<!--quoteo(post=1941884:date=Jun 6 2012, 11:31 AM:name=flegg)--><div class='quotetop'>QUOTE (flegg @ Jun 6 2012, 11:31 AM) <a href="index.php?act=findpost&pid=1941884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->a lot of crying<!--QuoteEnd--></div><!--QuoteEEnd-->
I hate some of the balance decisions in this game too but seriously? Surely a massive rage post will get them to understand your point of view, bravo. Go play Modern Battlefield 10 or whatever.
<!--quoteo(post=0:date=:name=rantolog)--><div class='quotetop'>QUOTE (rantolog)</div><div class='quotemain'><!--quotec-->Go play Modern Battlefield 10 or whatever.<!--QuoteEnd--></div><!--QuoteEEnd--> Isn't that a general response to people who want to dumb things down though? The accepted fanboy-lexicon is to tell him to go play NS1 (1.04).
<!--quoteo(post=1941884:date=Jun 6 2012, 06:31 PM:name=flegg)--><div class='quotetop'>QUOTE (flegg @ Jun 6 2012, 06:31 PM) <a href="index.php?act=findpost&pid=1941884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The dev's of NS have not made a good patch since what was it.... NS 1.1 ten years ago?
Starting with the original lurker flight redesign they subsequently destroyed NS1 with patches ending with the coup de grace that was NS combat, so it's hard to think they are capable of turning this poop-storm of broken features into a complete and balanced game.
If someone wants to buy the game for me I'll play on your team for the summer but for now I'm refusing to support the people who basically deleted what was my favorite game of all time. What was once a complex and hard to master but rewarding flight mechanic was changed into a hovering piece of crap that spammed gas clouds... I haven't played NS in so long but the pain of that horrible patch still burns my skull.
Reading over these forums does not give me any hope, as the DEVs appear to lock suggestion threads if the criticism isn't 100% constructive kiss-ass. All the while being reminded of the knee-jerk attitude that caused the original Damage Net leader to bring down all of his servers and leave the community.<!--QuoteEnd--></div><!--QuoteEEnd--> I kinda half-agree with what you're saying, and with 1.1 I take it you mean 1.04. 2.0 did fix a boatload of problems (like the movement-chamber being underused, and the sensory-chamber being downright ###### useless). I do agree that 2.0 lost a lot of the tightness of 1.04, basically you could count every bullet coming out of your LMG in 1.04. Often I would stop firing even before I got confirmation the skulk had died, simply because I counted x number of bullets leaving the gun and hitting the skulk, things were THAT tight. In 2.0 the LMG became more of a spray-gun, less accurate and firing-sounds that didn't clue you in about how many times a bullet had fired. Another nitpick with 2.0 was the new HMG-sound, which was god-awful. In 1.04 it sounded like a bloody cannon, a bit weird but cool nonetheless, in 2.0 it became an incredibly sharp and PAINFUL to the ears sound, made it me want to use it less.
NS2 is often said to be less tight than NS1 3.0, so the comparison between NS2 and NS1 1.04 is one that is just sad in how much worse things have become. I'm not expecting the dev-team to able to bring us proper gameplay by the way, I think the past has proven they just cannot understand or appreciate it. It'll come down to performance pretty much. If the gains of the optimizations are truly incredible, then a lot can be fixed through modding, and we may still have a decent game on our hands. Though if the optimizations are heading more towards a factor of just 2x (what NS2HD hinted at in a blog-post), the game is dead and it becomes a sinking-ship that needs to be abandoned.
<!--quoteo(post=1941891:date=Jun 6 2012, 12:06 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jun 6 2012, 12:06 PM) <a href="index.php?act=findpost&pid=1941891"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hate some of the balance decisions in this game too but seriously? Surely a massive rage post will get them to understand your point of view, bravo. Go play Modern Battlefield 10 or whatever.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have no hope or expectation of the devs listening. That ended 8 years ago.
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
Just to note, the only reason duplex is inactive at the moment, is because I'm away from home, and have been since thursday last week. We should become active again from sunday, so TrC, pcw sunday? 20.00 CET?
<!--quoteo(post=1941948:date=Jun 6 2012, 10:54 PM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Jun 6 2012, 10:54 PM) <a href="index.php?act=findpost&pid=1941948"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If a new patch cant keep people motivated for 4 days how does the release do for months :(
Core is rotten
Any competitive fps/rts hybrids out there? Preferably fast based and team game.<!--QuoteEnd--></div><!--QuoteEEnd-->
People (and teams) aren't playing the new patch because it has a few gimmicks which kill competitiveness. Celerity, Lerk Bite, Cyst spam, Onos (still!!!!!11!!11). I've played a few gathers and a scrim or two including a few versus you guys. The best strategy in any alien situation is simply celerity -> multiple lerks -> spam cysts, winos if you haven't already beaten marines. It's impossible to take b209 game play seriously, even more-so-impossible than some of the previous builds.
