Camo Fade

valkjurivalkjuri Join Date: 2012-05-01 Member: 151387Members, NS2 Map Tester, Reinforced - Shadow
Was playing on a server with camo fades. they kill me before i can react. please fix this

Comments

  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    I died as marines, please nerf everything aliens have.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    Guess marines need a mobile Obs.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    M1 is OP. Please remove it from NS2.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    A capable teammate with a shotgun can usually cancel out the camouflaged fade.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    edited September 2012
    My soup was hot, please fix my microwave.


    Non-douchy version : Stop ramboing and adapt instead, if hidden players are a problem then get a flamer to light up the corridors while keeping a boddy with a shotgun close.
  • ColtColtColtColt Join Date: 2012-06-27 Member: 153707Members
    Instead of reacting to your post with scorn (such as some of the other replies), i'll try to seriously address your concern.

    The problem you are experiencing is camo (cloak) rendering a fade superior to you, as a solo marine. Consider that the alien player who is the fade spent 50 pres or 40 tres to get that fade.

    You as a marine spawn having used 0tres or pres with a LMG. You can spend 20res to get a shotgun fairly early. The cloaked fade gets (to be fair) a free initial opening swing on you. That's it. Consider that if you spent 50 pres/tres on the marine side, that would be 2 shotguns and some other spare gear (Welders come to mind). If you roll down a hallway with 3-4 marines with 2 shotguns, the cloaked fade is instantly dead when he chooses to engage, if you can aim.

    It's a RTS with FPS, keep in mind. The commitment of the alien team to a 1st hive cloak and/or drop of ~45 res to get the fade out is a serious pricetag, and you should have to roughly match that res commitment to have equipment adequate to match (when equally skilled players are involved).

    You should never expect to be able to kill a 50res lifeform while spending 0res on your capabilities. It's an element of 'balance'.
    Marines also have multiple methods of exposing cloaked aliens. Proximity to an observatory, or the commander's scan ability. That falls on your commander/teamplay in terms of countering the path the aliens chose to go.

    I realize some of this is 'overly noob explanation' and 'i might be getting trolled'. Legitimately attempting to explain a little bit about the steeply-different learning curve of NS/NS2 to someone who may be unaware.

    Best of luck in future games.
    -Colt
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    <!--quoteo(post=1980536:date=Sep 20 2012, 03:52 AM:name=ColtColt)--><div class='quotetop'>QUOTE (ColtColt @ Sep 20 2012, 03:52 AM) <a href="index.php?act=findpost&pid=1980536"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Instead of reacting to your post with scorn (such as some of the other replies), i'll try to seriously address your concern.

    The problem you are experiencing is camo (cloak) rendering a fade superior to you, as a solo marine. Consider that the alien player who is the fade spent 50 pres or 40 tres to get that fade.

    You as a marine spawn having used 0tres or pres with a LMG. You can spend 20res to get a shotgun fairly early. The cloaked fade gets (to be fair) a free initial opening swing on you. That's it. Consider that if you spent 50 pres/tres on the marine side, that would be 2 shotguns and some other spare gear (Welders come to mind). If you roll down a hallway with 3-4 marines with 2 shotguns, the cloaked fade is instantly dead when he chooses to engage, if you can aim.

    It's a RTS with FPS, keep in mind. The commitment of the alien team to a 1st hive cloak and/or drop of ~45 res to get the fade out is a serious pricetag, and you should have to roughly match that res commitment to have equipment adequate to match (when equally skilled players are involved).

    You should never expect to be able to kill a 50res lifeform while spending 0res on your capabilities. It's an element of 'balance'.
    Marines also have multiple methods of exposing cloaked aliens. Proximity to an observatory, or the commander's scan ability. That falls on your commander/teamplay in terms of countering the path the aliens chose to go.

    I realize some of this is 'overly noob explanation' and 'i might be getting trolled'. Legitimately attempting to explain a little bit about the steeply-different learning curve of NS/NS2 to someone who may be unaware.

    Best of luck in future games.
    -Colt<!--QuoteEnd--></div><!--QuoteEEnd-->


    99% sure he is just trolling ;)

    @valkjuri

    Come play on our servers more often!
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    yah, this thread is not being very helpful. Locked.
This discussion has been closed.