A quick tutorial explaining how Marine movement speed is calculated
antacid
Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
<div class="IPBDescription">I found a lot of people didn't really understand this.</div>I found that alot of people really didn't understand how dynamic Marine Movement speed is, so I frapsed this video explaining the basics of getting from point A to point B.
<a href="http://www.youtube.com/watch?v=VEdImnChvBg" target="_blank">http://www.youtube.com/watch?v=VEdImnChvBg</a>
Here is the raw data on what is shown in the video
Some information about marine speeds.
For reference, the skulk's base movement speed = 7.00
Default Rifle movement speed 5.06
sprint 6.07
pistol hold - 5.13
Axe - 5.31
No machine gun +0.67 speed
No Pistol + 0.27
Pure Axe = 6.25
Pure Axe sprint = 7.5
Mines = Nothing added or subtracted.
Shotgun = 5.00
Grenade Launcher = 4.62
FlameThrower = 4.31
JetPacks fly at 8 speed.
Exos Move at 3.71
Back pedaling reduces speed by a bit more than 2/5ths
Ammo Makes no difference.
<a href="http://www.youtube.com/watch?v=VEdImnChvBg" target="_blank">http://www.youtube.com/watch?v=VEdImnChvBg</a>
Here is the raw data on what is shown in the video
Some information about marine speeds.
For reference, the skulk's base movement speed = 7.00
Default Rifle movement speed 5.06
sprint 6.07
pistol hold - 5.13
Axe - 5.31
No machine gun +0.67 speed
No Pistol + 0.27
Pure Axe = 6.25
Pure Axe sprint = 7.5
Mines = Nothing added or subtracted.
Shotgun = 5.00
Grenade Launcher = 4.62
FlameThrower = 4.31
JetPacks fly at 8 speed.
Exos Move at 3.71
Back pedaling reduces speed by a bit more than 2/5ths
Ammo Makes no difference.
Comments
Welcome to the scouting marine