Natural Selection 2 News Update - NS2 Build 221 released (lockdown)

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Comments

  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    Is anyone else getting mad lag in this patch?

    My latency has tripled on average, tested a variety of servers, both EU and US.
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    <!--quoteo(post=1985082:date=Sep 30 2012, 12:14 PM:name=Melancor)--><div class='quotetop'>QUOTE (Melancor @ Sep 30 2012, 12:14 PM) <a href="index.php?act=findpost&pid=1985082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Btw, a lot of guys seem to know more about game design (and programming of course) than UWE . I suggest you put your money where your mouth is, and start a project called "better than NS2". Lest's see it, smart asses.<!--QuoteEnd--></div><!--QuoteEEnd-->

    So, if one doesnt know how to program, that person can't have an oppinion about a game? That's the dumbest argument i ever heard around here
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    <!--quoteo(post=1985082:date=Sep 30 2012, 08:14 AM:name=Melancor)--><div class='quotetop'>QUOTE (Melancor @ Sep 30 2012, 08:14 AM) <a href="index.php?act=findpost&pid=1985082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->After reading this thread last night, I didn't even want to try this build, it being "so bad". Well, I'm glad I did anyway.
    I played for 3-4 hours, aliens winning plenty, and Fades being perfectly fine. I kept saying "fades seem ok" and all I got for responses was "yes" , "yes" , "yes"
    Makes me wonder if some of you guys posting replies here even play the game, or just read the changelog and comments.
    Btw, a lot of guys seem to know more about game design (and programming of course) than UWE . I suggest you put your money where your mouth is, and start a project called "better than NS2". Lest's see it, smart asses.<!--QuoteEnd--></div><!--QuoteEEnd-->

    www.ns2cmod.com

    triple quote for clarity
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    <!--quoteo(post=1985214:date=Sep 30 2012, 08:18 PM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Sep 30 2012, 08:18 PM) <a href="index.php?act=findpost&pid=1985214"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->www.ns2cmod.com<!--QuoteEnd--></div><!--QuoteEEnd-->
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--quoteo(post=1985161:date=Sep 30 2012, 06:38 PM:name=Cico)--><div class='quotetop'>QUOTE (Cico @ Sep 30 2012, 06:38 PM) <a href="index.php?act=findpost&pid=1985161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That might be only my problem but i think this build uses less "multithread" then the previous and that's why i have less fps


    if i watch the taskmanager while playing it uses 50% of the cpu performance, which means only 2 cores. it used to be around 70% in 220, which was almost 3 cores at full

    Second empiric test is that if i forget to increase the speed of my fans i get a bsod and reboot in short time. today i could play more than 1 hour with the fans at minimum speed. no crash :\
    cpu is not heating as it could




    Anyone testing this?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Make sure your graphics option: Multicore Rendering - is On.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I'm not really concerned about whether or not Fades are underpowered, I just don't like the way Blink feels without initial acceleration.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1985045:date=Sep 30 2012, 02:54 AM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Sep 30 2012, 02:54 AM) <a href="index.php?act=findpost&pid=1985045"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just to give an example, the last game i played ended up 12 v 2 (players on teams) due to aliens f4ing on a legit loss. What ended up happening was a 2 v 2 (spawned players) where marines couldn't end the game and you had 10 people waiting in queue. Game ends up being extended by another 10-15 minutes where the outcome is already known to all players, both marine and alien.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Its a really good point you make there, and a common case i'm sure.
    But it really highlights that the issue isn't team balance as much as it is people early F4ing. Fix that with a vote system and bam.. autobalance works as intended now.
    ...Right?
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    What about if people just quit the game because they cant be bothered waiting for the vote to go through. Same situation.
  • CicoCico Join Date: 2005-01-07 Member: 33169Members, Reinforced - Supporter
    <!--quoteo(post=1985239:date=Sep 30 2012, 04:30 PM:name=matso)--><div class='quotetop'>QUOTE (matso @ Sep 30 2012, 04:30 PM) <a href="index.php?act=findpost&pid=1985239"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Make sure your graphics option: Multicore Rendering - is On.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It is. And gpu delay is always at 0ms.

    I even noticed my fps dropped down to ~80 in ready room. (used to be 99)
  • KasperleKasperle Join Date: 2004-09-29 Member: 31990Members
    i think players will adapt to the auto balance and not f4 anymore, because it causes the opposite of what they are trying to accomplish. Once realized, they will just hide and wait for the end of the round or the whole team f4s.

