Is dynamic infestation still planned 1.0?

hotd0ghotd0g Join Date: 2004-03-19 Member: 27419Members
I remember Charlie saying in an interview that there's a chance it could be post 1.0.

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    It will be post-1.0, the game is in feature lockdown until v1.0 goes live. The devs are mostly focusing on optimizations and balancing right now :)
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1974652:date=Sep 9 2012, 10:59 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 9 2012, 10:59 PM) <a href="index.php?act=findpost&pid=1974652"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It will be post-1.0, the game is in feature lockdown until v1.0 goes live. The devs are mostly focusing on optimizations and balancing right now :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Do you know which features are still planned by UWE for post-1.0?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2012
    <!--quoteo(post=1974653:date=Sep 9 2012, 09:00 PM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Sep 9 2012, 09:00 PM) <a href="index.php?act=findpost&pid=1974653"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you know which features are still planned by UWE for post-1.0?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well there is the things that are already public knowledge are Dynamic Infestation, more graphics options and shaders (and transparency) and more maps. They might sneak in a few graphics options here in there before v1.0, but that depends on the performance increases made in the next weeks to come.

    And then there is the NDA.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=1974656:date=Sep 9 2012, 02:05 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 9 2012, 02:05 PM) <a href="index.php?act=findpost&pid=1974656"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well there is the things that are already public knowledge are Dynamic Infestation, more graphics options and shaders (and transparency) and more maps. They might sneak in a few graphics options here in there before v1.0, but that depends on the performance increases made in the next weeks to come.

    And then there is the NDA.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh snap! An NDA. The classified secrets we all want to know.
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    <!--quoteo(post=1974765:date=Sep 9 2012, 06:23 PM:name=james888)--><div class='quotetop'>QUOTE (james888 @ Sep 9 2012, 06:23 PM) <a href="index.php?act=findpost&pid=1974765"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh snap! An NDA. The classified secrets we all want to know.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm going to get banned for revealing this, but it's the BUS.
  • BurdockBurdock Join Date: 2012-08-27 Member: 156553Members
    And the rail gun is post 1.0 FYI.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Huh? I always thought the current cyst growing model is the most dynamic it can get.

    I truly wonder how the old source prototype should work on multiplayer at that detail-scale.
  • ExplosifBeExplosifBe Join Date: 2006-11-03 Member: 58284Forum Admins, Playtest Lead, Constellation, NS2 Playtester, Reinforced - Onos, WC 2013 - Shadow, Pistachionauts, Retired Community Developer
    Guys, you forgot the Babbler King!
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1974887:date=Sep 10 2012, 10:07 AM:name=whoppaXXL)--><div class='quotetop'>QUOTE (whoppaXXL @ Sep 10 2012, 10:07 AM) <a href="index.php?act=findpost&pid=1974887"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Huh? I always thought the current cyst growing model is the most dynamic it can get.

    I truly wonder how the old source prototype should work on multiplayer at that detail-scale.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Im getting the feeling that the DI will spread randomly from cysts, so you still have moderate control over it.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    i miss the days when infestation grew by itself. functionally was so much better and it also didnt look so stupid. maybe for now make it so only welders and flamethrowers can kill cysts? I dont get why you can kill infestation with axes at all and bullets just saying.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1974926:date=Sep 10 2012, 11:23 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Sep 10 2012, 11:23 AM) <a href="index.php?act=findpost&pid=1974926"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i miss the days when infestation grew by itself. functionally was so much better and it also didnt look so stupid. maybe for now make it so only welders and flamethrowers can kill cysts? I dont get why you can kill infestation with axes at all and bullets just saying.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Because early game marines should not be forced to go welder+flamer to fight something that is all over the map, that was the reason cysts were introduced so it can be fought at any tech level similarly to how aliens can take out powernodes at any tech level.
  • rad4Christrad4Christ Join Date: 2002-01-31 Member: 139Members
    Speaking of cysts, are we going to get to a point of vent cysts and cysts on walls or ceilings?
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1974949:date=Sep 10 2012, 04:58 AM:name=rad4Christ)--><div class='quotetop'>QUOTE (rad4Christ @ Sep 10 2012, 04:58 AM) <a href="index.php?act=findpost&pid=1974949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Speaking of cysts, are we going to get to a point of vent cysts and cysts on walls or ceilings?<!--QuoteEnd--></div><!--QuoteEEnd-->

    That "odd Cyst out" in the promo picture will always remind me of the good ol' Gorge days :P
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1975020:date=Sep 10 2012, 02:51 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Sep 10 2012, 02:51 PM) <a href="index.php?act=findpost&pid=1975020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That "odd Cyst out" in the promo picture will always remind me of the good ol' Gorge days :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, I've noticed that one as well D:


    George needs more stuff!
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    is the plan still to have DI deform the terrain?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2012
    <!--quoteo(post=1975071:date=Sep 10 2012, 04:52 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Sep 10 2012, 04:52 PM) <a href="index.php?act=findpost&pid=1975071"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->is the plan still to have DI deform the terrain?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Pretty much yeah, when or <strike>why</strike> or how is up in the air. I would love to see it if the performance can handle it. Graphically it should be fine though...
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I actually think it would be better if it only deformed the terrain graphically, so that players and buildings and stuff were sunk into it. It would feel like wading through a swamp as a marine and it would let the aliens sort of hide in it.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1975079:date=Sep 10 2012, 11:02 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 10 2012, 11:02 AM) <a href="index.php?act=findpost&pid=1975079"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty much yeah, when or <strike>why</strike> or how is up in the air. I would love to see it if the performance can handle it. Graphically it should be fine though...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Would be interesting to see it reshape the terrain, allowing smooth movement over rubble like in cave.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Not sure about the net side of things (magic), but my guess is that would require the stuff to be synced up through the netcode, which would add tremendous stress to the already stressed engine?
  • nSidianSidia Join Date: 2012-08-15 Member: 155651Members
    I really hope they make the creep look better. Its pretty ugly right now and is a major turn off as far as graphics.
  • dethovudethovu Join Date: 2009-06-23 Member: 67906Members
    <!--quoteo(post=1974652:date=Sep 9 2012, 04:59 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 9 2012, 04:59 PM) <a href="index.php?act=findpost&pid=1974652"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the game is in feature lockdown until v1.0<!--QuoteEnd--></div><!--QuoteEEnd-->

    Does this include not having surround sound support? I hope not!
Sign In or Register to comment.