Natural Selection 2 News Update - Build 228 Released

245

Comments

  • MelancorMelancor Join Date: 2003-12-15 Member: 24415Members
    edited November 2012
    Players with full effects vs. players with no occlusion, ambients, tilting, shaking, blurring... how about no textures? COME ON GUYS!

    Particularly if these options are only accessible by console command (e.g. not known to everyone).
  • agentaibbagentaibb Join Date: 2012-09-04 Member: 157760Members, Reinforced - Supporter
    on ns_mineshaft could you possibly change the alien tunnel to atleast be standing up or atleast have someway to get out of the tunnel if you get to the bottom of the tunnel and the alien team is full even if space if there for you to join the alien team you'll just be stuck at the bottom with no way to get out unless you rejoin.
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    <!--quoteo(post=2005605:date=Nov 2 2012, 03:00 AM:name=Bloodshot12)--><div class='quotetop'>QUOTE (Bloodshot12 @ Nov 2 2012, 03:00 AM) <a href="index.php?act=findpost&pid=2005605"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This may sound crazy, but ever since this patch, refreshing the server browser several times knocks my internet out in the whole house.

    So far I've tested it about 15 times, and my internet has been perfectly fine whenever I don't look for servers in NS2. It goes out for like 2-3 minutes then comes back.

    Normally I wouldn't even think it was NS2 (I didn't at first) but I tested it so many times that it can't just be a coincidence. If it is it's a really big coincidence.<!--QuoteEnd--></div><!--QuoteEEnd-->

    In Steam, go to View -> Settings. In the settings menu, go to the tab labeled "Downloads + Cloud"

    In that tab, there should be an option for "Game server browser: max pings / minute"

    Change that value to a lower number, like 500 or so. See if that helps.

    I know my server browser would display pings in the 500 range for everything until I changed that option. Maybe it's related.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited November 2012
    <!--quoteo(post=2005538:date=Nov 2 2012, 02:28 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Nov 2 2012, 02:28 AM) <a href="index.php?act=findpost&pid=2005538"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That one was for you, Fana :)

    And yeah, we should totally add the skulk view and lerk view tils to the main menu options. The console commands to disable those were just a temporary fix back when we didn't have robust options features for the main menu.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Can we also get an option to remove bullet tracers?(only for yourself - its okay seeing it from other players) - That would be awesome!
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    <!--quoteo(post=2005538:date=Nov 2 2012, 02:28 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Nov 2 2012, 02:28 AM) <a href="index.php?act=findpost&pid=2005538"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That one was for you, Fana :)

    And yeah, we should totally add the skulk view and lerk view tils to the main menu options. The console commands to disable those were just a temporary fix back when we didn't have robust options features for the main menu.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
    You've made my day, nay month, Sir(s)!
  • nSidianSidia Join Date: 2012-08-15 Member: 155651Members
    edited November 2012
    <!--quoteo(post=2005598:date=Nov 1 2012, 05:57 PM:name=dux)--><div class='quotetop'>QUOTE (dux @ Nov 1 2012, 05:57 PM) <a href="index.php?act=findpost&pid=2005598"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What bugs it r best map evr!<!--QuoteEnd--></div><!--QuoteEEnd-->

    the sound bug in ball and all the holes in the vents... all the floating hives terminal and cafe and gen all float. not being able to build in the plants anymore DUX you cant say you dont know about these bugs! They have been reported for months.
  • wirywiry Join Date: 2009-05-25 Member: 67479Members
    edited November 2012
    <!--quoteo(post=2005480:date=Nov 2 2012, 02:00 AM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Nov 2 2012, 02:00 AM) <a href="index.php?act=findpost&pid=2005480"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes! This is awesome! Thanks!

    Seriously, I can't even convey how happy this makes me.

