My proposed Alien changes to try out.

Mr R0YB0T 0Mr R0YB0T 0 Join Date: 2010-07-26 Member: 72972Members
edited September 2012 in Ideas and Suggestions
<div class="IPBDescription">To test while we are in Beta</div>Umbra at 2 hives - Marines have Exo and Jet packs at 2 CC, and all maps even NS_Veil facilitate a 2 vs 2 tech standoff.
Stomp at 2 hives - Marines have JP and Exo to counter this anyway, so why not? At 3 hives Aliens are going up against JP and Exo unless the Marines are getting destroyed so by that time it isn't needed as much.

I want to see more Lerks and Onos. More importantly I want people to request that someone evolve into these classes instead of just saving for and requesting Fades.
It's easy to overlook this because Fades are amazing right now.

Edit:
I also want Exo to be cheaper if these changes took place.

Comments

  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->+1<!--colorc--></span><!--/colorc-->
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    Agreed, will also allow for classic maps to be more fun with only 4 tech points.
    Marines getting both JP's and Exo's are only 2 CC's does seem unfair when aliens need 3 hives to be fully decked out.
    Always though marines where more tech dependent so would have thought they should have needed more tech points to reach full strength.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    edited September 2012
    +1


    I want:
    1) Some equivalent to adv armoury for aliens, so can get leap, blink, bile and spores at 1 hive. Make it a structure so marines can take it down, just like adv armoury. Make it take a long time to construct, like adv armoury. It doesn't have to be a single structure. If you want asymmetry, can be something the commander chains together and grows rather than a single structure.
    2) Move all hive 3 stuff down to hive 2.

    Why? Simply because aliens are unplayable when they lose their second hive and require 3 hives simply to unlock everything. While marine only need two CC for all their tech.
  • RobustPenguinRobustPenguin Join Date: 2012-08-17 Member: 155719Members
    edited September 2012
    <!--quoteo(post=1978671:date=Sep 16 2012, 10:39 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Sep 16 2012, 10:39 PM) <a href="index.php?act=findpost&pid=1978671"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1


    I want:
    1) Some equivalent to adv armoury for aliens, so can get leap, blink, bile and spores at 1 hive. Make it a structure so marines can take it down, just like adv armoury. Make it take a long time to construct, like adv armoury. It doesn't have to be a single structure. If you want asymmetry, can be something the commander chains together and grows rather than a single structure.
    2) Move all hive 3 stuff down to hive 2.

    Why? Simply because aliens are unplayable when they lose their second hive and require 3 hives simply to unlock everything. While marine only need two CC for all their tech.<!--QuoteEnd--></div><!--QuoteEEnd-->

    For 1) You already have that, the upgrade buildings of shell, veil and the other one. 1 Upgrade is nearly more expensive than an advanced armoury and you really have to have 6 by the end of the game. (4 minimum)

    That or change marine CC cost to 40 so taking a CC out is actually an economic hit rather than a minor annoyance. Did always seem odd to me that the expansion focussed team has such an annoying time of it, spreading expensive cysts, having low hp and slow to build harvesters, exorbitantly expensive hives and very very expensive buildings as well as having more expensive lifeforms (than weapons) and those lifeforms not being recyclable.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    No. Current marine costs are fine. A CC does not do everything that a hive does. To setup the equivalent, marines need IPs and an armoury putting the cost above a hives.

    And shells/veils/spures are not = adv armoury. They are the alien arms lab. They are basic upgrades. Evolution upgrades such as blink, leap and bile are more akin to adv armoury, they give diversity in the arsenal rather than improving it.
  • eddie.lineddie.lin Join Date: 2012-09-19 Member: 159894Members
    Well,here is what I want:
    Whenever you upgrade something or get new ability, you'll look different. For example, when you have Carapace, you'll have something like shell cover your whole body, and if marine upgrades armor, and it will look more complicated.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1980045:date=Sep 19 2012, 07:32 AM:name=eddie.lin)--><div class='quotetop'>QUOTE (eddie.lin @ Sep 19 2012, 07:32 AM) <a href="index.php?act=findpost&pid=1980045"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well,here is what I want:
    Whenever you upgrade something or get new ability, you'll look different. For example, when you have Carapace, you'll have something like shell cover your whole body, and if marine upgrades armor, and it will look more complicated.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Me too, but not before 1.0, there are WAY more important stuff to adress before then.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=1978723:date=Sep 17 2012, 10:07 AM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Sep 17 2012, 10:07 AM) <a href="index.php?act=findpost&pid=1978723"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No. Current marine costs are fine. A CC does not do everything that a hive does. To setup the equivalent, marines need IPs and an armoury putting the cost above a hives.

    And shells/veils/spures are not = adv armoury. They are the alien arms lab. They are basic upgrades. Evolution upgrades such as blink, leap and bile are more akin to adv armoury, they give diversity in the arsenal rather than improving it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I dont think CC's should cost 40 but they should cost more than 15, whilst your right they dont do as much as 2 alien hives...they do as much as 3 from a tech tree perspective.
    I actually think the CC's are too cheap (perhaps 25-30) and that they can be rebuilt too easily...the later I think could be addressed with a power up period for the CC's (say a 2 minute period if its the 2nd or subsequent CC).
    Aliens lose a hive they then cant build a new one anywhere near as quickly as marines can...but are more disadvantaged than marines at 1 hive/CC.
    This means aliens pushes even if mostly successful are mitigated against by the time aliens get back for 2nd push (wave system, different hives etc).
  • FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
    Remember that Aliens expand much more faster and gets more res then marines.
    But i like the idea with STOMP atleast. +1
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