@ZEROibis You have to change use_own_consistency_config from "false" to "true" in your ServerConfig.json. Since 267 servers use the default consistency check unless you change that value. The maps you are having problems with all need a modified consistency check to work.
The support staff for my server also had no luck loading combat - according to them "No matter what i tried, i deleted map caches, configs, installed you again cleanly, every time the server is started it spams this error and does not load any map."
#1: SharedUpdate lua/LOSMixin.lua:232
self = PowerPoint-1215 {alive=true, animationGraphIndex=1, armor=500, at
tackTime=0, buildFraction=1, collisionRep=0, constructionComplete=true, flinchIn
tensity=0, gameEffectsFlags=0, health=1200, healthIgnored=false, hotGroupNumber=
0, inCombat=false, isCorroded=false, lastTakenDamageAmount=0, lastTakenDamageOri
gin=cdata, lastTakenDamageTime=0, lastTargetId=-1, lightMode=1, locationId=7, ma
xArmor=500, maxHealth=1200, modelIndex=1, nanoShielded=false, parasited=false, p
hysicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powe
rState=2, powering=true, selectionMask=0, sighted=false, syncHealth=false, teamN
umber=1, techId=97, timeLastHealed=0, timeOfDestruction=0, timeOfLightModeChange
=0, underConstruction=false, visibleClient=false }
deltaTime = 0.047878939658403
#2: f8 lua/LOSMixin.lua:280
self = PowerPoint-1215 {alive=true, animationGraphIndex=1, armor=500, at
tackTime=0, buildFraction=1, collisionRep=0, constructionComplete=true, flinchIn
tensity=0, gameEffectsFlags=0, health=1200, healthIgnored=false, hotGroupNumber=
0, inCombat=false, isCorroded=false, lastTakenDamageAmount=0, lastTakenDamageOri
gin=cdata, lastTakenDamageTime=0, lastTargetId=-1, lightMode=1, locationId=7, ma
xArmor=500, maxHealth=1200, modelIndex=1, nanoShielded=false, parasited=false, p
hysicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powe
rState=2, powering=true, selectionMask=0, sighted=false, syncHealth=false, teamN
umber=1, techId=97, timeLastHealed=0, timeOfDestruction=0, timeOfLightModeChange
=0, underConstruction=false, visibleClient=false }
deltaTime = 0.047878939658403
#3: [string "PowerPoint_OnUpdate14"]:23
self = PowerPoint-1215 {alive=true, animationGraphIndex=1, armor=500, at
tackTime=0, buildFraction=1, collisionRep=0, constructionComplete=true, flinchIn
tensity=0, gameEffectsFlags=0, health=1200, healthIgnored=false, hotGroupNumber=
0, inCombat=false, isCorroded=false, lastTakenDamageAmount=0, lastTakenDamageOri
gin=cdata, lastTakenDamageTime=0, lastTargetId=-1, lightMode=1, locationId=7, ma
xArmor=500, maxHealth=1200, modelIndex=1, nanoShielded=false, parasited=false, p
hysicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powe
rState=2, powering=true, selectionMask=0, sighted=false, syncHealth=false, teamN
umber=1, techId=97, timeLastHealed=0, timeOfDestruction=0, timeOfLightModeChange
=0, underConstruction=false, visibleClient=false }
arg1 = 0.047878939658403
dummyRet = nil
Error: lua/TeamJoin.lua:53: attempt to index a nil value
[Server] Script Error #7383: lua/TeamJoin.lua:53: attempt to index a nil value
Call stack:
#1: lua/TeamJoin.lua:53
self = TeamJoin-1322 {name="", playerCount=0, scale=cdata, teamIsFull=fa
lse, teamNumber=3 }
Error: lua/TeamJoin.lua:53: attempt to index a nil value
[Server] Script Error #7384: lua/TeamJoin.lua:53: attempt to index a nil value
Call stack:
#1: lua/TeamJoin.lua:53
self = TeamJoin-1549 {name="", playerCount=0, scale=cdata, teamIsFull=fa
lse, teamNumber=2 }
Error: lua/LOSMixin.lua:232: attempt to index a nil value
[Server] Script Error #7385: lua/LOSMixin.lua:232: attempt to index a nil value
GhoulofGSG9Join Date: 2013-03-31Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
edited August 2014
@cpt000 could you tell me on which map and with which mods this error happened? Because that error traceback doesn't include any combat file.
Try to get Script Error #1
GhoulofGSG9Join Date: 2013-03-31Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
edited August 2014
This mod is totally broken with 268 and won't be updated anymore. If you enjoyed combat wait for the SA and buy it.
Really those guys at faultlinegames spent thousands hours developing both the mod and the upcoming SA . At least for me it sounds fair to pay them a few bucks to support and honor their work.
PelargirJoin Date: 2013-07-02Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff
Does this mean NS2 Combat is gonna be forsaken for the future? And so, the only way to play again will be through the Standalone? Even if, that makes sense & seems legit, as new developers, they need to focus on their whole project & only on their project, selling a ton of their games (I hope so), I'm a bit disappointed to hear the mod itself won't be updated anymore. I'm not a modder so I have no idea how that stuff works but it is so hard to keep it update for the next builds? (no need new changes or something), only keep it playable. I don't often play on Combat servers but I know a bunch of people who like this.
@BeigeAler I have been summond , thanks for the heads up! it was a while since I checked on here.
@ZEROibis PMed you on steam, check it out and you'll get setup hopefully in no time!