    Hope we can get even more options in the menu in the future; like maxfps, skulk_view_tilt, lerk_view_tilt, celerity blur, gun model bob.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1

    And wouldn't view tilt be included in the camera animations? Or do you just want to have separate options

    Also

    "Reduced client and server memory usage by 200-400 MB"

    NICE!
  • Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
    <!--quoteo(post=2005643:date=Nov 1 2012, 07:16 PM:name=Radiocage)--><div class='quotetop'>QUOTE (Radiocage @ Nov 1 2012, 07:16 PM) <a href="index.php?act=findpost&pid=2005643"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In Steam, go to View -> Settings. In the settings menu, go to the tab labeled "Downloads + Cloud"

    In that tab, there should be an option for "Game server browser: max pings / minute"

    Change that value to a lower number, like 500 or so. See if that helps.

    I know my server browser would display pings in the 500 range for everything until I changed that option. Maybe it's related.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Thank you, that fixed it :D
  • SecuritySecurity Join Date: 2005-01-07 Member: 33133Members, Constellation, Squad Five Blue
    <!--quoteo(post=2005479:date=Nov 2 2012, 01:59 AM:name=Guspaz)--><div class='quotetop'>QUOTE (Guspaz @ Nov 2 2012, 01:59 AM) <a href="index.php?act=findpost&pid=2005479"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This might explain why I see a grand total of five servers right now :P

    EDIT: The "filter modded" is broken. When you open the server browser, it's checked by default, but sometimes shows modded servers. To hide modded servers, you have to uncheck and recheck the box. This is not consistent, it may only be happening after a failed attempt to connect to a server (which is frequent if they're all reporting full).<!--QuoteEnd--></div><!--QuoteEEnd-->

    This filter should be removed completely. It should especially not be on by default.
    Instead, there should just be an icon next to modded servers.

    NS2 is not very mod friendly right now.
  • dethovudethovu Join Date: 2009-06-23 Member: 67906Members
    <!--quoteo(post=2005605:date=Nov 1 2012, 10:00 PM:name=Bloodshot12)--><div class='quotetop'>QUOTE (Bloodshot12 @ Nov 1 2012, 10:00 PM) <a href="index.php?act=findpost&pid=2005605"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This may sound crazy, but ever since this patch, refreshing the server browser several times knocks my internet out in the whole house.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's probably your router's flood protection kicking in. The fix Radiocage suggested is a perfect work around -- otherwise, you'd probably have to dig into your router settings.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=2005617:date=Nov 1 2012, 07:05 PM:name=Plunkies)--><div class='quotetop'>QUOTE (Plunkies @ Nov 1 2012, 07:05 PM) <a href="index.php?act=findpost&pid=2005617"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is the invalid data because steam hasn't patched yet?<!--QuoteEnd--></div><!--QuoteEEnd-->
    This was due an invalid configuration file on the servers (nothing to do with the patch). I hear it's been fixed up now.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    <!--quoteo(post=2005664:date=Nov 2 2012, 03:22 AM:name=wiry)--><div class='quotetop'>QUOTE (wiry @ Nov 2 2012, 03:22 AM) <a href="index.php?act=findpost&pid=2005664"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And wouldn't view tilt be included in the camera animations? Or do you just want to have separate options<!--QuoteEnd--></div><!--QuoteEEnd-->
    You still get the view tilt with the camera option set to off.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=2005653:date=Nov 2 2012, 02:19 AM:name=nSidia)--><div class='quotetop'>QUOTE (nSidia @ Nov 2 2012, 02:19 AM) <a href="index.php?act=findpost&pid=2005653"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the sound bug in ball and all the holes in the vents... all the floating hives terminal and cafe and gen all float. not being able to build in the plants anymore DUX you cant say you dont know about these bugs! They have been reported for months.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The sound bug is known, and is not something Dux can fix. The sound effect is meant for when you run through the ballcourt target holograms but when the map layout changed the sound wasn't updated. Simon, the sound guy has to move it. And he was kind of busy leading up to release doing, oh, I dunno, adding all of the sounds for the Refinery map, doing all the sound/music for the launch trailer, and a whole ton of other priority sound adjustments and additions. So, a random offset woosh noise in one room was not exactly the most OMG HAVE TO FIX NOW bug.

