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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
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All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
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Keep diving,
Unknown Worlds Team.
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NS2 General Discussion
Should PG and IP pushback comeback?
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Comments
Jekt
Join Date:
2012-02-05
Member:
143714
Members, Squad Five Blue, Reinforced - Shadow
January 2013
Removing the phase cooldown would be nice. I didn't even know there was a cooldown until 500 hours in, just assumed the game was broken.
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targetduck
Join Date:
2013-01-19
Member:
180718
Members
January 2013
It needs to come back. I wont even use phase gates if i see a fade near it on the map and am carrying anything worth res because I wont get to act.
No IP push only makes early game rushes super strong.
Push removal was flat out retarded when aliens already have it so easy.
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Comments
No IP push only makes early game rushes super strong.
Push removal was flat out retarded when aliens already have it so easy.