@pelargir sadly yes we have stopped supporting combat the mod for a couple of months now, we have been updating it from fixes from the community so if someone does fix it we will update it. on a separate note official Combat is not far off from release so keep an eye out and let your friends know, if you guys enjoyed the mod I think you will love the tweaks and updates we have put into the stand alone version.
@BeigeAler I have been summond , thanks for the heads up! it was a while since I checked on here.
@ZEROibis PMed you on steam, check it out and you'll get setup hopefully in no time!
@pelargir sadly yes we have stopped supporting combat the mod for a couple of months now, we have been updating it from fixes from the community so if someone does fix it we will update it. on a separate note official Combat is not far off from release so keep an eye out and let your friends know, if you guys enjoyed the mod I think you will love the tweaks and updates we have put into the stand alone version.
Thanks for answering, I hope the best for your Standalone.
Comments
Looks like there is issues with extra entities mod in this version of combat though causing map issues.
Yes it is working but you have to use the mod that Ghoul fixed.
Link to Workshop
I would always recommend to maintain the mapcycle yourself and not to use the webadmin ui for that.
#1: SharedUpdate lua/LOSMixin.lua:232
self = PowerPoint-1215 {alive=true, animationGraphIndex=1, armor=500, at
tackTime=0, buildFraction=1, collisionRep=0, constructionComplete=true, flinchIn
tensity=0, gameEffectsFlags=0, health=1200, healthIgnored=false, hotGroupNumber=
0, inCombat=false, isCorroded=false, lastTakenDamageAmount=0, lastTakenDamageOri
gin=cdata, lastTakenDamageTime=0, lastTargetId=-1, lightMode=1, locationId=7, ma
xArmor=500, maxHealth=1200, modelIndex=1, nanoShielded=false, parasited=false, p
hysicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powe
rState=2, powering=true, selectionMask=0, sighted=false, syncHealth=false, teamN
umber=1, techId=97, timeLastHealed=0, timeOfDestruction=0, timeOfLightModeChange
=0, underConstruction=false, visibleClient=false }
deltaTime = 0.047878939658403
#2: f8 lua/LOSMixin.lua:280
self = PowerPoint-1215 {alive=true, animationGraphIndex=1, armor=500, at
tackTime=0, buildFraction=1, collisionRep=0, constructionComplete=true, flinchIn
tensity=0, gameEffectsFlags=0, health=1200, healthIgnored=false, hotGroupNumber=
0, inCombat=false, isCorroded=false, lastTakenDamageAmount=0, lastTakenDamageOri
gin=cdata, lastTakenDamageTime=0, lastTargetId=-1, lightMode=1, locationId=7, ma
xArmor=500, maxHealth=1200, modelIndex=1, nanoShielded=false, parasited=false, p
hysicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powe
rState=2, powering=true, selectionMask=0, sighted=false, syncHealth=false, teamN
umber=1, techId=97, timeLastHealed=0, timeOfDestruction=0, timeOfLightModeChange
=0, underConstruction=false, visibleClient=false }
deltaTime = 0.047878939658403
#3: [string "PowerPoint_OnUpdate14"]:23
self = PowerPoint-1215 {alive=true, animationGraphIndex=1, armor=500, at
tackTime=0, buildFraction=1, collisionRep=0, constructionComplete=true, flinchIn
tensity=0, gameEffectsFlags=0, health=1200, healthIgnored=false, hotGroupNumber=
0, inCombat=false, isCorroded=false, lastTakenDamageAmount=0, lastTakenDamageOri
gin=cdata, lastTakenDamageTime=0, lastTargetId=-1, lightMode=1, locationId=7, ma
xArmor=500, maxHealth=1200, modelIndex=1, nanoShielded=false, parasited=false, p
hysicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powe
rState=2, powering=true, selectionMask=0, sighted=false, syncHealth=false, teamN
umber=1, techId=97, timeLastHealed=0, timeOfDestruction=0, timeOfLightModeChange
=0, underConstruction=false, visibleClient=false }
arg1 = 0.047878939658403
dummyRet = nil
Error: lua/TeamJoin.lua:53: attempt to index a nil value
[Server] Script Error #7383: lua/TeamJoin.lua:53: attempt to index a nil value
Call stack:
#1: lua/TeamJoin.lua:53
self = TeamJoin-1322 {name="", playerCount=0, scale=cdata, teamIsFull=fa
lse, teamNumber=3 }
Error: lua/TeamJoin.lua:53: attempt to index a nil value
[Server] Script Error #7384: lua/TeamJoin.lua:53: attempt to index a nil value
Call stack:
#1: lua/TeamJoin.lua:53
self = TeamJoin-1549 {name="", playerCount=0, scale=cdata, teamIsFull=fa
lse, teamNumber=2 }
Error: lua/LOSMixin.lua:232: attempt to index a nil value
[Server] Script Error #7385: lua/LOSMixin.lua:232: attempt to index a nil value
Try to get Script Error #1
Really those guys at faultlinegames spent thousands hours developing both the mod and the upcoming SA . At least for me it sounds fair to pay them a few bucks to support and honor their work.
Either way, you should apply to the standalone playtest... seriously, it's awesome.
http://forums.unknownworlds.com/discussion/135005/ns2-combat-looking-for-playtesters
@ZEROibis PMed you on steam, check it out and you'll get setup hopefully in no time!
@pelargir sadly yes we have stopped supporting combat the mod for a couple of months now, we have been updating it from fixes from the community so if someone does fix it we will update it. on a separate note official Combat is not far off from release so keep an eye out and let your friends know, if you guys enjoyed the mod I think you will love the tweaks and updates we have put into the stand alone version.
Thanks for answering, I hope the best for your Standalone.
I hope they do a free weekend of the combat standealone