co_assault
WorthyRival
Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
Hello all and welcome to co_assault.
First I want to give a big thank you to everyone who has helped me with this map. You know who you are :)
Map is now on the Steam Workshop.
Last map update: 19.01.2013
Screen shots:
<a href="http://postimage.org/image/ra67amdt7/" target="_blank"><img src="http://s1.postimage.org/ra67amdt7/2013_01_19_00001.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/747aph7jf/" target="_blank"><img src="http://s1.postimage.org/747aph7jf/2013_01_19_00002.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/5do9nzq0b/" target="_blank"><img src="http://s1.postimage.org/5do9nzq0b/2013_01_19_00003.jpg" border="0" class="linked-image" /></a>
<a href="http://postimage.org/image/l0fj1d3sb/" target="_blank"><img src="http://s1.postimage.org/l0fj1d3sb/2013_01_19_00004.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/h5c4yskmj/" target="_blank"><img src="http://s1.postimage.org/h5c4yskmj/2013_01_19_00005.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/t8hgmcvor/" target="_blank"><img src="http://s1.postimage.org/t8hgmcvor/2013_01_19_00007.jpg" border="0" class="linked-image" /></a>
<a href="http://postimage.org/image/s7h7x8ep7/" target="_blank"><img src="http://s1.postimage.org/s7h7x8ep7/2013_01_19_00008.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/ibg4xl8x7/" target="_blank"><img src="http://s1.postimage.org/ibg4xl8x7/2013_01_19_00009.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/fvebjqquj/" target="_blank"><img src="http://s1.postimage.org/fvebjqquj/2013_01_19_00010.jpg" border="0" class="linked-image" /></a>
Good hunting.
Update 12.01.2013
Map has been re built from scratch.
Let me know of any bugs you find.
I hope you enjoy.
First I want to give a big thank you to everyone who has helped me with this map. You know who you are :)
Map is now on the Steam Workshop.
Last map update: 19.01.2013
Screen shots:
<a href="http://postimage.org/image/ra67amdt7/" target="_blank"><img src="http://s1.postimage.org/ra67amdt7/2013_01_19_00001.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/747aph7jf/" target="_blank"><img src="http://s1.postimage.org/747aph7jf/2013_01_19_00002.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/5do9nzq0b/" target="_blank"><img src="http://s1.postimage.org/5do9nzq0b/2013_01_19_00003.jpg" border="0" class="linked-image" /></a>
<a href="http://postimage.org/image/l0fj1d3sb/" target="_blank"><img src="http://s1.postimage.org/l0fj1d3sb/2013_01_19_00004.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/h5c4yskmj/" target="_blank"><img src="http://s1.postimage.org/h5c4yskmj/2013_01_19_00005.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/t8hgmcvor/" target="_blank"><img src="http://s1.postimage.org/t8hgmcvor/2013_01_19_00007.jpg" border="0" class="linked-image" /></a>
<a href="http://postimage.org/image/s7h7x8ep7/" target="_blank"><img src="http://s1.postimage.org/s7h7x8ep7/2013_01_19_00008.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/ibg4xl8x7/" target="_blank"><img src="http://s1.postimage.org/ibg4xl8x7/2013_01_19_00009.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/fvebjqquj/" target="_blank"><img src="http://s1.postimage.org/fvebjqquj/2013_01_19_00010.jpg" border="0" class="linked-image" /></a>
Good hunting.
Update 12.01.2013
Map has been re built from scratch.
Let me know of any bugs you find.
I hope you enjoy.
Comments
Any feedback about it is welcome.
I hope you enjoy it.
Vents! Aliens love vents. :)
Occlusion Geometry.
Vents.
<a href="http://postimage.org/image/4vibetz81/" target="_blank"><img src="http://s8.postimage.org/4vibetz81/2012_07_18_00002.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/5mb1km1ld/" target="_blank"><img src="http://s8.postimage.org/5mb1km1ld/2012_07_18_00003.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/976x3u64x/" target="_blank"><img src="http://s8.postimage.org/976x3u64x/2012_07_18_00004.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/dhq6d60lt/" target="_blank"><img src="http://s8.postimage.org/dhq6d60lt/2012_07_18_00005.jpg" border="0" class="linked-image" /></a>
Occlusion Geometry working correctly.
Performance increase.
Reworked some textures.
Deleted a whole lot of excess geometry.
Lowered walls so marines can jump over them.
Fixed fades getting stuck in vents
Added 2 tech points for classic
Added locations all areas
Added some cinematics
Added commanderinvisible for classic
Cleaned up some more geometry
Aligned textures
Opened up crawl space beneath reactor
Latest Pictures
<a href="http://postimage.org/image/8cgvyizar/" target="_blank"><img src="http://s13.postimage.org/8cgvyizar/2012_07_21_00001.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/939m4b1o3/" target="_blank"><img src="http://s13.postimage.org/939m4b1o3/2012_07_21_00002.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/lyhlr2gxf/" target="_blank"><img src="http://s13.postimage.org/lyhlr2gxf/2012_07_21_00003.jpg" border="0" class="linked-image" /></a>
<a href="http://postimage.org/image/73xlqmwqb/" target="_blank"><img src="http://s13.postimage.org/73xlqmwqb/2012_07_21_00004.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/5q5yvbxgz/" target="_blank"><img src="http://s13.postimage.org/5q5yvbxgz/2012_07_21_00005.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/hgjwcpq9f/" target="_blank"><img src="http://s13.postimage.org/hgjwcpq9f/2012_07_21_00006.jpg" border="0" class="linked-image" /></a>
<a href="http://postimage.org/image/xg2jw9mb7/" target="_blank"><img src="http://s13.postimage.org/xg2jw9mb7/2012_07_21_00007.jpg" border="0" class="linked-image" /></a>
Random and spectate added to ready room
Edited props that didn't need to cast shadows.
