<div class="IPBDescription">:( they are never coming back are they?</div>Both very awesome upgrades that I have enjoyed since 207/208? Is there any chance of getting them back in a future update?
<!--quoteo(post=1952332:date=Jul 18 2012, 09:20 AM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Jul 18 2012, 09:20 AM) <a href="index.php?act=findpost&pid=1952332"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Infestation sight is basically a maphack that remove strategy from the game, it's also redundant with parasite, scouting and drifters.
Can't you still research regeneration though?<!--QuoteEnd--></div><!--QuoteEEnd-->
Both updates have been disabled completely atm and observatory + scan do pretty much the same thing. Jetpacks could be used to avoid being seen on the map since you don't touch the ground.
The only way I see sight-on-infestation being implemented is through the shade tech tree and/or as some very costly late-game upgrade. Being able to see marines everywhere is far too powerful an ability for it to just be slapped in, willy nilly.
Yep, and we already discussed ad nauseam variants of scan through the infestation as a shade ability.
I liked the basic regen on infestation though, it was pretty slow but could still save you a bit of time in some situation, compared to going back to the hive.
Marines cried. They're incapable of building more than one observatory to achieve the same thing.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The only way I see sight-on-infestation being implemented is through the shade tech tree and/or as some very costly late-game upgrade.<!--QuoteEnd--></div><!--QuoteEEnd-->
It was an upgrade through the shade hive and cost t.res.
Even still, never underestimate the power of marine tears.
<!--quoteo(post=1952334:date=Jul 18 2012, 09:27 AM:name=Tweadle)--><div class='quotetop'>QUOTE (Tweadle @ Jul 18 2012, 09:27 AM) <a href="index.php?act=findpost&pid=1952334"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The only way I see sight-on-infestation being implemented is through the shade tech tree and/or as some very costly late-game upgrade. Being able to see marines everywhere is far too powerful an ability for it to just be slapped in, willy nilly.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not everywhere just when they are on your infestation.
<!--quoteo(post=1952320:date=Jul 18 2012, 09:31 AM:name=skyewing)--><div class='quotetop'>QUOTE (skyewing @ Jul 18 2012, 09:31 AM) <a href="index.php?act=findpost&pid=1952320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Both very awesome upgrades that I have enjoyed since 207/208? Is there any chance of getting them back in a future update?<!--QuoteEnd--></div><!--QuoteEEnd-->
Completely agree. I loved these upgrades, and would like to see them make a come back. They were always optional, so why not leave them in? Healing bed was really useful, in particular, and it made the alien commander more concerned with spreading infestation for the good of the team.
Yeah I loved them both, and was looking forward to the shift hive one.
Then marine tears :(
I don't understand why they got taken out though. They were pretty expensive, purely defensive since stuck on infestation, and aliens always struggle to defend anyway.
Maybe they can bring them back as targeted abilities towards individual cysts if marines are still crying.
Yeah I liked these upgrades, it also gave different reasons to pick another hive type. sometimes i would go shade hive just to get more map awereness so i could scream out upcomming marine attacks but ofcourse i sacrefised early upgrades so there is a good tradeoff. I did the same with healing bed i promoted my teammates to heal on the infestation and focused on spreading it to help with the pushing. if there are marine tears than bump up the cost, they are actually pretty powerful upgrades.
twilitebluebug stalkerJoin Date: 2003-02-04Member: 13116Members, NS2 Playtester, Squad Five Blue
edited July 2012
To the best of my knowledge, Healing Bed (faster healing on infestation) was removed as it made Crags redundant, and Bacterial Receptor (vision of marines on infestation) was removed because it trivialized Shades and Drifters. (Both upgrades were also too powerful, as they and boosted Aliens' power on infestation too much for very low costs (of Cysts), unlike structures such as Crags.)
ArcL!ghtJoin Date: 2007-11-27Member: 63031Members, Squad Five Blue, NS2 Map Tester
<!--quoteo(post=1953062:date=Jul 22 2012, 12:16 PM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Jul 22 2012, 12:16 PM) <a href="index.php?act=findpost&pid=1953062"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To the best of my knowledge, Healing Bed (faster healing on infestation) was removed as it made Crags redundant, and Bacterial Receptor (vision of marines on infestation) was removed because it trivialized Shades and Drifters.<!--QuoteEnd--></div><!--QuoteEEnd-->
You could make it work only for buildings, so players still need to use gorge\crag\hive. This way buildings get lets say 2.5 hp/sec and 1.25 armor/sec when HP is full.
