Mines and Rifles
Grimfang
Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">How many and accuracy?</div>I have been wondering how many mines I can place, and if I at some point will despawn my previously placed mines? Is there any functionality like the hydras, which removes previous mines when I place the new ones?
Does the assault rifle change accuracy if I empty an entire clip, compared to doing burst fire?
Does the assault rifle change accuracy if I empty an entire clip, compared to doing burst fire?
Comments
* unlimited (until the server crashs)
* no, it is super accurate
Several threads/posts around these parts would disagree with you on that one. Something about server performance etc...
Yes you are right, the hitregistration feels off but nobody can put a finger on the cause.
But in regards to recoil or other intentional accuracy modifiers for the LMG, my answer is right.
From ns2\lua\Weapons\Marine\Rifle.lua
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// 4 degrees in NS1
local kSpread = ClipWeapon.kCone3Degrees<!--c2--></div><!--ec2-->
Hitreg, performance, etc are a different beast.
Bad aim ?
I did some videos at some point, trying to record some 10 bullets hits without kill. But found only bad aim.
I did some videos at some point, trying to record some 10 bullets hits without kill. But found only bad aim.<!--QuoteEnd--></div><!--QuoteEEnd-->
Someone did a Video shoing hit regestration before. Well a couple of people have, But they all showed the same. Its off, nothing to do with Aim. But having bad aim is always bad too
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119242&view=findpost&p=1952017" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1952017</a>