Make Vortex a ranged skillshot
CrushaK
Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
Instead of having Vortex be the thing that the Fade has to go so close to the target for that it could as well just slash it on it's own, why not turn Vortex into a ranged skillshot? That means letting the Fade fire a Vortex projectile that flies relatively slow in a straight line at it's target (a little slower than Gorge's Bile Bomb speed), so marines are still able to dodge it if they see it coming.
This way the Fade could get at least a little support ability by taking out crucial buildings (like Sentry Batteries) without actually having to go in on it's own during a base attack, thus being a less easy target for the little benefit that Vortex actually provides. It could also fire the Vortex at chasing marines by turning around for a moment.
Maybe the Vortex could also have a little area of effect where it hits, so it could potentially affect multiple things if they were really close together (like a swarm of ARCs piled up in a spot).
This way the Fade could get at least a little support ability by taking out crucial buildings (like Sentry Batteries) without actually having to go in on it's own during a base attack, thus being a less easy target for the little benefit that Vortex actually provides. It could also fire the Vortex at chasing marines by turning around for a moment.
Maybe the Vortex could also have a little area of effect where it hits, so it could potentially affect multiple things if they were really close together (like a swarm of ARCs piled up in a spot).
Comments
This sounds like it would give the fade a little more versatility
I support this motion! Bring back the freaky limb on the Fade's shoulder, and make it shoot vortex balls!
You get commanders sometimes saying "Okay, you two gorges are going to Bile Bomb their power node." That's not an all-or-nothing thing, and it's a sound strategy. It's stupid to introduce scenarios where people go "######! Bile bomb didn't work / missed! Everyone retreat!!"
Vortex requires research, a lot of the Fade's energy, and it needs to be used in the correct way. It also doesn't kill anyone on its own. Does anyone see where I'm coming from?
You get commanders sometimes saying "Okay, you two gorges are going to Bile Bomb their power node." That's not an all-or-nothing thing, and it's a sound strategy. It's stupid to introduce scenarios where people go "######! Bile bomb didn't work / missed! Everyone retreat!!"
Vortex requires research, a lot of the Fade's energy, and it needs to be used in the correct way. It also doesn't kill anyone on its own. Does anyone see where I'm coming from?<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, you could still use it in melee-range if thats your cup of tea.
The reduced fire rate would require careful aiming and timing of slashes, so if the Fade would try to go for this attack, it couldn't get any fast random slash hits. Whether or not a slash would remain "charged" while using Shadow Step or Blink would probably be need to be tested to see whether or not a Fade has a realistic change of getting one of those hits. And exposing yourself for 1.5 seconds before an attack seems way enough to give a marine time to react by simply turning around.
This would allow the Fade in combination with the ranged Vortex to be more of a versatile harassing ninja rather than having no other option than to basically charge into an enemy and run away again as soon as it got hurt. Honestly do I expect most marine, especially if they walk around in teams, to be aware enough to spot the Fade in time, but such a "Spy" mechanic could add some more highly needed gameplay spice to the Fade.
If this case wouldn't work, what about a ranged projectile that slows the movement speed of marines in a certain radius? Say it explodes after a 10m range or when it hits a target such as a marine or a wall, it would create a nullification zone that reduces movement speed by about 30%. Not a large nullification zone, around the size of a typical corridor/hallway on Tram.
I don't think it should be an AoE if its ranged, after all, the risk of removing a marine or structure from combat is drastically reduced when it can be done from range, and it shouldn't be possible to disable 2-3 marines without risk.
This means it could also work on exo.