Aliens Vs Marines... Unfair!
Ioriotho
Join Date: 2002-11-18 Member: 9238Members
<div class="IPBDescription">Opposing strenght</div> I have been playing NS for over two weeks now and I HAVE NEVER WON A SINGLE GAME AS A MARINE!!! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> I keep reading here about strategies, good commanders, good marines, how to do this, what not to do... Forget all of this, the game is undeniably unbalanced! If you play against aliens that are half good as a your marines youll probably lose anyway! And since the most experienced players hate to lose they instantly go in the alien team so, tell me, what are the marines chances??? Near to zero!
Dont get me wrong, i love this game and i have tried all sides including being commander. I'm actually quite good at it when the marines follow my instructions but lets face it, marines arent all good and its always hard to keep those wanna be heroes together. They split, dont go to wp and then... we all die!!!
In the beginnig of the game it says that newbies should go in the marines... i totally disagree on that! They should play as aliens and have the chance to discover the world of Ns alone without destroying all the chance of the marines if they played as such. Also, i think the frontiersman should always be more then aliens. Unbalancing team would probably balance the game. Lets make it a 2 Vs 1, a 8 vs 4 or a 20 Vs 10, now were raedy for some great actions!
Of course i know some of you wont agree with me. There is always one to claim he won ALL of his marine game from day one and bla bla bla! Good for you! You were playing against newbies that day! If not tell me where you play cos i'm looking for a great commander that WILL be great indeed!
So? What do YOU think?
Dont get me wrong, i love this game and i have tried all sides including being commander. I'm actually quite good at it when the marines follow my instructions but lets face it, marines arent all good and its always hard to keep those wanna be heroes together. They split, dont go to wp and then... we all die!!!
In the beginnig of the game it says that newbies should go in the marines... i totally disagree on that! They should play as aliens and have the chance to discover the world of Ns alone without destroying all the chance of the marines if they played as such. Also, i think the frontiersman should always be more then aliens. Unbalancing team would probably balance the game. Lets make it a 2 Vs 1, a 8 vs 4 or a 20 Vs 10, now were raedy for some great actions!
Of course i know some of you wont agree with me. There is always one to claim he won ALL of his marine game from day one and bla bla bla! Good for you! You were playing against newbies that day! If not tell me where you play cos i'm looking for a great commander that WILL be great indeed!
So? What do YOU think?
Comments
Marine winning requires:
1) Good commander.
2) Teamwork among marines.
3) Denying aliens the 3rd hive.
If you have those 3 elements, marines can win almost every game.
I was an alien, we got all three hives up, pressed the marines back pretty bad, and destroyed their main base.
<b>WE HAD ALL THREE HIVES</b>
Using teamwork, they cleared the first one. Almost all of us went Fade, but their undeniably good turret placement and teamwork held us back, they took our second hive. We had them down to near death, and they sprang back and killed us miserably.
The commander was brilliant, his team was amazing, we were good, but they were better.
Erm... Afraid not. I can't count how many times I've been on the marines and we've got our **obscenity** handed to us, even with HMGs and HA.
It all boils down to teamwork and coordination.
And a Jetpack is cheaper to supply, and research!
<span style='color:orange'>SHUT UP </span>
<span style='color:yellow'>SHUT UP </span>
I am tired of it, please, SOMEONE delete this thread.
Like, deadly tired.
LM
Do a search next time tard! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I was an alien, we got all three hives up, pressed the marines back pretty bad, and destroyed their main base.
WE HAD ALL THREE HIVES
Using teamwork, they cleared the first one. Almost all of us went Fade, but their undeniably good turret placement and teamwork held us back, they took our second hive. We had them down to near death, and they sprang back and killed us miserably.
The commander was brilliant, his team was amazing, we were good, but they were better.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
what server was this? I wanna play with them!
Another good server I've been owned on: 13th.nu NS 1.02 | (66.109.36.250:27015)
Will the teams be balanced?
<i>No this game has been made so that the aliens always win. We thought it would be best this way.</i>
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HMG and HA wont win alone, nor does capturing 3rd hive.
Problem is, it is REALLY REALLY rare you have a resonable good CO, and Marines that actually follow orders at the SAME TIME.
I agree on the first post, partly. I agree, you need an outstanding team of Marines to win when going against even odds, and a bunch of resonable well Alien players. If Kharaa do know what to do, you have a HARD time as Marine.
2:1 Odds for Marines is too harsh, this prolly will result in Marine steamrolling every game you play.
I have been in far more games where Marines got stuck, dug in, and got overrun by those Biotanks called Onos. I would say, 80-90% of the games I played to date where lost by Marines. OTOH, the rest was so badly biased towards Marines, it was incredible <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->, but this was because of players playing TEAM, and an outstanding CO.
