Exo, Drifters and HMG

AnarchyAngelAnarchyAngel Join Date: 2007-01-26 Member: 59758Members, Reinforced - Shadow
Exo's currently imo are a little cheap in there design while cool what is the real advantage of 1 gun over 2? I dont see it at all? Id like to see the ability to equip a second gun like a GL or a Flamer in your other hand, this instantly makes the exos 10x as cool.

Can you just picture chain gun one hand and flamer the other!

And I can hear ppl screaming BALANCE! but that can always be worked out.

Drifters atm pretty much dont do anything, I have a few suggestions, either healers like macs, or temporary infestation much like and overlord in starcraft 2, and perhaps the ability to upgrade them to a cloaked scouting unity for the commmander. Or lastly even a Cyst layer that move heaps slower and drop them as they move.

Oh and I personally feel the 1 armed exo's are the HMG replacement, Id like to see the HMG back and the current exo either upgraded or dropped to just the double barrel version.


Keep up the good work and I love what I have seen come from the team since the beginning, was there day one NS1 and am looking forward to day one NS2 Release, good luck and well done.

Comments

  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    edited October 2012
    Dual minigun should be an Exo upgrade. 40 res for normal exo, another 40 on top of that for dual, in that order.

    Isn't that how it currently is?
  • havok?havok? Join Date: 2012-05-22 Member: 152462Members, NS2 Map Tester
    Drifters are cloaked scouting units, and their enzyme cloud ability which doubles aliens rate of fire is also very useful.
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    edited October 2012
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->perhaps the ability to upgrade them to a cloaked scouting unity for the commmander<!--QuoteEnd--></div><!--QuoteEEnd-->

    Uh, they already do that? Do you play the game at all before making suggestions or analyzing balance?

    Drifters are currently the best scout in the game. Well placed Drifters can alert aliens way before something gets attacked that a push is inbound.
  • mushookeesmushookees Join Date: 2008-03-26 Member: 63967Members
    drifters are awesome, why would anyone not use them ?
  • giogio Join Date: 2012-08-14 Member: 155618Members
    <img src="http://i.imgur.com/U1ybt.jpg" border="0" class="linked-image" />

    Even with their imperfect A.I., these swarms are mean.
  • AnarchyAngelAnarchyAngel Join Date: 2007-01-26 Member: 59758Members, Reinforced - Shadow
    No I had not seen drifters in latest patch, still what about the exo's with flamers gl's?
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1986942:date=Oct 4 2012, 09:30 AM:name=AnarchyAngel)--><div class='quotetop'>QUOTE (AnarchyAngel @ Oct 4 2012, 09:30 AM) <a href="index.php?act=findpost&pid=1986942"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No I had not seen drifters in latest patch, still what about the exo's with flamers gl's?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Exo is already more than powerful enough. Railguns are planned for them. Adding weapons that normal marines can wear to the exo is not needed. There shouldn't be 2 "identical" things.

    There should be only 3 things changed for them. Add a upgrade from the basic to the dualminigun version. And add a Logout Button. Increase time for entering and leaving a exo to make it a more important question if the player should leave the exo to build something or not.
  • Samus1111111Samus1111111 Join Date: 2012-08-07 Member: 154930Members, Reinforced - Shadow
    <!--quoteo(post=1986957:date=Oct 4 2012, 10:12 AM:name=Nakorson)--><div class='quotetop'>QUOTE (Nakorson @ Oct 4 2012, 10:12 AM) <a href="index.php?act=findpost&pid=1986957"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And add a Logout Button. Increase time for entering and leaving a exo to make it a more important question if the player should leave the exo to build something or not.<!--QuoteEnd--></div><!--QuoteEEnd-->
    No, that would make it too easy to go off by yourself and then just hop out, repair or build something, and pop right back in. Exos are about teamwork and should always require teamwork.
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    edited October 2012
    <!--quoteo(post=1986976:date=Oct 4 2012, 10:53 AM:name=Samus1111111)--><div class='quotetop'>QUOTE (Samus1111111 @ Oct 4 2012, 10:53 AM) <a href="index.php?act=findpost&pid=1986976"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No, that would make it too easy to go off by yourself and then just hop out, repair or build something, and pop right back in. Exos are about teamwork and should always require teamwork.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's why i also "requested" a longer login/logout time for the exo. The marines shouldn't have any weapons, except the pistol. Not being able the Exo is just plain ridiculous...
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1986840:date=Oct 4 2012, 07:55 AM:name=AnarchyAngel)--><div class='quotetop'>QUOTE (AnarchyAngel @ Oct 4 2012, 07:55 AM) <a href="index.php?act=findpost&pid=1986840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Exo's currently imo are a little cheap in there design while cool what is the real advantage of 1 gun over 2? I dont see it at all?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hold both mouse buttons to fire both guns <i>simultaneously</i>

    Dual exo can do double damage. It takes down hives very quickly.

    With dual miniguns you can always have one firing while the other cools down.
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
    edited October 2012
    <!--quoteo(post=1986840:date=Oct 4 2012, 02:55 AM:name=AnarchyAngel)--><div class='quotetop'>QUOTE (AnarchyAngel @ Oct 4 2012, 02:55 AM) <a href="index.php?act=findpost&pid=1986840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Exo's currently imo are a little cheap in there design while cool what is the real advantage of 1 gun over 2? I dont see it at all?

    Drifters atm pretty much dont do anything, I have a few suggestions, either healers like macs, or temporary infestation much like and overlord in starcraft 2, and perhaps the ability to upgrade them to a cloaked scouting unity for the commmander. Or lastly even a Cyst layer that move heaps slower and drop them as they move.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Is this real life? Drifters are so good they could be considered gamebreaking. They have been insanely powerful since they were implemented, and became ridiculous with their 300 hp buff. Dual mini gun is a straight up double damage increase - also something I would consider close to gamebreaking.
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