I Think The Playtesters Were Right...

13»

Comments

  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--Chron+Nov 18 2002, 11:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chron @ Nov 18 2002, 11:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->well, locking the resources and bug fixes is one thing, but I think it was more balanced then.
    I've played with a decent comm. Problem is, the moment aliens get fades, HA+HMG can't stand up to hit and run splash damage. then the reload time is like a death sentance.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Can't agree there. I think this is balanced. I get mowed down by HMG as Fade about as often as I get killed by Fades as a marine.
  • AlarikAlarik Join Date: 2002-11-19 Member: 9326Members
    I agree completely with the people who say that the teams are balanced. It is true that on the public servers I am playing on, aliens win about 7 times out of 10, but that is simply because most people really dont know how to play marines. The commanders are generally n00bs who are ignorant of strategy and even basic interface features, and the grunts are usually rambos who don't communicate or cooperate. The main problem the marines have right now is that by and large, players have great DM skills but poor teamwork/strategy skills...they are used to games like counterstrike and TFC. That caters to the aliens who need less cooperation to do well. Once marines get used to playing as a team, and commanders get more experience developing effective strategies and executing hem efficiently, they are a force to be reckoned with.
  • ChronChron Join Date: 2002-11-03 Member: 6185Members
    <!--QuoteBegin--mouth+Nov 22 2002, 01:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mouth @ Nov 22 2002, 01:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh please. "Take you on", as if that actually means anything? You think too highly of yourself. If you really want to get into the whole posturing thing, you're small fries compared to what i'm used to.

    A) There is rarely a defense tower up the instant a round starts. When there IS one up, skulks have a big chance of dying to LMG/pistol fire, even with carapace. You seem to be under the impression that carapace makes us invincible. ** Be nice **

    B) ** Be nice ** What does this have to do with fades being too powerful?

    C) It's also a free death. If you run into an HA marine in close quarters as a skulk, you are DEAD. And you sure as hell aren't going to be killing him. It takes a hell of a lot longer to save up the RPs when you're constantly re-getting carapace every 5 seconds. If aliens have RPs to swim in, then the marines have screwed up in getting resource towers of their own. That's THEIR fault, not an imbalance.

    <b>** I should be nicer, or I will find new forums to frequent. Rest of post deleted. **</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    **Be Nice** = moderator edit. I forgot what I had there before, but I guess it wasn't nice.

    A) there is always a big chance of skulks dying, if you don't play it right. Sometimes the marine is camping a corner, in that case, you need 2 skulks, since he wont be able to kill both. but carapace skulk vs stock marines....I think we know who will usually come out on top.

    "It's also a free death. If you run into an HA marine in close quarters as a skulk"
    okay, so I should fight HAs long range with skulk? ya man, that parasite is like a death cannon!
    HA marine with LMG still = skulk food.
    What does skulk fighting have to do with fades anyway? I don't know. dude, stop talking about skulks. we all know that SKULKS are the imbalanced ones. right? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> wheee
  • mouthmouth Join Date: 2002-11-17 Member: 9142Members
    If you didn't want to talk about skulks, then chances are you shouldn't have brought them up in the first place.

    The only way a skulk is going to take out an HA marine is if he's completely out of ammo, has extremely low health, or if the marine simply can't aim. Again, you're just going off on a tangent to hide the fact that you've got nothing to support your original argument with. You're doing little more than spamming at this point.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I laughed for ages yesterday.

    3 marines in HA/HMG all came into the hive, had a bit of a brawl with our Fades (I was Skulk) killed them (3 on 3, pretty usual) then fell back. Suddenly, I hear like 15 calls for "Medpack!" and I watch as easy gain +50-100 health.

    Heh, they had no armour left. I got to eat 3 HA's as a Skulk. It was top. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Sign In or Register to comment.