Infographics to loading screens

GaroGaro Join Date: 2005-01-07 Member: 33134Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
edited September 2012 in Ideas and Suggestions
<div class="IPBDescription">Better than the oneliner tips at the bottom</div>I've played the beta for a long time and I still don't know what each of the alien upgrade chambers look. This could be easily teached to the players by replacing the current loading screens with infographics:

Each infographic could contain a few images of a given chamber, weapon or a lifeform and some additional information, like abilities, what the chamber does, how much does it cost etc.

The infographics would change in a slideshow and the player could also press space and/or arrows to get next slide.

EDIT: Here's an illustration what it could look like:
<img src="http://koti.kapsi.fi/garo/ns-infographics.jpg" border="0" class="linked-image" />

EDIT: Because the balance variables are still subject to change, the infographics could be drawn without their exact health/armor/cost variables, which are the most probable things which might be adjusted.

- Garo

Comments

  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    This would be awesomely helpful, i approve.
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Yea, this would definitely help. I think in general, players, particularly on the alien side, need to be educated more on how the research and upgrades work. (And which structures they should protect)
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    Very great!
    Even as "old school player" i don't know what everything did in Ns2, so this would be very helpfull.
  • SaschaSascha Join Date: 2010-07-16 Member: 72444Members
  • Bad MojoBad Mojo Join Date: 2009-05-01 Member: 67317Members
    You get my +1 as well for a great and well-presented idea. This is similar to what Skyrim does with their loading screens, come to think of it.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    +1! These could also use Cory's concept artwork on units/structures :D
  • iKossuiKossu Join Date: 2002-12-30 Member: 11593Members
    Not a new or original idea but I very much like it. Also, the <i>downloading mods</i> text could be more verbose by showing the amount of data needed and the progress.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    The current loading screen layout is poorly done, this is probably because of the coding priorities, but it is not exciting at all. Ns2 glows with creativity but the loading screen is the weakest part of it all.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Would be nicer to just have this image at the bottom (in a corner with the text next to it) as a part of the tip system, rather than it taking up the entire screen with some sloppy slide. But yea, it's definitely a great idea, new players need to be better informed on what each structure does.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=1986045:date=Oct 2 2012, 02:25 AM:name=whoppaXXL)--><div class='quotetop'>QUOTE (whoppaXXL @ Oct 2 2012, 02:25 AM) <a href="index.php?act=findpost&pid=1986045"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The current loading screen layout is poorly done, this is probably because of the coding priorities, but it is not exciting at all. Ns2 glows with creativity but the loading screen is the weakest part of it all.<!--QuoteEnd--></div><!--QuoteEEnd-->
    At lease that is the weakest part, not gameplay or something important.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2012
    <!--quoteo(post=1985046:date=Sep 30 2012, 09:54 AM:name=Garo)--><div class='quotetop'>QUOTE (Garo @ Sep 30 2012, 09:54 AM) <a href="index.php?act=findpost&pid=1985046"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->EDIT: Because the balance variables are still subject to change, the infographics could be drawn without their exact health/armor/cost variables, which are the most probable things which might be adjusted.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It needs to be an editable text what with supporting other languages as well as balance changes.
  • EvoluteEvolute Join Date: 2012-10-03 Member: 161361Members, Reinforced - Shadow
    Why don't we as a community do it? At least the picture part for the buildings and leave the text to be editable?
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    <!--quoteo(post=1985046:date=Sep 30 2012, 05:54 AM:name=Garo)--><div class='quotetop'>QUOTE (Garo @ Sep 30 2012, 05:54 AM) <a href="index.php?act=findpost&pid=1985046"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->EDIT: Because the balance variables are still subject to change, the infographics could be drawn without their exact health/armor/cost variables, which are the most probable things which might be adjusted.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The text could easily be generated at runtime and drawn on top of the background image.
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