SecurityJoin Date: 2005-01-07Member: 33133Members, Constellation, Squad Five Blue
<!--quoteo(post=1952320:date=Jul 18 2012, 04:31 PM:name=skyewing)--><div class='quotetop'>QUOTE (skyewing @ Jul 18 2012, 04:31 PM) <a href="index.php?act=findpost&pid=1952320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Both very awesome upgrades that I have enjoyed since 207/208? Is there any chance of getting them back in a future update?<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed.
The removal of Healing Bed and Bacterial Receptors wasn't even in the changelog, nor was explained why.
<!--quoteo(post=1953062:date=Jul 22 2012, 06:16 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Jul 22 2012, 06:16 AM) <a href="index.php?act=findpost&pid=1953062"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To the best of my knowledge, Healing Bed (faster healing on infestation) was removed as it made Crags redundant, and Bacterial Receptor (vision of marines on infestation) was removed because it trivialized Shades and Drifters. (Both upgrades were also too powerful, as they and boosted Aliens' power on infestation too much for very low costs (of Cysts), unlike structures such as Crags.)<!--QuoteEnd--></div><!--QuoteEEnd-->
Horrible and halfassed reasons to remove them.
Marines have motion tracking, scan and a wallhack minimap. Let's go ahead and get rid of scan and the minimap because it makes motion tracking redundant.
It's not as if Aliens have a pitiful selection of buildings and tech already (and half of them being terrible), lets go ahead and get rid of more stuff.
Both teams have wallhack maps (who cares about the minimap in the corner - way too less info there so most ppl use the bigger map anyway), because scouting doesnt work right atm and it highlights stuff that isnt even in your field of view way too often.
Marines have scan, and obs - aliens have drifters parasite and higher movement speed and lots of structures like cysts marines have too attack every now and then that reveal their positions.
There were tons of topics about infestation motion tracking and why it was way too powerful and ruined any form of stealth play for marines.
Seems like some ppl here dont want scouting to be an important aspect of the game.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
<!--quoteo(post=1953071:date=Jul 22 2012, 04:02 AM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Jul 22 2012, 04:02 AM) <a href="index.php?act=findpost&pid=1953071"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Infestation sight was a terrible mechanic, I hope it never comes back. (Except as some sort of expensive upgrade/shade tech or whatever)<!--QuoteEnd--></div><!--QuoteEEnd-->
Agree! <i>What a handicap</i> that was. Fastest team also gets wallhacks whenever anything touches it's territory? No thanks. Rather have skilled, strategic, micro commanding with placement of drifters
@misternubs: Motion tracking has a limited range and costs a good 15 tres to pluck down in some forward base. Cysts are extremely cheap, self growing, and are the basis for growing anything so you would spread them with little thought to tactical decision as you would an Obs.
Scan, again has a limited range and costs a good amount of res now, and still belongs safely in the hands of the team that moves slower.
Both sides have equal access to a map. If having a minimap is a hack, wth is parasite, alien vision and hive sight??
<!--quoteo(post=1953121:date=Jul 22 2012, 11:10 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Jul 22 2012, 11:10 AM) <a href="index.php?act=findpost&pid=1953121"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There were tons of topics about infestation motion tracking and why it was way too powerful and ruined any form of stealth play for marines. Seems like some ppl here dont want scouting to be an important aspect of the game.<!--QuoteEnd--></div><!--QuoteEEnd--> ^ what he said. It was a very complained about "feature" that was at best a <b>handicap </b>that prevented any sort of ninja tactics. It was most observed in comp plays over the mic. Someone staring at their map constantly (or comm) would shout the SECOND a marine touched step on their territory and then the "faster team" would respond immediately.... can you name any mechanic on the marine side that is on par with that?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Both teams have wallhack maps (who cares about the minimap in the corner - way too less info there so most ppl use the bigger map anyway), because scouting doesnt work right atm and it highlights stuff that isnt even in your field of view way too often.<!--QuoteEnd--></div><!--QuoteEEnd-->
Then lets get rid of the hud minimap. I have no problem with that.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Marines have scan, and obs - aliens have drifters parasite and higher movement speed and lots of structures like cysts marines have too attack every now and then that reveal their positions.<!--QuoteEnd--></div><!--QuoteEEnd-->
Scan can, well, scan anywhere in the map without the presence of a marine (or marine structure) while bacterial sight requires infestation. Yet, bacterial sight is too "powerful". Observatory's motion tracking detects aliens through walls, while bacterial sight requires marines to be standing on it. But bacterial sight is too "op". Parasite requires fps action and is disabled by alien vision. Minimap just requires the marine to step inside the room.
