<!--quoteo(post=2001010:date=Oct 30 2012, 05:08 PM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Oct 30 2012, 05:08 PM) <a href="index.php?act=findpost&pid=2001010"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Leave it to the NS community to over-analyse a strafing gif.<!--QuoteEnd--></div><!--QuoteEEnd--> I also find the animation a bit bugged on that gif.
NS2 is not terrible, but just a huge letdown, no skill based movement or fast game movement like in it's predecessor. Lots of gameplay elements removed or changed for no reason seemingly. It's like a unwitting fan project of a unwitting fan project that happened to turn out good. It's really cool how open the devs were in development for it, but at this point i'd rather just have had a source version of NS1. Alien commander is unbelievably boring. Just my two cents. Just don't feel any interest in it and I've had this game since the black armor version or whatever it was
<!--quoteo(post=2001074:date=Oct 30 2012, 01:44 PM:name=Pueidist)--><div class='quotetop'>QUOTE (Pueidist @ Oct 30 2012, 01:44 PM) <a href="index.php?act=findpost&pid=2001074"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 is not terrible, but just a huge letdown, no skill based movement or fast game movement like in it's predecessor. Lots of gameplay elements removed or changed for no reason seemingly. It's like a unwitting fan project of a unwitting fan project that happened to turn out good. It's really cool how open the devs were in development for it, but at this point i'd rather just have had a source version of NS1. Alien commander is unbelievably boring. Just my two cents. Just don't feel any interest in it and I've had this game since the black armor version or whatever it was
You can play NS2C mod then, problem solved. IMO NS 2 grows on you, despite it's flaws, and I hope many more new features and significant balance changes are in the pipeline until long after release.
yeah i'm gonna give NS2C a try. If they could remove some of the stupid ###### in the game like the macs and alien commander I'd probably give it a shot, makes the game feel too far removed from it's original mechanics. It's like I come back every month for 15 mins hoping this game is finally good and feeling disappointed
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->There is also something called the coriolis effect<!--QuoteEnd--></div><!--QuoteEEnd--> i prefer how they do it in the movie wanted, that was hillarious.
as for reviews, looking forward for more. it is always interesting to see how uninvolved people experience it.
this made me lol: <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Fades are Mutalisks, Lurks are Ultralisks, and Unos are Zerglings<!--QuoteEnd--></div><!--QuoteEEnd--> were the names switched around over time or did the author(s) just not care?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->yeah i'm gonna give NS2C a try. If they could remove some of the stupid ###### in the game like the macs and alien commander I'd probably give it a shot, makes the game feel too far removed from it's original mechanics. It's like I come back every month for 15 mins hoping this game is finally good and feeling disappointed<!--QuoteEnd--></div><!--QuoteEEnd-->
They already did those things. Personally I'd love to see a hybrid of NS 1 and NS 2, I don't necessarily want all mechanics from NS 1 back, some things are better left like they are in NS 2 now. (Like fade blink pre-nerf, new CC model (though reloc should be possible), marine movement, infestation, gun sounds, UI, etc)
To each his own, that's why we have mods and it's great that UWE supports the modding scene.
<!--quoteo(post=2000963:date=Oct 30 2012, 03:29 PM:name=Aezay)--><div class='quotetop'>QUOTE (Aezay @ Oct 30 2012, 03:29 PM) <a href="index.php?act=findpost&pid=2000963"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is no way you can have a projectile go in an arc, that is not how physics works. Refer to Newton's first law of motion:<!--QuoteEnd--></div><!--QuoteEEnd-->
.. You obviously have never seen Wanted. You just gotta curve the bullet mang!
