IMHO MACs are to strong
Nakorson
Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
Anyone else got the feeling that MACs are currently to powerful? One single MAC can "outheal" a Onos attacking a building alone. Given that they are cheap and produded fast i think the comm should have to build atleast 2 of them to outheal a Onos.
In a lot of games latetly the marine commander is blocking a lot of paths with Armory's or factorys, with one MAC behind and a group of sentrys behind them. As a Onos is cant outdamge the MAC and take the building down. I don't think that it should be this is easy for marines to block paths.
Any opinions?
In a lot of games latetly the marine commander is blocking a lot of paths with Armory's or factorys, with one MAC behind and a group of sentrys behind them. As a Onos is cant outdamge the MAC and take the building down. I don't think that it should be this is easy for marines to block paths.
Any opinions?
Comments
In a lot of games latetly the marine commander is blocking a lot of paths with Armory's or factorys, with one MAC behind and a group of sentrys behind them. As a Onos is cant outdamge the MAC and take the building down. I don't think that it should be this is easy for marines to block paths.
Any opinions?<!--QuoteEnd--></div><!--QuoteEEnd-->
The repair rate is way too high, I've posted about it several times. Once I made a topic about it, resulted in a 200 heal per sec to 150 heal per sec nerf.
Clearly that is far from enough. Somewhere around 50-75 would be more reasonable.
Hopefully this topic could be the fixer for this annoying(with the current values) gameplay mechanic.
Also, the way to break armory/MAC walls is bilebomb (as it does damage to the structure and MAC behind it).
Also, the way to break armory/MAC walls is bilebomb (as it does damage to the structure and MAC behind it).<!--QuoteEnd--></div><!--QuoteEEnd-->
That's away to destroy the MACs yes, but doesn't fix the problem that the MACs heal to much.