    What holes in vents? Those were fixed, then the fixed version was accidentally not released, so everyone complained about them more, and then we finally released the proper map version. As far as we know those holes have been fixed, and we haven't heard anyone else complaining.

    Floating Hives in terminal and cafe...we've been planning on fixing this issue in a much better way, by having multiple versions of the hive with varying tentacle lengths that the mappers can place, depending on the height of the ceiling. Better then always having to have the ceilings at the fixed height, or having to have cables or something handing down for the hive to attach to. And since Terminal and Cafe are not starting hives, this was set to a low priority.

    Are you saying you want to be able to build in the plants and you can't or you are able to build in the plants and you think you shouldn't be able to? Not sure if that counts as a bug, either way.

    Sorry these horrible horrible game breaking bugs seem to be really bothering you, we will get them fixed someday, I promise.

    --Cory
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    Noticing a big performance drop at late game from 80ish fps down to 40. This was on a Monash server
  • wirywiry Join Date: 2009-05-25 Member: 67479Members
    Fana, allrighty. I have my trusted bind ready for a few more patches then. :>

    And yes, those really are some horrible, horrible game breaking bugs! Ha, Cory. <3
  • kaobasakaobasa Join Date: 2012-11-01 Member: 165591Members
    The menu doesn't even come up for me anymore now. It's just a black screen. Nothing else.
  • TheFreshMakerTheFreshMaker Join Date: 2012-10-30 Member: 164788Members
    Thanks for the update guys! I can finally play!
  • spaceturtlespaceturtle Join Date: 2012-08-03 Member: 154714Members
    For the black menu problem, verify the steam files to fix.
  • kaobasakaobasa Join Date: 2012-11-01 Member: 165591Members
    edited November 2012
    Currently doing that.

    This is all an incredibly annoying hassle by the way... I know that goes without saying, but still.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited November 2012
    <!--quoteo(post=2005676:date=Nov 1 2012, 09:28 PM:name=Security)--><div class='quotetop'>QUOTE (Security @ Nov 1 2012, 09:28 PM) <a href="index.php?act=findpost&pid=2005676"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This filter should be removed completely. It should especially not be on by default.
    Instead, there should just be an icon next to modded servers.

    NS2 is not very mod friendly right now.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What value is there in getting people to unknowingly wander into modded servers? That's the only reason to remove the filter. Harmless mods like admin stuff, stats, etc should be exempt from the filter, but players who don't know the difference should start out on otherwise vanilla servers.
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    <!--quoteo(post=2005802:date=Nov 2 2012, 01:53 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Nov 2 2012, 01:53 PM) <a href="index.php?act=findpost&pid=2005802"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What value is there in getting people to unknowingly wander into modded servers? That's the only reason to remove the filter. Harmless mods like admin stuff, stats, etc should be exempt from the filter, but players who don't know the difference should start out on otherwise vanilla servers.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you untick it though, it should save your selection. Currently no one will join combat, or ns2c servers cause it constantly re-enabled itself to filter out modded servers.

    ALSO

    Custom maps make a server become modded.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2005642:date=Nov 2 2012, 02:16 AM:name=agentaibb)--><div class='quotetop'>QUOTE (agentaibb @ Nov 2 2012, 02:16 AM) <a href="index.php?act=findpost&pid=2005642"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->on ns_mineshaft could you possibly change the alien tunnel to atleast be standing up or atleast have someway to get out of the tunnel if you get to the bottom of the tunnel and the alien team is full even if space if there for you to join the alien team you'll just be stuck at the bottom with no way to get out unless you rejoin.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Has been reported already :)
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    edited November 2012
    <!--quoteo(post=2005802:date=Nov 2 2012, 02:53 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Nov 2 2012, 02:53 PM) <a href="index.php?act=findpost&pid=2005802"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What value is there in getting people to unknowingly wander into modded servers? That's the only reason to remove the filter. Harmless mods like admin stuff, stats, etc should be exempt from the filter, but players who don't know the difference should start out on otherwise vanilla servers.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agree that filter modded should not be removed. However i think the real underlying problem if any is lack of information. Modded servers are already yellow, but I could feasibly see filter modded work as off by default if there was a sortable "game mode" column that says e.g. "ns2", "level mod", "game mod" etc. using the mod type information that workshop already collects.