<!--quoteo(post=2001116:date=Oct 30 2012, 11:04 AM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Oct 30 2012, 11:04 AM) <a href="index.php?act=findpost&pid=2001116"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They already did those things. Personally I'd love to see a hybrid of NS 1 and NS 2, I don't necessarily want all mechanics from NS 1 back, some things are better left like they are in NS 2 now. (Like fade blink pre-nerf, new CC model (though reloc should be possible), marine movement, infestation, gun sounds, UI, etc)
To each his own, that's why we have mods and it's great that UWE supports the modding scene.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->While some of those things aren't in NS2c, it technically -is- a hybrid of NS2 and NS1, it isn't cut and dry NS1. It's going for more of a sequel to NS1 approach, rather than a re-imagining like NS2 is. That said it is primarily based in NS1 mechanics, but it's willing to try new things like using the whip as a fourth chamber with it's own upgrades.<!--colorc--></span><!--/colorc-->
I've always felt that bunny hopping was a glitch that everyone exploited to circumvent normal movement. Even wiggle-walking was a glitch. I find it very, very hard to believe that b-hop was intentionally programmed into the game simply because of the inhuman speeds you can achieve by using it. Add that to a skulk's natural speed advantage and it's almost impossible to stop a b-hop skulk from closing the distance down any hallway.
A skill is something you pick up by playing the game and getting better at it, while remaining within the confines of the game world and game mechanics *as intended* by the developers. In what world can you jump at the very moment that your feet hit the ground and gain a speed boost that accumulates until you're flying across the map?
<!--quoteo(post=2001214:date=Oct 30 2012, 03:18 PM:name=Gorgenapper)--><div class='quotetop'>QUOTE (Gorgenapper @ Oct 30 2012, 03:18 PM) <a href="index.php?act=findpost&pid=2001214"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Add that to a skulk's natural speed advantage and it's almost impossible to stop a b-hop skulk from closing the distance down any hallway.<!--QuoteEnd--></div><!--QuoteEEnd-->
Unless your name was Wltrs. I had days when I could as well! :D
<!--quoteo(post=2001214:date=Oct 30 2012, 03:18 PM:name=Gorgenapper)--><div class='quotetop'>QUOTE (Gorgenapper @ Oct 30 2012, 03:18 PM) <a href="index.php?act=findpost&pid=2001214"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've always felt that bunny hopping was a glitch that everyone exploited to circumvent normal movement. Even wiggle-walking was a glitch. I find it very, very hard to believe that b-hop was intentionally programmed into the game simply because of the inhuman speeds you can achieve by using it. Add that to a skulk's natural speed advantage and it's almost impossible to stop a b-hop skulk from closing the distance down any hallway.
A skill is something you pick up by playing the game and getting better at it, while remaining within the confines of the game world and game mechanics *as intended* by the developers. In what world can you jump at the very moment that your feet hit the ground and gain a speed boost that accumulates until you're flying across the map?<!--QuoteEnd--></div><!--QuoteEEnd--> theres a max speed ceiling, plus b-hop causes a distinct movement pattern in skulks. once you get used to it, it actually becomes easier to hit skulks cause you know how theyre going to move. and it wasnt intentionally programmed in, it was there because it was a HL1 game, they all had it. BUT, they did leave it in intentionally
Found this: <a href="http://www.gamearena.com.au/videos/latest.php/5-inch-floppy--natural-selection-2" target="_blank">http://www.gamearena.com.au/videos/latest....ral-selection-2</a>
Well reviews from seasoned NS 1 players are bound to be a little more negative than ones from people who first stumble upon NS. NS 1 veterans will know its history, and how great the first one was, so obviously they will hold it to much higher standards... This where as I reckon most new players and reviewers will no doubt be thrilled about the concept and the execution. (As they don't yet pay attention to those great nuances and the general fine balance that is currently still missing)
In all I reckon NS 2 is going to be get some baller reviews, though I hope that doesn't make UWE believe the game is as good as it gets, because I think veterans and new players alike will agree there is still a lot of room for improvement. Improvement that will make the difference between NS 2 becoming a fun '20 dollar' indie title and it becoming a legendary title that will be remembered for decades to come, just like NS 1.
fanaticThis post has been edited.Join Date: 2003-07-23Member: 18377Members, Constellation, Squad Five Blue
<!--quoteo(post=2001214:date=Oct 30 2012, 08:18 PM:name=Gorgenapper)--><div class='quotetop'>QUOTE (Gorgenapper @ Oct 30 2012, 08:18 PM) <a href="index.php?act=findpost&pid=2001214"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've always felt that bunny hopping was a glitch that everyone exploited to circumvent normal movement. Even wiggle-walking was a glitch. I find it very, very hard to believe that b-hop was intentionally programmed into the game simply because of the inhuman speeds you can achieve by using it. Add that to a skulk's natural speed advantage and it's almost impossible to stop a b-hop skulk from closing the distance down any hallway.
