ScardyBob wrote: »
There are some alien "hide from damage" areas in the map that need to be addressed. The big crate in trash ejection and the ceiling in the east side of gravity (above the tech node) allow skulks/lerks to heal without exposing yourself to the marines.
[AwE]Sentinel wrote: »
Nice map. Commanded a round just now and I have two things that could need improvement. The commview ain't really going to the sides of the map. It would be nice if you could hover over the corridors. And I wanted to send arcs from Oxy to the NW hive, but they couldn't go there. They always took the other route to the south.
Xarius wrote: »
Map is broken in 239 for some reason
schkorpio wrote: »
wow! thanks mendasp
I guess that was bound to happen with so many people working on the map, and having lots of different layers etc etc - the editor doesn't have a feature were you can list all of the entities yet does it?