    In the end its a balance between making mod content easily accessible to a wide audience, and preventing confusion.
  • Cat-PokerCat-Poker Join Date: 2012-08-28 Member: 156670Members
    Thank you guys! I can finally play without crashing since 1.0 (or 227)!!! I even notice a higher framerate than before! Buttery smooth and pwning n00bs! Been a blast helping all the new people.

    Onwards and upwards, can't wait for the weekend.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Added option to disable camera animations.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Oh my <u><b>gawd</b></u> I have been waiting for this for.. well, since the camera shake was put in over a year ago I guess. This is a massive quality of life improvement for the game, thank you guys <i>so</i> much for adding this so soon.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    <!--quoteo(post=2005852:date=Nov 2 2012, 04:46 AM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Nov 2 2012, 04:46 AM) <a href="index.php?act=findpost&pid=2005852"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh my <u><b>gawd</b></u> I have been waiting for this for.. well, since the camera shake was put in over a year ago I guess. This is a massive quality of life improvement for the game, thank you guys <i>so</i> much for adding this so soon.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://i.imgur.com/xQlCX.jpg" border="0" class="linked-image" />

    Man, I need to stop image trolling.
  • KhyronKhyron Join Date: 2012-02-02 Member: 143308Members
    On the issue of game mods and that checkbox...

    The server browser needs a lot of UI/UX design work. I think UWE know this and they have just got it to a bare minimum standard for the launch.

    Suggested short-term fix:
    <ol type='1'><li>Remove 'game' column from server browser.</li><li>Remove 'game' text input filter.</li><li>Add a drop down list for game types.</li><li>Have all clients automatically populate the drop down list by getting a list of all unique game types currently running (select unique game_type from active_games). Default's to NS2 or the last game-type played.</li></ol>

    Longer term, it will probably need a new tab 'Mods' eg: (Join/Quick Join/Start Server/Mods) showing a list of all game-mode mods, allowing me to browse, search, sort by popularity etc. From there, clicking on a mod returns me to the server browser, filtering by games of that type.
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    <!--quoteo(post=2005551:date=Nov 1 2012, 09:35 PM:name=Know pain)--><div class='quotetop'>QUOTE (Know pain @ Nov 1 2012, 09:35 PM) <a href="index.php?act=findpost&pid=2005551"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As 1.0 was released each new patch should be 1.1, 1.2, 1.3 and so on, like what happend in NS1.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I often see builds listed in the version number itself with software. Something like 1.0.228 would make sense to me. I'm sure most games have internal build numbering even though you don't see it reflected in the version number.
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    Maybe a selection of server browser options, say, ping, performance, ...

    If you'r crashing, submit as much data as you can, log files, NS2's crash report system, (is Satisfaction still alive ?) I think there is several ways to contribute. Remember, this game has massive player input ... any help on how to reproduce bugs, what your os coughs up when it happens etc is very much appreciated. After all, I want to bite yo face one day online ...
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    edited November 2012
    Woohoo new patch!

    Bug found so far: duplicate server entries in server browser: <a href="http://i.imgur.com/xaJzk.jpg" target="_blank">http://i.imgur.com/xaJzk.jpg</a>
    When you apply the settings in NS2 menu, could you have "Applied settings" or "Settings applied" pop up?
    Right now it's not clear if anything happened.

    edit: Cannot check as I'm at work but can we filter by password servers?
Sign In or Register to comment.