Hive glitches - Can anyone replicate?

Ness_FrogKingNess_FrogKing Join Date: 2012-10-18 Member: 162628Members
So, I've run in to a few glitches with hives this patch (may have existed before and I haven't noticed) that I was wondering if anyone else could replicate, as I'm not sure how they happened or how to reproduce them.

The first one happened on Mineshaft. I don't remember which hive was first, but we had a crag hive in Ore (the original, not the renamed Refinery) and a shift hive in Cave. The 'rines took out cave, and as we had lost our Khamm, I jumped in to replace it after they were driven out. After the hive went up, I was poking around Cave again as it was under assault, and either accidentally clicked one of those popup buttons over the hive, or hit C to bring up the map, and started researching a shade hive. Since I wanted a shift hive, I selected the hive and cancelled the upgrade. A minute or so later, when I had a moment to look at the hive and pick an upgrade again, shift wasn't available as an option, only shade was. At this point the only two hives we had were the crag at Ore and the untyped at Cave. Jumping out of the hive (at Ore) and re-entering didn't help. The button for shift just wasn't there.

So, tl;dr, the game apparently thought that we had a shift hive already, but wouldn't let me place shift related buildings.

The other, possibly related, glitch I have seen on Summit and Veil. Again, aliens had 2+ hives, and marines brought us down to one. Even though we only had one hive, newly spawned lifeforms still had access to researched abilities like leap. In the Veil game, I even think the Khamm said that he could research stomp and vortex once a second hive was rebuilt.

Tl;dr, the game thought we had one more hive than we actually did.

All of these occurred 30+ minutes in to the games, as I recall, if that could be a factor, and the Summit and especially Veil games had a lot of base swapping with the marines, so the hives had moved around a bit if that could also be a factor.

Comments

  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    Having tier 2 abilities after your second hive dies (and you are on 1 hive) is a recurring bug that's been happening for many patches now. It can be very bothersome :/ The same can happen with tier 3 (if you lose 3rd hive, still have access to all t3 research).
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    <!--quoteo(post=1994703:date=Oct 22 2012, 12:19 AM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Oct 22 2012, 12:19 AM) <a href="index.php?act=findpost&pid=1994703"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Having tier 2 abilities after your second hive dies (and you are on 1 hive) is a recurring bug that's been happening for many patches now. It can be very bothersome :/ The same can happen with tier 3 (if you lose 3rd hive, still have access to all t3 research).<!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought it was a feature, or do you not lose these when you die?
  • Ness_FrogKingNess_FrogKing Join Date: 2012-10-18 Member: 162628Members
    <!--quoteo(post=1994705:date=Oct 21 2012, 11:27 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Oct 21 2012, 11:27 PM) <a href="index.php?act=findpost&pid=1994705"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought it was a feature, or do you not lose these when you die?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Right, keeping the abilities while alive is a feature, but these are being kept after dying and respawning, even with only one hive.

    <!--quoteo(post=1994703:date=Oct 21 2012, 11:19 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Oct 21 2012, 11:19 PM) <a href="index.php?act=findpost&pid=1994703"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Having tier 2 abilities after your second hive dies (and you are on 1 hive) is a recurring bug that's been happening for many patches now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Cool, thanks, wasn't sure if this was known.

    <!--quoteo(post=1994703:date=Oct 21 2012, 11:19 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Oct 21 2012, 11:19 PM) <a href="index.php?act=findpost&pid=1994703"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It can be very bothersome :/<!--QuoteEnd--></div><!--QuoteEEnd-->

    For the marines, maybe. It's very fun for the aliens :-D
  • frmehefrmehe Join Date: 2012-07-08 Member: 153980Members
    there is also a bug with the tier upgrades.
    we had 1 hive yesterday but still bilebomb.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Pretty sure this is a feature, you keep you abilities until you die.
  • StergearyStergeary Join Date: 2010-07-05 Member: 72252Members, Reinforced - Shadow
    If an unfinished Hive completes construction and dies at approximately the same time, the Comm gains access to 2nd Hive tech without having a 2nd Hive.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Yea but no aliens will be able to use it, so it's not a big deal, you can just cancel the tech research if needed. It's the same with marine JP/exo tech and losing a second CC.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    edited October 2012
    <!--quoteo(post=1994783:date=Oct 22 2012, 03:38 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Oct 22 2012, 03:38 AM) <a href="index.php?act=findpost&pid=1994783"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty sure this is a feature, you keep you abilities until you die.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I nor the OP were talking about lifeforms continuing to use them, we know that is a feature.


    The bug is that t2 tech continues to be available/research-able, and lifeforms newly hatched still retain the ability to use t2 tech when you no longer have a 2nd hive (or, the games thinks you have more hives than you actually do). Ask Ironhorse if you need more clarification, I've messaged him a few times about this bug.
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