Aliens having higher movement speed... now that's a joke. Sprint is pretty damn comparable to alien movement speed and phase gate takes marines across the map instantly. Hive teleport is remarkably still not in the game.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Th.ere were tons of topics about infestation motion tracking and why it was way too powerful and ruined any form of stealth play for marines.
Seems like some ppl here dont want scouting to be an important aspect of the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
You say this change is for "scouting"? Hardly. You want to figure out what Aliens have? That's what scan is for. I bet my left foot this change was due to marines crying rivers about how hard bacterial sight made dropping a ninja phase gate near a hive.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->@misternubs: Motion tracking has a limited range and costs a good 15 tres to pluck down in some forward base. Cysts are extremely cheap, self growing, and are the basis for growing anything so you would spread them with little thought to tactical decision as you would an Obs.<!--QuoteEnd--></div><!--QuoteEEnd-->
Motion tracking detects through walls, bac sight does not. Only takes one round as a marine and two seconds to look at the map to figure out the best place to stick an observatory. Saying it takes skill is pretty asinine.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Someone staring at their map constantly (or comm) would shout the SECOND a marine touched step on their territory and then the "faster team" would respond immediately.... can you name any mechanic on the marine side that is on par with that?<!--QuoteEnd--></div><!--QuoteEEnd-->
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
edited July 2012
<!--quoteo(post=1953140:date=Jul 22 2012, 02:58 PM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Jul 22 2012, 02:58 PM) <a href="index.php?act=findpost&pid=1953140"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Scan can, well, scan anywhere in the map without the presence of a marine (or marine structure) while bacterial sight requires infestation. Yet, bacterial sight is too "powerful".<!--QuoteEnd--></div><!--QuoteEEnd--> Scan doesn't potentially cover the entirety of a map, constantly reporting for free.
<!--quoteo(post=1953140:date=Jul 22 2012, 02:58 PM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Jul 22 2012, 02:58 PM) <a href="index.php?act=findpost&pid=1953140"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1)Observatory's motion tracking detects aliens through walls, while bacterial sight requires marines to be standing on it. But bacterial sight is too "op".2) Parasite requires fps action and is disabled by alien vision. 3) Minimap just requires the marine to step inside the room.<!--QuoteEnd--></div><!--QuoteEEnd--> 1) False, infestation sight tracked marines through walls too? Anywhere there was infestation (which if you recall, was rampant) you could see that marine through walls?? 2)As intended per design.. i dont get the argument here? 3)False, the requirements for ending up on marine minimaps are now much more stringent, based on a narrow fov from your crosshair, and also when getting attacked by said alien. (this also conflicts with you previous "requires fps action"?)
<!--quoteo(post=1953140:date=Jul 22 2012, 02:58 PM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Jul 22 2012, 02:58 PM) <a href="index.php?act=findpost&pid=1953140"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aliens having higher movement speed... now that's a joke. Sprint is pretty damn comparable to alien movement speed and phase gate takes marines across the map instantly. Hive teleport is remarkably still not in the game.<!--QuoteEnd--></div><!--QuoteEEnd--> Aliens DO have higher movement speed. Marines dont run as fast as lerks fly or fades blink?? PGs are supposed to be the thing that allows marines to hold their territory - not outrun aliens in combat??
