<!--quoteo(post=1974652:date=Sep 9 2012, 10:59 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 9 2012, 10:59 PM) <a href="index.php?act=findpost&pid=1974652"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It will be post-1.0, the game is in feature lockdown until v1.0 goes live. The devs are mostly focusing on optimizations and balancing right now :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Do you know which features are still planned by UWE for post-1.0?
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited September 2012
<!--quoteo(post=1974653:date=Sep 9 2012, 09:00 PM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Sep 9 2012, 09:00 PM) <a href="index.php?act=findpost&pid=1974653"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you know which features are still planned by UWE for post-1.0?<!--QuoteEnd--></div><!--QuoteEEnd--> Well there is the things that are already public knowledge are Dynamic Infestation, more graphics options and shaders (and transparency) and more maps. They might sneak in a few graphics options here in there before v1.0, but that depends on the performance increases made in the next weeks to come.
<!--quoteo(post=1974656:date=Sep 9 2012, 02:05 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 9 2012, 02:05 PM) <a href="index.php?act=findpost&pid=1974656"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well there is the things that are already public knowledge are Dynamic Infestation, more graphics options and shaders (and transparency) and more maps. They might sneak in a few graphics options here in there before v1.0, but that depends on the performance increases made in the next weeks to come.
And then there is the NDA.<!--QuoteEnd--></div><!--QuoteEEnd--> Oh snap! An NDA. The classified secrets we all want to know.
<!--quoteo(post=1974765:date=Sep 9 2012, 06:23 PM:name=james888)--><div class='quotetop'>QUOTE (james888 @ Sep 9 2012, 06:23 PM) <a href="index.php?act=findpost&pid=1974765"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh snap! An NDA. The classified secrets we all want to know.<!--QuoteEnd--></div><!--QuoteEEnd--> I'm going to get banned for revealing this, but it's the BUS.
<!--quoteo(post=1974887:date=Sep 10 2012, 10:07 AM:name=whoppaXXL)--><div class='quotetop'>QUOTE (whoppaXXL @ Sep 10 2012, 10:07 AM) <a href="index.php?act=findpost&pid=1974887"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Huh? I always thought the current cyst growing model is the most dynamic it can get.
I truly wonder how the old source prototype should work on multiplayer at that detail-scale.<!--QuoteEnd--></div><!--QuoteEEnd-->
Im getting the feeling that the DI will spread randomly from cysts, so you still have moderate control over it.
AurOn2COOKIES! FREEDOM, AND BISCUITS!AustraliaJoin Date: 2012-01-13Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
i miss the days when infestation grew by itself. functionally was so much better and it also didnt look so stupid. maybe for now make it so only welders and flamethrowers can kill cysts? I dont get why you can kill infestation with axes at all and bullets just saying.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1974926:date=Sep 10 2012, 11:23 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Sep 10 2012, 11:23 AM) <a href="index.php?act=findpost&pid=1974926"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i miss the days when infestation grew by itself. functionally was so much better and it also didnt look so stupid. maybe for now make it so only welders and flamethrowers can kill cysts? I dont get why you can kill infestation with axes at all and bullets just saying.<!--QuoteEnd--></div><!--QuoteEEnd--> Because early game marines should not be forced to go welder+flamer to fight something that is all over the map, that was the reason cysts were introduced so it can be fought at any tech level similarly to how aliens can take out powernodes at any tech level.
<!--quoteo(post=1974949:date=Sep 10 2012, 04:58 AM:name=rad4Christ)--><div class='quotetop'>QUOTE (rad4Christ @ Sep 10 2012, 04:58 AM) <a href="index.php?act=findpost&pid=1974949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Speaking of cysts, are we going to get to a point of vent cysts and cysts on walls or ceilings?<!--QuoteEnd--></div><!--QuoteEEnd-->
That "odd Cyst out" in the promo picture will always remind me of the good ol' Gorge days :P
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1975020:date=Sep 10 2012, 02:51 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Sep 10 2012, 02:51 PM) <a href="index.php?act=findpost&pid=1975020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That "odd Cyst out" in the promo picture will always remind me of the good ol' Gorge days :P<!--QuoteEnd--></div><!--QuoteEEnd--> Yes, I've noticed that one as well D:
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited September 2012
<!--quoteo(post=1975071:date=Sep 10 2012, 04:52 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Sep 10 2012, 04:52 PM) <a href="index.php?act=findpost&pid=1975071"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->is the plan still to have DI deform the terrain?<!--QuoteEnd--></div><!--QuoteEEnd--> Pretty much yeah, when or <strike>why</strike> or how is up in the air. I would love to see it if the performance can handle it. Graphically it should be fine though...
I actually think it would be better if it only deformed the terrain graphically, so that players and buildings and stuff were sunk into it. It would feel like wading through a swamp as a marine and it would let the aliens sort of hide in it.
<!--quoteo(post=1975079:date=Sep 10 2012, 11:02 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 10 2012, 11:02 AM) <a href="index.php?act=findpost&pid=1975079"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty much yeah, when or <strike>why</strike> or how is up in the air. I would love to see it if the performance can handle it. Graphically it should be fine though...<!--QuoteEnd--></div><!--QuoteEEnd-->
Would be interesting to see it reshape the terrain, allowing smooth movement over rubble like in cave.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Not sure about the net side of things (magic), but my guess is that would require the stuff to be synced up through the netcode, which would add tremendous stress to the already stressed engine?
Comments
Do you know which features are still planned by UWE for post-1.0?
Well there is the things that are already public knowledge are Dynamic Infestation, more graphics options and shaders (and transparency) and more maps. They might sneak in a few graphics options here in there before v1.0, but that depends on the performance increases made in the next weeks to come.
And then there is the NDA.
And then there is the NDA.<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh snap! An NDA. The classified secrets we all want to know.
I'm going to get banned for revealing this, but it's the BUS.
I truly wonder how the old source prototype should work on multiplayer at that detail-scale.
I truly wonder how the old source prototype should work on multiplayer at that detail-scale.<!--QuoteEnd--></div><!--QuoteEEnd-->
Im getting the feeling that the DI will spread randomly from cysts, so you still have moderate control over it.
Because early game marines should not be forced to go welder+flamer to fight something that is all over the map, that was the reason cysts were introduced so it can be fought at any tech level similarly to how aliens can take out powernodes at any tech level.
That "odd Cyst out" in the promo picture will always remind me of the good ol' Gorge days :P
Yes, I've noticed that one as well D:
George needs more stuff!
Pretty much yeah, when or <strike>why</strike> or how is up in the air. I would love to see it if the performance can handle it. Graphically it should be fine though...
Would be interesting to see it reshape the terrain, allowing smooth movement over rubble like in cave.
Does this include not having surround sound support? I hope not!