Performance increase.
Players sinking into the floor and getting stuck if they stop running in corners of 2 areas of the map.
Gorge can't belly slide in vents.
Spawning on top of walls.
Reactor floor grates are bit low for marines animation. (heads passing through grates)
Mines triggering from other side of the floor grating (More a coding issue but will make note of it here)
Big thanks to Endar and all the guys helping me stress test this last night and your feedback. 12 players almost got the server full hehehe.
Complete texture rework.
Ready Room textured and cinematics added * thanks <b><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Sphinxter.<!--sizec--></span><!--/sizec--></b>
Enlarged Vents for gorge sliding and fade shadowstep.
More Occulsion Geo added * Performance increase.
Reactor floor lowered and cinematics added * still a wip.
added some mood lighting.
Reduced Ambient lighting * Darker feel.
A whole bunch of other things I now can't remember.
<a href="http://postimage.org/image/508nx3bfn/" target="_blank"><img src="http://s13.postimage.org/508nx3bfn/2012_08_05_00001.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/7vlr3yffn/" target="_blank"><img src="http://s13.postimage.org/7vlr3yffn/2012_08_05_00002.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/6ulietyg3/" target="_blank"><img src="http://s13.postimage.org/6ulietyg3/2012_08_05_00003.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/h5xv7hq5f/" target="_blank"><img src="http://s13.postimage.org/h5xv7hq5f/2012_08_05_00004.jpg" border="0" class="linked-image" /></a>
<a href="http://postimage.org/image/6kdzvhjtv/" target="_blank"><img src="http://s13.postimage.org/6kdzvhjtv/2012_08_05_00005.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/yyjffd7dv/" target="_blank"><img src="http://s13.postimage.org/yyjffd7dv/2012_08_05_00006.jpg" border="0" class="linked-image" /></a> <a href="http://postimage.org/image/8equd86ub/" target="_blank"><img src="http://s13.postimage.org/8equd86ub/2012_08_05_00008.jpg" border="0" class="linked-image" /></a>
I think they fixed combat yesterday.
Full servers can only be a good thing. Hopefully more servers follow :D
Map looks great :)
I'm just sitting on my hands at the moment with this map and haven't changed much, mostly cosmetic changes.
I hope to get another play test soon but with the influx of new players, combat servers are coming up short. I will just have to be patient.
Any feedback is greatly appreciated good or bad. What ever it is let me know and I will do my best to fix it.
In the mean time i'm going to start another map.
Currently we only have pg_lunacy (and that is a fantastic map to have admittedly, I love it!!!), and could always do with more :)
If you do decide to map for PG, you will need to download the mod and create a mod in launchpad pointing to a copy of the download files, otherwise you won't be able to add PGGamerules to the map, instead of NS2gamerules :)
I'm off house sitting for the next week so I won't be able to do much till I'm back.
Were you wanting this map ? or a new one ?
I need maps, however they flow from the mappers is fine with me!!
I will keep your mod in mind for the next map I do.
First off this is a beautiful looking map :)
I was just doing some testing to see if it would be compatible with Proving Grounds, but I came across issues with LOS. 1536units is approx the max size before you get object pop-out, but it seems that there are many lines of sight further than this in your map. Here is the hive room for example...
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/Wh7LMkuCDZY"></param><embed src="http://www.youtube.com/v/Wh7LMkuCDZY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
This is a problem I am seeing all the time currently in maps. The line of sight needs to be below 1500 units absolute maximum, at all times, to avoid this unnatural scene. Forgive me just shooting and moving back and forth. This issue occurs in the circles you have, and most of the connections between them.
I appreciate you have taken the time to checkout the map as I'm quite fond of it.
I am aware of the Line of sight issue. It's happening in offical maps too like docking at trams tech point.
I learnt much making this map. While not my first map. I still made lots of planning mistakes like the LOS issuses. I've been hoping with engine improvements and optimisation in the coming months issues like this might fix themselves. So for the time being i'm currently I'm working on co_chuteout. I may come back to this map again but it's likely I'll have to just rebuild it from scratch to fix issues like LOS. Unless they make changes to the engine which may yet happen.
As I said, I am seeing it in almost every map made at the moment, and it is driving me crazy :)
I also looked at co-chuteout, the LOS is fine, but unfortunately the map is not suitable for pg :( Neither Exo's nor Aliens can use the ladder...
The Primary route is the staircase that wraps around the whole level which was designed with onos and exos in mind.
Also it would be easy enough to block the chute for PG.
Map has been completely re built from scratch.
Map is in the Steam Workshop.... Don't forget to vote
Let know of any bugs if you find them.
I hope you guys enjoy it.