<!--quoteo(post=1953140:date=Jul 22 2012, 02:58 PM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Jul 22 2012, 02:58 PM) <a href="index.php?act=findpost&pid=1953140"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You say this change is for "scouting"? Hardly. You want to figure out what Aliens have? That's what scan is for. I bet my left foot this change was due to marines crying rivers about how hard bacterial sight made dropping a ninja phase gate near a hive.<!--QuoteEnd--></div><!--QuoteEEnd--> It is. And inflammatory "crying" comments aside, you need only look in the past threads on these forums to see that the overwhelming majority of players called for it to be removed. (along with the ease in which a skulk ended up on the minimap. both were done) And yes.. the change was called to allow for more stealth tactics.. ON BOTH SIDES.
As for beacon being your answer: Does beacon allow your commander to see every alien standing on it's territory in every hallway and room, constantly and for free, without action? No it doesn't. <i>Infestation sight was a handicap, my friend.</i>
Scan works only for ~5seconds and costs 3 times more resources than a pustule. (pustule costs 1, scan 3 you can cover an area at least as big as scan with 3 pustules, would even say 2times as big) Also scan requires an observatory, which can be targeted - its relative weak and easy to destroy.
Infestation is permanent until a pustule gets destroyed and the later the game the more there usually will be. Marines that spend time killing pustules give aliens a lot more time to get to them.(and if you are a smart alien, you also get an easy way to encounter them - while they reload, or possibly be low on ammo)
Is it really so hard to understand why this was a bad mechanic ?
would have been nice as a research so you could blow up/sacrifice mature cysts for a "ping" effect on infestation within the cyst's radius for 15s (i.e. the ping shrinks as the dead cyst's infestation field shrinks, but if there's a 2nd cyst infestation field there, it stays for the full duration)
<!--quoteo(post=1953153:date=Jul 22 2012, 06:52 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Jul 22 2012, 06:52 PM) <a href="index.php?act=findpost&pid=1953153"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->would have been nice as a research so you could blow up/sacrifice mature cysts for a "ping" effect on infestation within the cyst's radius for 15s (i.e. the ping shrinks as the dead cyst's infestation field shrinks, but if there's a 2nd cyst infestation field there, it stays for the full duration)<!--QuoteEnd--></div><!--QuoteEEnd--> This would be nice, or something similar. Aliens need more commander targeted abilities.
I believe Rupture did track Marines when DI still had Hive Sight, but it wasn't very noticeable because infestation was so widespread. I would like to see this as a feature again.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
edited July 2012
@wheee While i dont miss infestation sight... i do like this idea. Albiet it should cost more, like rupture did. Something near, but not as expensive as scan, imo.
<!--quoteo(post=1953177:date=Jul 22 2012, 11:15 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Jul 22 2012, 11:15 PM) <a href="index.php?act=findpost&pid=1953177"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@wheee While i dont miss infestation sight... i do like this idea. Albiet it should cost more, like rupture did. Something near, but not as expensive as scan, imo.<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah I can accept the idea that marines should be allowed to sneak, it makes games more interesting.
That said, aliens cannot sneak. Cysts make it obvious where you are. Would be nice if aliens had some way of sneaking infestation behind enemy lines.
Is cyst-rupture even in the game anymore? It was barely useful. The idea of adding a scan-like effect to rupture sounds good. Maybe this makes it more useful. On the other hand, a good kham can scout with his cursor...
I miss infestation sight too, even as a marine it was really intense getting up to the infestation line and knowing that when you step onto it you kind of cross the line of no return? I dunno, it was fun.
If UWE thought it was overpowered maybe they could bring it back but it only works with mature cysts or something? /shrug
i think rather than the actual ability, such as infestation sight/healing pool, wasnt it just the fact that you could customize the infestation that was what people liked most about them ???
Comments
Can't you still research regeneration though?
Can't you still research regeneration though?<!--QuoteEnd--></div><!--QuoteEEnd-->
Both updates have been disabled completely atm and observatory + scan do pretty much the same thing. Jetpacks could be used to avoid being seen on the map since you don't touch the ground.
I liked the basic regen on infestation though, it was pretty slow but could still save you a bit of time in some situation, compared to going back to the hive.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The only way I see sight-on-infestation being implemented is through the shade tech tree and/or as some very costly late-game upgrade.<!--QuoteEnd--></div><!--QuoteEEnd-->
It was an upgrade through the shade hive and cost t.res.
