co_assault

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Comments

  • JimWestJimWest Members, Reinforced - Silver Join Date: 2010-01-03 Member: 69865Posts: 528 Advanced user
    If you're in vent (as a rine or fade), your head look out of the vent and you can be damaged.
    When youre in a vent and a lekr is sitting at the top of it, you can see his lags and can hit him.
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    edited January 2013
    Already fixed the heads appearing above the vents. Thanks again Endar and the guys on Monash Server #3 for bug testing for me also Jim :)
    The lerk one im not sure about. will have to test for it.

    Some Screen Shots
    image image image image

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    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Another update.

    Onos vents are back.
    Removed Ambient lighting for a darker feel.
    Fixed up the vent textures (still a WIP)
    Made more room for Onos.
    Onos can now pass between the yellow pipes. (for escapes)
    Opened up Marines spawn for long lines of sights. (Tactical advantage).

    Let me know what you think and please let me know of any bugs or glitches you find.
    Thanks guys.
    Enjoy.

    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    edited January 2013
    Map update 14.01.2013

    Reworked Reactor Room.
    Better navigation - colour coded pipes. Marines side of map Red Pipes / Aliens side Yellow pipes. New pipes also create better alien ambush areas.
    Added some doors to superfluous areas. closes the map off a little and should improve navigation for players.
    Reworked the reactor vents. ( plan to do the same to other rooms just ran outta time tonight.)
    Opening up the old crawl space beneath reactor. It's not ready yet but coming.

    image image image

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    Known issues. The bobbing heads in vents is still a problem. But all those vents will be deleted on the next pass.

    Let me know what you think of the changes.
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    edited January 2013
    Another Update today.
    Workshop updated.

    Lots of changes.

    Deleted the room vents in spawns and cargo areas.
    Create angles in the vents to deter camping vents.
    Added Cinematics
    Reworked lights in spawns and cargo areas.
    Geometry changes to Spawns and Cargo areas.
    Signage added. For better navigation.
    Added some more crates to block sniping of hive
    Vents on the minimap now orange

    Lots of other little changes I can't remember right now.

    I hope you guys like them. See you in game :D
    image image image

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    Post edited by Unknown User on
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • MCMLXXXIVMCMLXXXIV Members Join Date: 2010-04-14 Member: 71400Posts: 510 Advanced user
    edited January 2013
    This is great, the new updates are looking really good. When I get time I'll add this to the official combat mode server guide...
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Thanks MCMLXXXIV. Your mod makes it all possible. :D

    Small update today.
    Added a custom animation and sound effects.

    Out of curiousity does anyone know if in the cinematic editor, Can you edit the volume of the sound effect before binding it to an cinematic animation. As I find the crusher sound a bit to much and would like to turn it down a bit.

    Known issue: Sort of cinematic bug. I can't reuse the same animation and get the sound accompaning the animation in more than one location.
    I circumvented it by renaming the same cinematic 4 times. But still get a bug on the forth cinematic (Alien Spawn)
    Crusher Sound effect in Alien spawn plays once then stops. I've tried all sorts of things to fix it. Not sure if it's power entitiy related. If anyone has any suggestions to fix it. Please let me know.

    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Map Update 1st April 2013

    ***Changes***
    Added cover to Hive.
    More cover added to Alien Spawn.
    Added crates to corridors to block long lines of sight to the entrances of Alien spawn.
    Made vents easier to get into - Clipping
    Teleporter rework and relocation. Both teams can use it now. needs no welding.
    Removed Crusher sounds and animation from spawn locations.
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Few more changes after a play test and feed back.

    Removed ladder access to vents on the Aliens side of the map and Reactor.
    Vents can still be accessed Via reactor vents.

    Added Socketed Power nodes to all areas for aliens to destroy if organised. Lights go out.
    (Power nodes can be destroyed if 2 or more Aliens attack a node at the same time (Organised) as the power nodes self repair very quickly.)

    Removed Crusher sounds and animations from all areas.
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
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