    Today i joined a server, 10 aliens 3 marines, i spec ... then joined to tell the marines that the aliens wont spawn cause auf auto team balance and it will take ages for aliens to actually kill their base ... guess what happened, they f4 .
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1985268:date=Sep 30 2012, 02:56 PM:name=Kasperle)--><div class='quotetop'>QUOTE (Kasperle @ Sep 30 2012, 02:56 PM) <a href="index.php?act=findpost&pid=1985268"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i think players will adapt to the auto balance and not f4 anymore, because it causes the opposite of what they are trying to accomplish. Once realized, they will just hide and wait for the end of the round or the whole team f4s.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think it's more realistic to say that not many servers will use this feature. People will never stop f4'ing/ragequitting/leaving games that they know will be losses.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=1985275:date=Oct 1 2012, 09:10 AM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Oct 1 2012, 09:10 AM) <a href="index.php?act=findpost&pid=1985275"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it's more realistic to say that not many servers will use this feature. People will never stop f4'ing/ragequitting/leaving games that they know will be losses.<!--QuoteEnd--></div><!--QuoteEEnd-->
    WHich means the issue with the winning team being unable to finish a game due to opponents f4'ing will continue.

    We see enough marine dummy spits where they eject and recycle or just f4 because they dont like the comms plan.

    Even when pointed out that f4'ing now just draws out the game (due to auto balance stopping aliens having more numbers) they continue to stay in RR.

    The autobalance does not work in the real world as it is intended, UWE gives people too much credit...there are more suckies out there who will spit the dummy and simply go to RR than let a game play out properly.

    Now these where not games that where drawn out or stalemates...just bad sportsmanship. The autobalance just meant they screwed the game for the winning side also.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Idk.. the current onos can provide some pretty good game ending potential
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    <!--quoteo(post=1985268:date=Oct 1 2012, 12:56 AM:name=Kasperle)--><div class='quotetop'>QUOTE (Kasperle @ Oct 1 2012, 12:56 AM) <a href="index.php?act=findpost&pid=1985268"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i think players will adapt to the auto balance and not f4 anymore, because it causes the opposite of what they are trying to accomplish. Once realized, they will just hide and wait for the end of the round or the whole team f4s.

    Today i joined a server, 10 aliens 3 marines, i spec ... then joined to tell the marines that the aliens wont spawn cause auf auto team balance and it will take ages for aliens to actually kill their base ... guess what happened, they f4 .<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is why we need a feature similar to the auto-loss feature from NS1 and if a team has less than half the # of players of the other team, it activates. Need a minimum of 5v5 for it to be active, though.

    This way, uneven games with teams like 7v9 where the tram with less players might still have a miracle comeback will happen, but if more players leave and it becomes a 4v9 it'll just end it to not waste everyone's time.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    edited September 2012
    <!--quoteo(post=1985389:date=Oct 1 2012, 12:19 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Oct 1 2012, 12:19 PM) <a href="index.php?act=findpost&pid=1985389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Idk.. the current onos can provide some pretty good game ending potential<!--QuoteEnd--></div><!--QuoteEEnd-->
    Assuming you have one before the marines f4 and cause team balance issues (often happens as they lose what a few believe is a pivotal battle and f4)
    Due to the timing this means that the aliens that died in the last push dont respawn...can push into the last base.
    Also you are then reliant on the remaining aliens to have 75 spare res.
    When you have 4v4 (4 aliens cant respawn) its hard for aliens to finish a game with tech'd up marines.

    Having played a lot of games where I have first hand seen this issue happen I cant say I like it.

    The issue seems to be sportsmanship to a large extent, as the issue the aytobalance is set u p to address is players dropping from a server...not f4'ing to RR.
    I think the solution to this might be that players in the RR are considered part of the side they last played for...so f4'ing wont cause autobalance issues for the side thats won.

    How many people would consider recycling or f4'ing in a comp game?
    F4'ing is now just simply a way to grief the rest of the players it when coupled with the autobalance.

    I think the willingness to f4 needs to be looked at as it infuriates new players who may for the first time...be actually on the winning side.
    If we want the community to grow we need to make sure EVERYONE enjoys the game...and not just the good players.
    F4'ing is bad sportsmanship, kicking a comm and then recycling is even lower..but seems to be accepted.
    Well new players wont actually want to play for long if thats the culture that they are forced to play in.
    A hard fought game that ends prematurely due to people not willing to stick it out (or in some cases even consider facing a struggle) not really an enjoyable experience....or one that would encourage you to play another game (only to have the team again thwart you from actually winning)
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    That was a really good point, hakenspit.... and a good solution.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    I don't think f4ing is bad sportsmanship. That's like saying calling "GG" in starcraft is bad sportsmanship.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=1985449:date=Oct 1 2012, 03:45 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Oct 1 2012, 03:45 PM) <a href="index.php?act=findpost&pid=1985449"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think f4ing is bad sportsmanship. That's like saying calling "GG" in starcraft is bad sportsmanship.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But with auto balance it penalises the winning side and stop them from spawning.