Even still, never underestimate the power of marine tears.
Not everywhere just when they are on your infestation.
Is there any chance of getting them back in a future update?<!--QuoteEnd--></div><!--QuoteEEnd-->
Completely agree. I loved these upgrades, and would like to see them make a come back. They were always optional, so why not leave them in? Healing bed was really useful, in particular, and it made the alien commander more concerned with spreading infestation for the good of the team.
$0.02
Cheers,
Cody
Then marine tears :(
I don't understand why they got taken out though. They were pretty expensive, purely defensive since stuck on infestation, and aliens always struggle to defend anyway.
Maybe they can bring them back as targeted abilities towards individual cysts if marines are still crying.
Infestation sight trivialised shades and drifters? uh, what? shades cloak, drifters scout.
You could make it work only for buildings, so players still need to use gorge\crag\hive. This way buildings get lets say 2.5 hp/sec and 1.25 armor/sec when HP is full.
Is there any chance of getting them back in a future update?<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed.
The removal of Healing Bed and Bacterial Receptors wasn't even in the changelog, nor was explained why.
Horrible and halfassed reasons to remove them.
Marines have motion tracking, scan and a wallhack minimap. Let's go ahead and get rid of scan and the minimap because it makes motion tracking redundant.
It's not as if Aliens have a pitiful selection of buildings and tech already (and half of them being terrible), lets go ahead and get rid of more stuff.
Marines have scan, and obs - aliens have drifters parasite and higher movement speed and lots of structures like cysts marines have too attack every now and then that reveal their positions.
There were tons of topics about infestation motion tracking and why it was way too powerful and ruined any form of stealth play for marines.
Seems like some ppl here dont want scouting to be an important aspect of the game.
Agree!
<i>What a handicap</i> that was.
Fastest team also gets wallhacks whenever anything touches it's territory? No thanks.
Rather have skilled, strategic, micro commanding with placement of drifters
@misternubs:
Motion tracking has a limited range and costs a good 15 tres to pluck down in some forward base.
Cysts are extremely cheap, self growing, and are the basis for growing anything so you would spread them with little thought to tactical decision as you would an Obs.
Scan, again has a limited range and costs a good amount of res now, and still belongs safely in the hands of the team that moves slower.
Both sides have equal access to a map. If having a minimap is a hack, wth is parasite, alien vision and hive sight??
<!--quoteo(post=1953121:date=Jul 22 2012, 11:10 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Jul 22 2012, 11:10 AM) <a href="index.php?act=findpost&pid=1953121"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There were tons of topics about infestation motion tracking and why it was way too powerful and ruined any form of stealth play for marines.
Seems like some ppl here dont want scouting to be an important aspect of the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
^ what he said. It was a very complained about "feature" that was at best a <b>handicap </b>that prevented any sort of ninja tactics.
It was most observed in comp plays over the mic. Someone staring at their map constantly (or comm) would shout the SECOND a marine touched step on their territory and then the "faster team" would respond immediately.... can you name any mechanic on the marine side that is on par with that?
Then lets get rid of the hud minimap. I have no problem with that.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Marines have scan, and obs - aliens have drifters parasite and higher movement speed and lots of structures like cysts marines have too attack every now and then that reveal their positions.<!--QuoteEnd--></div><!--QuoteEEnd-->
Scan can, well, scan anywhere in the map without the presence of a marine (or marine structure) while bacterial sight requires infestation. Yet, bacterial sight is too "powerful". Observatory's motion tracking detects aliens through walls, while bacterial sight requires marines to be standing on it. But bacterial sight is too "op". Parasite requires fps action and is disabled by alien vision. Minimap just requires the marine to step inside the room.
Aliens having higher movement speed... now that's a joke. Sprint is pretty damn comparable to alien movement speed and phase gate takes marines across the map instantly. Hive teleport is remarkably still not in the game.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Th.ere were tons of topics about infestation motion tracking and why it was way too powerful and ruined any form of stealth play for marines.
