here, but no changelog and screenshots :(

    https://steamcommunity.com/sharedfiles/filedetails/?id=229784975
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