ns2_rebirth [WIP]
Might as well have my own thread now.
Rebirth is a 4-Tech Point / 10-Res Node map set on a generic sci-fi space station. The layout uses a diamond shape and the central area holds a double Res Node. So far only one Tech Point, Observation, and the Ready Room are detailed. The rest of the map (which isn't much at the moment) is greybox'd with some mockup architecture done that is obviously subject to change. The layout of Observation is also pretty much WIP at the moment.
So far the main areas of the map are:
o Reactor (North)
o Observation (West)
o Command (South)
o Uplink (East)
- Mainframe (Central, 2xRT)
- Coolant Processing (NW)
- Data Bank (SW)
- Mess Hall (SE)
- Airlock (NE)
Some pictures:
The Ready Room
Observation #1
Observation #2
Observation #3
Data Bank
Comments and critique are very welcome. I'll try to get an alpha out soon.
Rebirth is a 4-Tech Point / 10-Res Node map set on a generic sci-fi space station. The layout uses a diamond shape and the central area holds a double Res Node. So far only one Tech Point, Observation, and the Ready Room are detailed. The rest of the map (which isn't much at the moment) is greybox'd with some mockup architecture done that is obviously subject to change. The layout of Observation is also pretty much WIP at the moment.
So far the main areas of the map are:
o Reactor (North)
o Observation (West)
o Command (South)
o Uplink (East)
- Mainframe (Central, 2xRT)
- Coolant Processing (NW)
- Data Bank (SW)
- Mess Hall (SE)
- Airlock (NE)
Some pictures:
The Ready Room
Observation #1
Observation #2
Observation #3
Data Bank
Comments and critique are very welcome. I'll try to get an alpha out soon.
Comments
but the geometry and textures look fantastic!
Nope, not yet. I have to greybox the rest of the map first and it's taking me way more time than I first thought.
The thing is I don't want to make that wall thicker for a reason; since the Tech Point is in that little room it would move it a bit farther east, not much, mind you, but still, and I'm already a bit concerned about the eventual possibility of ARCs being able to siege it from some nearby rooms. So far I think it's impossible but I don't really want to take risks given its position.
I'm going to tweak the lighting scheme a bit today and make it a bit more believable. I'm thinking of keeping the orange lights as it is for the moment, and if they don't satisfy me anymore I may reduce the contrast.
Which lighting model do you prefer, the original one or this one?
http://i.imgur.com/VyXrh1s.png
aslo how did you make the image show instead of that link to imgur becouse no matter how i try it always become a link
Thanks! I'm not detailling the rest of the map until I'm certain the balance is good, so it will no doubt be released after Descent and will use some of its assets.
It's the FOV, these sides are definitely symmetrical. My head hurts when things like that aren't perfectly symmetrical. As for the link, I just posted the BBCode link imgur gives you after you've uploaded the picture, in the Large Thumbnail tab.
As for the orange lights i feel many are against it but orange is naturally the best complimentary color to blue and is also why i think ns2 hud and all other elements have thoose colors instead of the classic blue/red for friend/enemy theme. id say keep the lights in but maby tweak the intensity if that is the case!
Looking forward to the updates!