Seems like some ppl here dont want scouting to be an important aspect of the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
You say this change is for "scouting"? Hardly. You want to figure out what Aliens have? That's what scan is for. I bet my left foot this change was due to marines crying rivers about how hard bacterial sight made dropping a ninja phase gate near a hive.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->@misternubs:
Motion tracking has a limited range and costs a good 15 tres to pluck down in some forward base.
Cysts are extremely cheap, self growing, and are the basis for growing anything so you would spread them with little thought to tactical decision as you would an Obs.<!--QuoteEnd--></div><!--QuoteEEnd-->
Motion tracking detects through walls, bac sight does not. Only takes one round as a marine and two seconds to look at the map to figure out the best place to stick an observatory. Saying it takes skill is pretty asinine.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Someone staring at their map constantly (or comm) would shout the SECOND a marine touched step on their territory and then the "faster team" would respond immediately.... can you name any mechanic on the marine side that is on par with that?<!--QuoteEnd--></div><!--QuoteEEnd-->
Beacon
Scan doesn't potentially cover the entirety of a map, constantly reporting for free.
<!--quoteo(post=1953140:date=Jul 22 2012, 02:58 PM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Jul 22 2012, 02:58 PM) <a href="index.php?act=findpost&pid=1953140"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1)Observatory's motion tracking detects aliens through walls, while bacterial sight requires marines to be standing on it. But bacterial sight is too "op".2) Parasite requires fps action and is disabled by alien vision. 3) Minimap just requires the marine to step inside the room.<!--QuoteEnd--></div><!--QuoteEEnd-->
1) False, infestation sight tracked marines through walls too? Anywhere there was infestation (which if you recall, was rampant) you could see that marine through walls??
2)As intended per design.. i dont get the argument here?
3)False, the requirements for ending up on marine minimaps are now much more stringent, based on a narrow fov from your crosshair, and also when getting attacked by said alien. (this also conflicts with you previous "requires fps action"?)
<!--quoteo(post=1953140:date=Jul 22 2012, 02:58 PM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Jul 22 2012, 02:58 PM) <a href="index.php?act=findpost&pid=1953140"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aliens having higher movement speed... now that's a joke. Sprint is pretty damn comparable to alien movement speed and phase gate takes marines across the map instantly. Hive teleport is remarkably still not in the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Aliens DO have higher movement speed. Marines dont run as fast as lerks fly or fades blink??
PGs are supposed to be the thing that allows marines to hold their territory - not outrun aliens in combat??
<!--quoteo(post=1953140:date=Jul 22 2012, 02:58 PM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Jul 22 2012, 02:58 PM) <a href="index.php?act=findpost&pid=1953140"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You say this change is for "scouting"? Hardly. You want to figure out what Aliens have? That's what scan is for. I bet my left foot this change was due to marines crying rivers about how hard bacterial sight made dropping a ninja phase gate near a hive.<!--QuoteEnd--></div><!--QuoteEEnd-->
It is.
And inflammatory "crying" comments aside, you need only look in the past threads on these forums to see that the overwhelming majority of players called for it to be removed. (along with the ease in which a skulk ended up on the minimap. both were done) And yes.. the change was called to allow for more stealth tactics.. ON BOTH SIDES.
As for beacon being your answer: Does beacon allow your commander to see every alien standing on it's territory in every hallway and room, constantly and for free, without action? No it doesn't. <i>Infestation sight was a handicap, my friend.</i>
Also scan requires an observatory, which can be targeted - its relative weak and easy to destroy.
Infestation is permanent until a pustule gets destroyed and the later the game the more there usually will be. Marines that spend time killing pustules give aliens a lot more time to get to them.(and if you are a smart alien, you also get an easy way to encounter them - while they reload, or possibly be low on ammo)
Is it really so hard to understand why this was a bad mechanic ?
This would be nice, or something similar. Aliens need more commander targeted abilities.
Yeah I can accept the idea that marines should be allowed to sneak, it makes games more interesting.
That said, aliens cannot sneak. Cysts make it obvious where you are. Would be nice if aliens had some way of sneaking infestation behind enemy lines.
You can hear stuff from kilometers away, even if there is plenty of walls between you and the skulk.
If UWE thought it was overpowered maybe they could bring it back but it only works with mature cysts or something? /shrug