B210 is the first step toward better game play with everything on tres and pres. I have doubts that b210 is going to be competitively playable, but it will definitely be a good starting point. I hope the devs can successfully tweak b210 resource models in the following patches; we may see the game get back to the semi-competitive state it was back in 203 or 204 when all the new teams started popping up. And hopefully it'll grow from there.
On a side note: I'm usually down to scrim if teams need a ringer. I can be found in the NS2 steam group.
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
<!--quoteo(post=1942033:date=Jun 7 2012, 04:40 PM:name=ArcL!ght)--><div class='quotetop'>QUOTE (ArcL!ght @ Jun 7 2012, 04:40 PM) <a href="index.php?act=findpost&pid=1942033"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And I'll record it :) make sure it's Insight game.
Also... not putting much expectations in 210, but 211 hell yeah.<!--QuoteEnd--></div><!--QuoteEEnd--> Personally I'm having high expectations for 210, as energy seems to go away. A suggestion of mine, from long ago, that was put down by Charlie with the words: "I don't think there is anything wrong with energy". It seems he finally realized that energy took away all the trade-offs there was supposed to be in the res model. The spamwar should be over soon.
I wouldn't expect wonders from 210. The energy removal is<i> amazing </i> and great for balance but they are, at the same time, doubling the res production and you know it's going to take a few patches to fine tune the overall economy.. I also fear for some of the alien t3 abilities.
It's the polish that might come after 210 that has potential imo
ArcL!ghtJoin Date: 2007-11-27Member: 63031Members, Squad Five Blue, NS2 Map Tester
<!--quoteo(post=1942053:date=Jun 7 2012, 06:08 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jun 7 2012, 06:08 PM) <a href="index.php?act=findpost&pid=1942053"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wouldn't expect wonders from 210. The energy removal is<i> amazing </i> and great for balance but they are, at the same time, doubling the res production and you know it's going to take a few patches to fine tune the overall economy.. I also fear for some of the alien t3 abilities.
It's the polish that might come after 210 that has potential imo<!--QuoteEnd--></div><!--QuoteEEnd-->
That's what I wanted to say, but you said it much better then me... the 210 is the new 196, now to polish and get to 203-204 when it rocked.
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
<!--quoteo(post=1942053:date=Jun 7 2012, 06:08 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jun 7 2012, 06:08 PM) <a href="index.php?act=findpost&pid=1942053"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->but they are, at the same time, doubling the res production<!--QuoteEnd--></div><!--QuoteEEnd--> Why, oh why? That makes no sense...
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
edited June 2012
<!--quoteo(post=1942231:date=Jun 8 2012, 03:07 PM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Jun 8 2012, 03:07 PM) <a href="index.php?act=findpost&pid=1942231"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You have to increase tres production if you put energy abilities on tres.<!--QuoteEnd--></div><!--QuoteEEnd--> No. TRes is already overflowing. I would even suggest moving Weapon drops and Evolved eggs to TRes, after energy is removed.
ZeikkoJoin Date: 2007-12-16Member: 63179Members, Squad Five Blue, NS2 Map Tester
As far as i understood res flow and costs are doubled to make medpacks and ammo a viable option when they cost tres. With the current resource values meds and ammo would be little bit too expensive unless they cost like ½ res each, which looks weird in the UI compared to cost 1 and doubling all other res costs.
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
<!--quoteo(post=1942253:date=Jun 8 2012, 05:03 PM:name=Zeikko)--><div class='quotetop'>QUOTE (Zeikko @ Jun 8 2012, 05:03 PM) <a href="index.php?act=findpost&pid=1942253"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As far as i understood res flow and costs are doubled to make medpacks and ammo a viable option when they cost tres. With the current resource values meds and ammo would be little bit too expensive unless they cost like ½ res each, which looks weird in the UI compared to cost 1 and doubling all other res costs.<!--QuoteEnd--></div><!--QuoteEEnd--> That seems more reasonable.
<!--quoteo(post=1941961:date=Jun 7 2012, 12:36 AM:name=player)--><div class='quotetop'>QUOTE (player @ Jun 7 2012, 12:36 AM) <a href="index.php?act=findpost&pid=1941961"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A 1999 Q3 carbon-copy? Might as well go back to NS1 then.<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
I hate some of the balance decisions in this game too but seriously? Surely a massive rage post will get them to understand your point of view, bravo. Go play Modern Battlefield 10 or whatever.
Isn't that a general response to people who want to dumb things down though? The accepted fanboy-lexicon is to tell him to go play NS1 (1.04).
<!--quoteo(post=1941884:date=Jun 6 2012, 06:31 PM:name=flegg)--><div class='quotetop'>QUOTE (flegg @ Jun 6 2012, 06:31 PM) <a href="index.php?act=findpost&pid=1941884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The dev's of NS have not made a good patch since what was it.... NS 1.1 ten years ago?