    Would you f4 a comp game?
    I wouldn't and dont know anyone who would, I see it as bad form and not something a clan that wanted to be seen as playing in the right spirit would do.

    But to solve part of the issue count the f4'd players in the RR as part of the player pool so it doesn't kick the autoblance on (and stop aliens spawning) if half the marines f4 rather than fight it out.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    People f4 in many comp games, it's just the entire team decides to do it together in most cases so the game is over. It's just a way to say GG you win, without having to wait till every building is destroyed. I agree though the current balance system doesn't work well with people f4ing.
  • SkugganSkuggan Join Date: 2010-03-19 Member: 71017Members
    <!--quoteo(post=1985454:date=Oct 1 2012, 06:50 AM:name=hakenspit)--><div class='quotetop'>QUOTE (hakenspit @ Oct 1 2012, 06:50 AM) <a href="index.php?act=findpost&pid=1985454"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But with auto balance it penalises the winning side and stop them from spawning.

    Would you f4 a comp game?
    I wouldn't and dont know anyone who would, I see it as bad form and not something a clan that wanted to be seen as playing in the right spirit would do.

    But to solve part of the issue count the f4'd players in the RR as part of the player pool so it doesn't kick the autoblance on (and stop aliens spawning) if half the marines f4 rather than fight it out.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You got it all backwards about f4.

    3/4 rounds in yesterdays finals were ended by f4.
    It is actually bad manners staying to long in lost games because it wastes everyones time.

    If I have one hour to play every night I dont want to be trying to end rounds for 30 minutes with marines camping in spawn.
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    <!--quoteo(post=1985246:date=Oct 1 2012, 06:56 AM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Oct 1 2012, 06:56 AM) <a href="index.php?act=findpost&pid=1985246"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Its a really good point you make there, and a common case i'm sure.
    But it really highlights that the issue isn't team balance as much as it is people early F4ing. Fix that with a vote system and bam.. autobalance works as intended now.
    ...Right?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No it really is an issue of team balance. theres a point in the game if the marines have held 3/4 of the map for only 10 mins its almost as good as over if nothing drastic happens shortly after that time frame.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited October 2012
    <!--quoteo(post=1985465:date=Sep 30 2012, 10:38 PM:name=Skuggan)--><div class='quotetop'>QUOTE (Skuggan @ Sep 30 2012, 10:38 PM) <a href="index.php?act=findpost&pid=1985465"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You got it all backwards about f4.

    3/4 rounds in yesterdays finals were ended by f4.
    It is actually bad manners staying to long in lost games because it wastes everyones time.

    If I have one hour to play every night I dont want to be trying to end rounds for 30 minutes with marines camping in spawn.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Though i understand you were just informing him, auto balance doesnt effect comp games, a team reaches a "gg consensus" generally, and professional teams aren't looking to grief.. so i think its fair to say that F4 procedures in the comp realm don't really apply to this convo.
    I believe Hakenspit meant "you wouldn't have a random 1/6 of your team just GG and RR at the first sign of losing, would you?"
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=1985476:date=Oct 1 2012, 05:34 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Oct 1 2012, 05:34 PM) <a href="index.php?act=findpost&pid=1985476"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Though i understand you were just informing him, auto balance doesnt effect comp games, a team reaches a "gg consensus" generally, and professional teams aren't looking to grief.. so i think its fair to say that F4 procedures in the comp realm don't really apply to this convo.
    I believe Hakenspit meant "you wouldn't have a random 1/6 of your team just GG and RR at the first sign of losing, would you?"<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well clans must have different codes as to what is considered good sportsmanship.
    Wasting peoples time...personally I find that if a comm recycles ten minutes in I am more annoyed than if we struggle on for 20-30 min.
    Comp games people f4 when they dont stand a chance of winning (0%), any clan that is worth their salt fights till the very end...until they have no other options. Not the case with Pub F4's.

    As Ironhorse pointed out what we see in pubs is different to clan games, clan players (atleast the ones I know) would stick out a battle until its all done bar the t-shirts.
    Pubs people f4 if they dont have certain techs researched fast enough...lose 1 battle or dont want to risk damaging their image by getting a negative K:D ratio (and severely owned in last 5 min).

    The f4 and dummy spitting will hurt us when this goes retail, but coupled with the auto balance it will turn a lot of people off (the 1 time they are on winning side other team f4's and they sit there waiting to spawn for next 5 min due to bad sportsmanship).

    I guess 1 person deciding for everyone else on the sever that its over is ok...because they are more experienced right?

