Exo, Drifters and HMG
AnarchyAngel
Join Date: 2007-01-26 Member: 59758Members, Reinforced - Shadow
Exo's currently imo are a little cheap in there design while cool what is the real advantage of 1 gun over 2? I dont see it at all? Id like to see the ability to equip a second gun like a GL or a Flamer in your other hand, this instantly makes the exos 10x as cool.
Can you just picture chain gun one hand and flamer the other!
And I can hear ppl screaming BALANCE! but that can always be worked out.
Drifters atm pretty much dont do anything, I have a few suggestions, either healers like macs, or temporary infestation much like and overlord in starcraft 2, and perhaps the ability to upgrade them to a cloaked scouting unity for the commmander. Or lastly even a Cyst layer that move heaps slower and drop them as they move.
Oh and I personally feel the 1 armed exo's are the HMG replacement, Id like to see the HMG back and the current exo either upgraded or dropped to just the double barrel version.
Keep up the good work and I love what I have seen come from the team since the beginning, was there day one NS1 and am looking forward to day one NS2 Release, good luck and well done.
Can you just picture chain gun one hand and flamer the other!
And I can hear ppl screaming BALANCE! but that can always be worked out.
Drifters atm pretty much dont do anything, I have a few suggestions, either healers like macs, or temporary infestation much like and overlord in starcraft 2, and perhaps the ability to upgrade them to a cloaked scouting unity for the commmander. Or lastly even a Cyst layer that move heaps slower and drop them as they move.
Oh and I personally feel the 1 armed exo's are the HMG replacement, Id like to see the HMG back and the current exo either upgraded or dropped to just the double barrel version.
Keep up the good work and I love what I have seen come from the team since the beginning, was there day one NS1 and am looking forward to day one NS2 Release, good luck and well done.
Comments
Isn't that how it currently is?
Uh, they already do that? Do you play the game at all before making suggestions or analyzing balance?
Drifters are currently the best scout in the game. Well placed Drifters can alert aliens way before something gets attacked that a push is inbound.
Even with their imperfect A.I., these swarms are mean.
Exo is already more than powerful enough. Railguns are planned for them. Adding weapons that normal marines can wear to the exo is not needed. There shouldn't be 2 "identical" things.
There should be only 3 things changed for them. Add a upgrade from the basic to the dualminigun version. And add a Logout Button. Increase time for entering and leaving a exo to make it a more important question if the player should leave the exo to build something or not.
No, that would make it too easy to go off by yourself and then just hop out, repair or build something, and pop right back in. Exos are about teamwork and should always require teamwork.
That's why i also "requested" a longer login/logout time for the exo. The marines shouldn't have any weapons, except the pistol. Not being able the Exo is just plain ridiculous...
Hold both mouse buttons to fire both guns <i>simultaneously</i>
Dual exo can do double damage. It takes down hives very quickly.
With dual miniguns you can always have one firing while the other cools down.
Drifters atm pretty much dont do anything, I have a few suggestions, either healers like macs, or temporary infestation much like and overlord in starcraft 2, and perhaps the ability to upgrade them to a cloaked scouting unity for the commmander. Or lastly even a Cyst layer that move heaps slower and drop them as they move.<!--QuoteEnd--></div><!--QuoteEEnd-->
Is this real life? Drifters are so good they could be considered gamebreaking. They have been insanely powerful since they were implemented, and became ridiculous with their 300 hp buff. Dual mini gun is a straight up double damage increase - also something I would consider close to gamebreaking.