Starting with the original lurker flight redesign they subsequently destroyed NS1 with patches ending with the coup de grace that was NS combat, so it's hard to think they are capable of turning this poop-storm of broken features into a complete and balanced game.
If someone wants to buy the game for me I'll play on your team for the summer but for now I'm refusing to support the people who basically deleted what was my favorite game of all time. What was once a complex and hard to master but rewarding flight mechanic was changed into a hovering piece of crap that spammed gas clouds... I haven't played NS in so long but the pain of that horrible patch still burns my skull.
Reading over these forums does not give me any hope, as the DEVs appear to lock suggestion threads if the criticism isn't 100% constructive kiss-ass. All the while being reminded of the knee-jerk attitude that caused the original Damage Net leader to bring down all of his servers and leave the community.<!--QuoteEnd--></div><!--QuoteEEnd-->
I kinda half-agree with what you're saying, and with 1.1 I take it you mean 1.04. 2.0 did fix a boatload of problems (like the movement-chamber being underused, and the sensory-chamber being downright ###### useless). I do agree that 2.0 lost a lot of the tightness of 1.04, basically you could count every bullet coming out of your LMG in 1.04. Often I would stop firing even before I got confirmation the skulk had died, simply because I counted x number of bullets leaving the gun and hitting the skulk, things were THAT tight. In 2.0 the LMG became more of a spray-gun, less accurate and firing-sounds that didn't clue you in about how many times a bullet had fired. Another nitpick with 2.0 was the new HMG-sound, which was god-awful. In 1.04 it sounded like a bloody cannon, a bit weird but cool nonetheless, in 2.0 it became an incredibly sharp and PAINFUL to the ears sound, made it me want to use it less.
NS2 is often said to be less tight than NS1 3.0, so the comparison between NS2 and NS1 1.04 is one that is just sad in how much worse things have become. I'm not expecting the dev-team to able to bring us proper gameplay by the way, I think the past has proven they just cannot understand or appreciate it. It'll come down to performance pretty much. If the gains of the optimizations are truly incredible, then a lot can be fixed through modding, and we may still have a decent game on our hands. Though if the optimizations are heading more towards a factor of just 2x (what NS2HD hinted at in a blog-post), the game is dead and it becomes a sinking-ship that needs to be abandoned.
I have no hope or expectation of the devs listening. That ended 8 years ago.
Core is rotten
Any competitive fps/rts hybrids out there? Preferably fast based and team game.
And if you really want that too, there's CTF/TDM!
We should become active again from sunday, so TrC, pcw sunday? 20.00 CET?
Core is rotten
Any competitive fps/rts hybrids out there? Preferably fast based and team game.<!--QuoteEnd--></div><!--QuoteEEnd-->
People (and teams) aren't playing the new patch because it has a few gimmicks which kill competitiveness. Celerity, Lerk Bite, Cyst spam, Onos (still!!!!!11!!11). I've played a few gathers and a scrim or two including a few versus you guys. The best strategy in any alien situation is simply celerity -> multiple lerks -> spam cysts, winos if you haven't already beaten marines. It's impossible to take b209 game play seriously, even more-so-impossible than some of the previous builds.
B210 is the first step toward better game play with everything on tres and pres. I have doubts that b210 is going to be competitively playable, but it will definitely be a good starting point. I hope the devs can successfully tweak b210 resource models in the following patches; we may see the game get back to the semi-competitive state it was back in 203 or 204 when all the new teams started popping up. And hopefully it'll grow from there.
On a side note: I'm usually down to scrim if teams need a ringer. I can be found in the NS2 steam group.
@ Swalk k I'll add it up.
@ Swalk k I'll add it up.<!--QuoteEnd--></div><!--QuoteEEnd-->
And I'll record it :) make sure it's Insight game.
Also... not putting much expectations in 210, but 211 hell yeah.
Also... not putting much expectations in 210, but 211 hell yeah.<!--QuoteEnd--></div><!--QuoteEEnd-->
Personally I'm having high expectations for 210, as energy seems to go away.
A suggestion of mine, from long ago, that was put down by Charlie with the words: "I don't think there is anything wrong with energy".
It seems he finally realized that energy took away all the trade-offs there was supposed to be in the res model.
The spamwar should be over soon.
It's the polish that might come after 210 that has potential imo
It's the polish that might come after 210 that has potential imo<!--QuoteEnd--></div><!--QuoteEEnd-->
That's what I wanted to say, but you said it much better then me... the 210 is the new 196, now to polish and get to 203-204 when it rocked.
Why, oh why? That makes no sense...
Because race car!
You have to increase tres production if you put energy abilities on tres.
No. TRes is already overflowing.
I would even suggest moving Weapon drops and Evolved eggs to TRes, after energy is removed.
That seems more reasonable.
That's not what it is but thank you.