A skill is something you pick up by playing the game and getting better at it, while remaining within the confines of the game world and game mechanics *as intended* by the developers. In what world can you jump at the very moment that your feet hit the ground and gain a speed boost that accumulates until you're flying across the map?<!--QuoteEnd--></div><!--QuoteEEnd--> You can believe whatever you want, the facts are the facts. The rest of your post reeks of the usual "hey I really hate this feature and I'm not afraid to say it, even though I know barely anything about it".
It's important to note that bunnyhopping helped balance marine vs. skulk combat in NS1, not the opposite as you claim.
I will repost this in case somebody wants to understand, rather than just sticking with their ill-informed prejucide: <a href="http://www.ninelegends.com/the-argument-for-bunnyhopping/" target="_blank">http://www.ninelegends.com/the-argument-for-bunnyhopping/</a>
<!--quoteo(post=2001348:date=Oct 30 2012, 09:52 PM:name=Squirreli_)--><div class='quotetop'>QUOTE (Squirreli_ @ Oct 30 2012, 09:52 PM) <a href="index.php?act=findpost&pid=2001348"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Someone put a lot of time and expertise into making the most depressing game review video ever ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm a veteran NS1 player, and I disagree with his review. NS2 is the better game. It's not perfect, and I miss stuff like hive teleport and lerk spores but even in its current state I feel it plays better than NS1.
And yeah the bit about UWE not being independent was.. kinda weird, and not substantiated with facts.
It's really weird seeing the reviews now. I've been so involved with NS1 and so interested and confused with NS2 that it's a pretty unique opportunity to get a new viewing angle not only to the game itself, also to any reviews I come across.
Another review from a site that I frequently visit<!--QuoteEnd--></div><!--QuoteEEnd-->
I feel like he is just reading the most negative things directly from the forums. The lack of emotion in his voice doesn't help this feeling. Some valid points none the less but it gets depressing to sit through a review that has really nothing positive to say through 90% of it.
<!--quoteo(post=2001415:date=Oct 30 2012, 06:00 PM:name=Industry)--><div class='quotetop'>QUOTE (Industry @ Oct 30 2012, 06:00 PM) <a href="index.php?act=findpost&pid=2001415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I feel like he is just reading the most negative things directly from the forums. The lack of emotion in his voice doesn't help this feeling. Some valid points none the less but it gets depressing to sit through a review that has really nothing positive to say through 90% of it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe he's just on the same page as many NS 1 veterans? I think he made a pretty good analysis of NS 2, and he's not really negative about it, in all.
Comments
I also find the animation a bit bugged on that gif.
<img src="http://i.imgur.com/yhy1u.png" border="0" class="linked-image" />
Anymore reviews out?
<img src="http://i.imgur.com/yhy1u.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
You can play NS2C mod then, problem solved. IMO NS 2 grows on you, despite it's flaws, and I hope many more new features and significant balance changes are in the pipeline until long after release.
i prefer how they do it in the movie wanted, that was hillarious.
as for reviews, looking forward for more. it is always interesting to see how uninvolved people experience it.
this made me lol:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Fades are Mutalisks, Lurks are Ultralisks, and Unos are Zerglings<!--QuoteEnd--></div><!--QuoteEEnd-->
were the names switched around over time or did the author(s) just not care?
They already did those things. Personally I'd love to see a hybrid of NS 1 and NS 2, I don't necessarily want all mechanics from NS 1 back, some things are better left like they are in NS 2 now. (Like fade blink pre-nerf, new CC model (though reloc should be possible), marine movement, infestation, gun sounds, UI, etc)
To each his own, that's why we have mods and it's great that UWE supports the modding scene.