All i really want is something that will halt the skulk rush from being so damaging <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
By skulk rush I mean the entire (or nearly) team attacking the base at once. Seeing one or two at a time is no problem.
[...]
Of course i know some of you wont agree with me. There is always one to claim he won ALL of his marine game from day one and bla bla bla! Good for you! You were playing against newbies that day! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Let me get this straight... if <i>you</i> claim that the aliens win all the time, it indicate some flaw in the game; but if someone <i>else</i> says the opposite, they must have been playing against newbies all the time?
And waypoints are invaluable. So few commanders set waypoints, it's ridiculous. Saying "Get to the _________ Room" over the voice comm doesn't always help.
till then, I'm alien. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> *skulk wins* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
edit: just occured to me that they havent fixed the siege cannon bug, that should help the marines niceley. Thought the aliens are quite effective at taking out structures as is, if they do have a bug with their dmg to structures......doesnt need to be fixed.
There is no guaranteed way to win.
Consider instead any of the following possibilities:
* your team was not that good
* the other team was really good
* any number of other random things that don't directly lead to a conclusion that the game is unbalanced
-PD
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See, now that's just wrong. You should ALWAYS join the team that needs more people.
Anyways.
I'll not deny that aliens win most of the time. But it's quite possible for marines to win.
Getting a hive is <i>very</i> important for marines early in the game. People just need to act on that fact.
Resources need to be DEFENDED. I played a game today where most of 'em were left with a refinery thing but no turrets. They were taken one by one, and we were owned.
Stay in groups. Mentioned many times.
The biggest problem, of course, is that people, as a whole, are idiots. They can't be counted on. Cries for help from fronts under attack often go unheaded.
But if the commander has at least some sense of what he's doing, marines should do alright.
I would suggest that you never try being commander until you've played the game a lot and you KNOW whats going on.
I tried this method with great success. After several weeks of playing, I've recently commanded two games and won both of them. I attribute this soley to my having played LOTS before even attempting it.
Turtling has killed more Marine teams then I know. And it doesn't just kill Marines. I've seen Aliens try and turtle up. They die.
I just played a fabulous game as the Marines. The commander was kinda new, but he got it down on this one. We were on Hera, and every base had no more then 4 turrets. We took the Ventilation Hive, then moved on the Holoroom, which was already occupied. The commander built a Phase Gate right outside the room as well as a siege. Took maybe 5 minutes to clear and occupy it.
We had Phase Gates by the bucket full. It really, really helped too. We didn't even bother with HA. Just Shotties/HMG's. Took maybe half an hour. The final blow was building 5 sieges in Processing. That demolished any building the aliens had left.
Our teamwork wasn't that great. I'd call it average. But we followed orders and used our LMG's/Pistols to great effect. Skulks were trying to be sneaky, but motion tracking made that next to impossible.
The real point is, you have to expand aggressively. Getting hive spots is good, but not the entire game. Do to the aliens what they do to you. Keep them occupied while you expand. That's why you see more aliens winning.
Personally if i can keep the marines confined to their main for more than a 5 mins... The game is almost always ours... given that the alien team is sligtly competent and was planning the second hive from the beginning.
Had been an even game on NS nancy, the aliens had 2 hives and we had HA and HMGs, as marines we had been attacking a LOT and we right outside one of their hives, then suddenly, our CC and infantry portals were destroyed, and only 3 of the marines left (me and 2 others) we all had HA, HMGs and welders, and we were all sitting at our forward outpost that contained an armory, a Tfac, 3 sentries, and a phase gate to the hive we controled. So instead of just typing in /kill, we decided to assault the hive and see how many we could kill. So we ran in, brought down 2 fades then the hive. After this we retreated to the outpost where we got ammo and welded each other to full health. We then finished clearing their hive of chambers, and decided to attack the last hive. We moved thru the vents, welding each other when we got attacked, and at around the same time all 3 of us got parasited, so they knew where we were. "Oh well" we say, "why not go for the gold?" We moved into their hive room (mother/blank)and blasted the hive down! killing off the last skulks and others in the area. After a quick retreat we moved back to the outpost with all of us having 0 ammo. At about the time we got back to the mother hive after getting ammo, the last 2 aliens got torn appart by our turrets at our 1st hive. While the victory music played i accidentaly jumped in the hive room pit and died (only had 12 health left, full armor though) MARINES WIN! we get back to the readyroom, dancing and singing how we owned the aliens, when our commander (proffessor X) said we had another console in our hive room, he just didnt tell us before he died X.X.
Overall a fun game, where the alien team's stupidity let us win, if they would have all attacked us at once, or taken down the armory, we would of been screwed, or if we had just a little more damage through our armor we would have died.