Grenade launchers
Originengel
Join Date: 2012-11-08 Member: 168204Members
Are there any plans to give a negative aspect to GLs besides shooting yourself = damage. Because as it stands I have been seeing a lot of GL spam going on, mostly targetting of their own team with explosive fire, negating Skulks/Fades, and to some extents Onos from getting near a marine push. Effectively making them invulnerable.
If there isn't, might I suggest an armor negation penalty for GLs, whereby firing a Grenade Launcher causes the armor of the effected Marine/Exo to go to 0 eventually, and causing at most half to 25% damage to affected targets. This would allow them to be used in a group, but not spammed and make the Alien side feel like going near the "Marine Deathball."
If there isn't, might I suggest an armor negation penalty for GLs, whereby firing a Grenade Launcher causes the armor of the effected Marine/Exo to go to 0 eventually, and causing at most half to 25% damage to affected targets. This would allow them to be used in a group, but not spammed and make the Alien side feel like going near the "Marine Deathball."
Comments
Would fix spam at feet and also line of sight requirements.
GL-Spam is cheap and frustrating for the aliens. It takes no skill to spam your fellow marines so you can't get near them as skulk.
For me, the best solution was to <b>make grenades fizzle in blue light if a fellow marine is in the explosion radius</b>. It is obvious and intuitive and fits lore-wise with the explanation of lack of friendly fire.
GL-Spam is cheap and frustrating for the aliens. It takes no skill to spam your fellow marines so you can't get near them as skulk.
For me, the best solution was to <b>make grenades fizzle in blue light if a fellow marine is in the explosion radius</b>. It is obvious and intuitive and fits lore-wise with the explanation of lack of friendly fire.<!--QuoteEnd--></div><!--QuoteEEnd-->
I had that in mind, but let's say you go to hit an alien with a grenade only for someone to walk into the radius and neutralize it, preventing the kill? Also, that would make Onos invincible to Grenade Launcher fire. They're always going to be near a buddy of yours trying to kill them, so if you and everyone else drops grenades on the Onos, they would all just fizz out.
GLs are only a big issues in marine endgame turtling for the most part.
I think the GL should be a weapon against buildings. But also viable against big life forms. You just have to hit them directly. Skill-less spam should not be rewarded.
It would fix things. You can't clean an entire base of attackers by spamming grenades without cost. You need to shoot the onos on the way in, not just when he's already on you. And so forth.
Though, if grenade hits world geometry first, any damage it deals to lifeforms should be drastically lowered, by like 50 or more %.
There is nothing more annoying than chasing this lone GL, just to step on his nades that he left next to his boots.
Maybe even increase self damage by 200% ?
Just prevent it from being a kind of a viable solo weapon., which is a nightmare with team covering it ...nades under whole rine assault...God, why would you let it.
I don't see any flamethrowers running around alone, beside rookies who think that FT are great at dealing huge amount of damage.
It's not, really.
It may be balanced, but it's low skill cap stuff that rewards bad decisions and poor play.
Oh, you didn't know they were coming, you missed every shot, and now they're in melee range? No sweat, just spam.
Again, if they are balanced in the game currently, great, but it's still bad design.
And I actually think its not that hard to counter for skulks, just get the GL first, just like a welder. Its not like its hard to pick out who has the GL esp with alien vision picking up the grenades.
It may be balanced, but it's low skill cap stuff that rewards bad decisions and poor play.
Oh, you didn't know they were coming, you missed every shot, and now they're in melee range? No sweat, just spam.
Again, if they are balanced in the game currently, great, but it's still bad design.<!--QuoteEnd--></div><!--QuoteEEnd-->
seriously?
its a gl. how much of a skill cap is needed. its point and make things explode. its high tier tech.
this "problem" wouldve been solved with ranged gas for lerk if it werent for knee jerkers
Meaning it takes a while to get structure/player armour down but once it does it does catastrophic dmg
this would make it better at killing fleeing enemies (what it mostly does now, this encourages you to use other weapons in conjunction with it.) and also adds fluff as to why marines don't die. (they have armour)
It would also stop the gimpage of being killed by nade spam instantly on spawn/on the way to the fight that most people dislike.
The only solution I could see being really helpful without hurting it too much would be to make it do damage to exos again and also to friendly macs, buildings, and arcs.
I think the game needs a vote-kick option before we institute any sort of friendly fire.
No point is saying it again so ill just quote you.
So yeah, what he said
I'd much rather see indirect changes to GL. As it stands, whips are practically worthless at the only thing that would make them worth buying- I almost never see them reflect GL nades, and when they do they often fling them at other high-value targets. If whips actually bounced nades properly, that'd be a good start. It would also help if the grenades were more visible, so you could actually dodge the GL spamming nades as he jetpacks backwards instead of trying to dodge the nearly-invisible projectile and hoping to get lucky four times.
<b>Just decrease the AOE radius against players. Keep the AOE against buildings.</b> Simple as that. The GL is an anti-structure-weapon. Sure, if you have skill, you can direct hit enemies. Than that should be rewarded with horrendous damage. But if you standing there like an idiot just spamming grenades into a corridor, you should get nothing.
<u>Reward Skill! Not cheap spamming.</u>
Marines get GL around the same time that aliens get Onos and it's instant Facepalm
If GL did good damage to Onos I think the game would be in better shape and you might see Fade and Lerk eggs dropped once in a while
<b>Step 1:</b> The game is at the endgame and it looks like you are losing.
<b>Step 2:</b> You are pretty bored, don't care anymore about the match and want the game to end as soon as possible while most of your team-mates are still seriously trying to do stuff
<b>Step 3:</b> You realize that you are wielding grenade launcher and it does friendly damage to marines structures and players
<b>Step 4: </b>????????????
<b>Step 5: </b><strike>Profit!</strike> <b>RAAAAAAAAAAAAAAAAAAAAAAGEEEEEEEEEEEEEEEEEEEEEEEE</b>
In spite of how unfun gl spam can be to play against atm it is probably balanced though so it might need to get buffed somewhere else to make it more viable.