.. You obviously have never seen Wanted. You just gotta curve the bullet mang!
To each his own, that's why we have mods and it's great that UWE supports the modding scene.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->While some of those things aren't in NS2c, it technically -is- a hybrid of NS2 and NS1, it isn't cut and dry NS1. It's going for more of a sequel to NS1 approach, rather than a re-imagining like NS2 is. That said it is primarily based in NS1 mechanics, but it's willing to try new things like using the whip as a fourth chamber with it's own upgrades.<!--colorc--></span><!--/colorc-->
A skill is something you pick up by playing the game and getting better at it, while remaining within the confines of the game world and game mechanics *as intended* by the developers. In what world can you jump at the very moment that your feet hit the ground and gain a speed boost that accumulates until you're flying across the map?
Unless your name was Wltrs. I had days when I could as well! :D
A skill is something you pick up by playing the game and getting better at it, while remaining within the confines of the game world and game mechanics *as intended* by the developers. In what world can you jump at the very moment that your feet hit the ground and gain a speed boost that accumulates until you're flying across the map?<!--QuoteEnd--></div><!--QuoteEEnd-->
theres a max speed ceiling, plus b-hop causes a distinct movement pattern in skulks. once you get used to it, it actually becomes easier to hit skulks cause you know how theyre going to move. and it wasnt intentionally programmed in, it was there because it was a HL1 game, they all had it. BUT, they did leave it in intentionally
After the game is out you can submit a user review to meta critic.
Another review from a site that I frequently visit
In all I reckon NS 2 is going to be get some baller reviews, though I hope that doesn't make UWE believe the game is as good as it gets, because I think veterans and new players alike will agree there is still a lot of room for improvement. Improvement that will make the difference between NS 2 becoming a fun '20 dollar' indie title and it becoming a legendary title that will be remembered for decades to come, just like NS 1.
Ohm's "Natural Selection 2" Review - PC / Steam
A skill is something you pick up by playing the game and getting better at it, while remaining within the confines of the game world and game mechanics *as intended* by the developers. In what world can you jump at the very moment that your feet hit the ground and gain a speed boost that accumulates until you're flying across the map?<!--QuoteEnd--></div><!--QuoteEEnd-->
You can believe whatever you want, the facts are the facts. The rest of your post reeks of the usual "hey I really hate this feature and I'm not afraid to say it, even though I know barely anything about it".
It's important to note that bunnyhopping helped balance marine vs. skulk combat in NS1, not the opposite as you claim.
I will repost this in case somebody wants to understand, rather than just sticking with their ill-informed prejucide: <a href="http://www.ninelegends.com/the-argument-for-bunnyhopping/" target="_blank">http://www.ninelegends.com/the-argument-for-bunnyhopping/</a>
Another review from a site that I frequently visit<!--QuoteEnd--></div><!--QuoteEEnd-->
Someone put a lot of time and expertise into making the most depressing game review video ever ;)
I'm a veteran NS1 player, and I disagree with his review. NS2 is the better game. It's not perfect, and I miss stuff like hive teleport and lerk spores but even in its current state I feel it plays better than NS1.
And yeah the bit about UWE not being independent was.. kinda weird, and not substantiated with facts.
Another review from a site that I frequently visit<!--QuoteEnd--></div><!--QuoteEEnd-->
I feel like he is just reading the most negative things directly from the forums. The lack of emotion in his voice doesn't help this feeling. Some valid points none the less but it gets depressing to sit through a review that has really nothing positive to say through 90% of it.
Another review from a site that I frequently visit<!--QuoteEnd--></div><!--QuoteEEnd-->
A really good review.
Maybe he's just on the same page as many NS 1 veterans? I think he made a pretty good analysis of NS 2, and he's not really negative about it, in all.
<a href="http://www.neogaf.com/forum/showthread.php?t=497709" target="_blank">http://www.neogaf.com/forum/showthread.php?t=497709</a>