    Two ways to approach this, bring in 75-80% vote success for surrender (not a fan but better than recycling) but more importantly count people who RR'd/F4'd as still being on the team they came from so auto balance does not kick in and these people can ruin the game for others.
    All f4'ing now does is slow down the end game as autobalance kicks in and the other team cant spawn....so you destroy someone else's gaming experience because you cant wait around and would rather spawn lock them than let the game play out.
  • tk-421tk-421 Join Date: 2006-11-03 Member: 58315Members, Reinforced - Shadow
    Holy crap, these threads have become brutal. Haven't read a changelog thread in a good while, you folks have really ramped up the rudeness.

    It's one thing to have your opinions heard but it's entirely another to be a complete ###### about it.

    Anyway, I just wanted to express my thoughts about the commander tool-tips on alien side as well - I had a few instances of accidentally clicking the tooltips (and one where a tooltip overlapped and blocked me from using a shift to spawn eggs). Also, something that shows all your current upgrades on the side of the screen would be nice for commanders...unless it's there already and I'm missing it.

    Thanks for the patch, the skulk cone changes fixed the biting. And to all of you complaining about the wall jump - there was a post on the 1st or 2nd page that stated the changes didn't make it in this patch and will be around in the next one.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    unbind menu from x so that everytime i try to build the stupid menu doesnt pop up and i dont have to double tap a weapon key to get it to go away. shouldnt menu be bindable anyway?
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited October 2012
    <!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->+ badass spawning animation for marines
    + badass exo-shells
    + badass infestation spikes (since 220? Haven't seen them before, they look so pretty!)
    + HUGE FPS increase! YAY!
    + it just feels so more fun with this patch and looks so pretty
    + new auto-balance-feature will teach those nasty early-F4 people<!--colorc--></span><!--/colorc-->

    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->- Come on! Make the menu-mod official finally. Or invest the time and build a menu with AT LEAST the same functionality. Why does it take this long to implement an already existing, very useful mod?<!--colorc--></span><!--/colorc-->
    <!--coloro:#8B0000--><span style="color:#8B0000"><!--/coloro-->- some more rubber-banding and lower tick rates on servers. (Maybe only server dependent?)<!--colorc--></span><!--/colorc-->

    <!--quoteo(post=1985045:date=Sep 30 2012, 11:54 AM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Sep 30 2012, 11:54 AM) <a href="index.php?act=findpost&pid=1985045"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just to give an example, the last game i played ended up 12 v 2 (players on teams) due to aliens f4ing on a legit loss. What ended up happening was a 2 v 2 (spawned players) where marines couldn't end the game and you had 10 people waiting in queue. Game ends up being extended by another 10-15 minutes where the outcome is already known to all players, both marine and alien.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I only played a few rounds with 221 now, but I like this system. Until this patch people used F4 to quickly end an already lost match. In pubs, there were always 1 or 2 players that wouldn't F4, so it lead to the marines killing the last hive with nobody defending. With this new change, F4 doesn't lead to faster game-ends anymore.
    Since hitting F4 doesn't end the games faster, I think it will teach people in the long run to not give up this early.
    At least it won't snowball so fast now, when some players decide for themselves, that the round is lost.

    IF we want to allow F4ing to be a game ender, a system that automatically end the game when the teams are unbalanced > 1/4 would help.

    But I think just give it some time. The people will learn, that they achieve the opposite that they want from F4. They will change their behavior. Just give it some time, before crying that it doesn't work.
  • alsteralster Join Date: 2003-08-06 Member: 19124Members
    For autobalance and F4 ing:

    If a team loses more than half of their players compared to the other team a message appears.
    For the team with less players : team surrender game over in 5 seconds
    For the team with more players : enemy team surrender game over in 5 seconds do you want to switch sides?
    For comp play you can't switch sides.

    Switching teams allow players to balance the game to continue or just let the game end.
    Best solution so far?
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Yeah, this sounds good. But I think the problem may go away as soon as the pub-people are teached, that the game isn't faster over when F4ing and even idling in the team has more of a benefit, at least for what they are trying. (= Ending the game faster.)
  • MuckyMcFlyMuckyMcFly Join Date: 2012-03-19 Member: 148982Members, Reinforced - Supporter, Reinforced - Shadow
    Pretty much unplayable again for me, lagging for 15-20 seconds every spawn and then ending up outside the spawn area. Awful lag spikes when encountering other players, big step back for me for the first time I have to post a negative comment. Sorry :( x
  • Samus1111111Samus1111111 Join Date: 2012-08-07 Member: 154930Members, Reinforced - Shadow
    edited October 2012
    Interesting bug where guns float in the air when dropped, but only at the armory, not anywhere else on the map.

    <img src="http://i460.photobucket.com/albums/qq327/samus1111111/2012-09-30_00001.jpg" border="0" class="linked-image" />
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