Whip baseball
Snypr18
Join Date: 2012-11-09 Member: 168566Members
The range and rate of fire for the whips dumb little "hit the grenade back" feature is way, way, way too good. Considering whips take about half your ammo to kill (especially when spammed up with a few crags too!) the only natural response is to get the grenade launcher to try and clear them out. But oh wait! One whip can hit back every grenade you launch faster than you can launch them, and even around corners! This is truly the best feature of NS2. Invincible (and invisible) sh1tholes of whips and crags in every doorway and around every corner. Every round, round after round.
At this point lets just remove the grenade launcher and replace it with a claymore sword please. It would probably be more useful and much more fun to use.
At this point lets just remove the grenade launcher and replace it with a claymore sword please. It would probably be more useful and much more fun to use.
Comments
Have you tried using flamethrowers or ARCs?
Flamethrowers are good and fine, but when you have to turn the corner to get line of sight on one of these marvels of engineering, you cant manage to get anything done before getting the hell whipped out of you.
Now I can understand the "hit back" feature. I thought it was cool at first. But come on, they reach way around corners even. It is not physically possible and just plain dumb.
What comes to my mind is that whips are currently the only counter aliens have to grenades. Smaller lifeforms are quickly killed off, umbra has no effect and crags go down quickly to a few grenades. Everything in this game needs a counter, and whips are the counter to grenades.
Whips themselves already have a pretty massive weakness: Bullets.
But failing that, if you really need to shoot them through walls, then it's time for your commander to roll out the ARCs. A single ARC can out-dps a Gorge's healspray. Two ARCs will very very quickly clear out an alien forward base with minimal risk to your marines.
That sounds good in theory, but getting damage on the cysts back behind the whips is next to impossible if the khamm is at least semi competent. Plus with the rate at which cysts can be spammed into a room any khamm paying attention would put an end to this.
<!--quoteo(post=2034001:date=Nov 24 2012, 10:39 PM:name=Rokiyo)--><div class='quotetop'>QUOTE (Rokiyo @ Nov 24 2012, 10:39 PM) <a href="index.php?act=findpost&pid=2034001"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Everything in this game needs a counter, and whips are the counter to grenades.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would argue that they dont just counter grenades, they render them completely useless. And actually turn them against the marines in the process.
I dont think grenade batting should be removed, I think it needs AT LEAST the range reduced.
<a href="http://www.youtube.com/watch?v=9GlQZXY8EUg&feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=9GlQZXY8EUg...eature=youtu.be</a>
<a href="http://www.youtube.com/watch?v=9GlQZXY8EUg&feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=9GlQZXY8EUg...eature=youtu.be</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Then have two glers.
I'd be more concerned about infestation spikes and the ability to instantly cause grenades to explode infront of a glers face than i would be about whips.
I'd be more concerned about infestation spikes and the ability to instantly cause grenades to explode infront of a glers face than i would be about whips.<!--QuoteEnd--></div><!--QuoteEEnd-->
When you are facing down 4 or 6 whips, you would have to have so many launchers that half the marine team would be no good for direct combat whatsoever.
then arc? =D.
Also, i'm pretty sure whip whacking still doesn't 'stack' very well. One grenade can cause all the whips to try and whack it away, so you don't get too much benefit from multiple whips.
*I'm ok with whip whack speed only because i hate gl spam in the first place. You're right though, whip whack speed may potentially be too fast in terms of balance.
Whips are still stupidly expensive for what little they do, and they need to perform well for how much they cost. Meanwhile, they still go down to 4 AR mags (I think, or 5?) when left unsupported.
They were bad before they got fixed, and now they're how they should be. Play the game better.
Yeah, GL is the only weapon out there isn't it!?!?!?!?
They were bad before they got fixed, and now they're how they should be. Play the game better.<!--QuoteEnd--></div><!--QuoteEEnd-->
It sounds like you have yet to play with some khamms who really exploit whips and crags.
Perhaps, but currently you have this undesirable situation which has arisen since the buff of whips and crags. It is caused because crags and whips are so effective for their cost (more crags than whips though), and because ARCs are the only things which can effectively kill a crag spammed outpost.
The situation is alien comms spamming crags, and marine coms spamming ARCs, in 99% of all games.
The skill of the marine team has little to do with how incredibly wrong this is:
<a href="http://www.youtube.com/watch?v=C5A72YnPbhU" target="_blank">http://www.youtube.com/watch?v=C5A72YnPbhU</a>
But good try!
<a href="http://www.youtube.com/watch?v=C5A72YnPbhU" target="_blank">http://www.youtube.com/watch?v=C5A72YnPbhU</a>
But good try!<!--QuoteEnd--></div><!--QuoteEEnd-->
Obviously a bug, and a known one.
I'm not talking late game. Drop a hive, then drop 3 crags next to it. That effectively makes the hive invincible to anything but ARCs. Without whips, it may go down after quite a beating from grenade launchers, but that's assuming no aliens are their to just eat the GLs.
But it's important to note that without this ability, a single GL could annihilate an entire hive room with ease. Something I'd love to see is having grenades that are thrown back do damage to <b>all</b> marines, not just the one who fired it.<!--colorc--></span><!--/colorc-->
<a href="http://www.youtube.com/watch?v=C5A72YnPbhU" target="_blank">http://www.youtube.com/watch?v=C5A72YnPbhU</a>
But good try!<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm trying to figure out what's wrong there, you not pulling out your pistol to kill it, or futilely trying to launch grenades at it nearly killing yourself. Derp factor 10!
LOLOLOLOLOLOLOL.