Monash NS2

124

Comments

  • mushookeesmushookees Join Date: 2008-03-26 Member: 63967Members
    <!--quoteo(post=1981723:date=Sep 22 2012, 12:19 PM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Sep 22 2012, 12:19 PM) <a href="index.php?act=findpost&pid=1981723"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rubber banding is worse on american servers. Atleast the one time i tried playing on one it was.<!--QuoteEnd--></div><!--QuoteEEnd-->

    you joined a crap server
  • RockyMarcRockyMarc Join Date: 2009-11-24 Member: 69519Members, Reinforced - Shadow
    Hmm yeah I think it's a rented Hyernia or whatever it's called server, not a true dedicated server.
    Do you mind if I ask what are the hardware specs of the Monash servers?
    Trying to figure out if I could run one again in the West of Australia.
  • neighbsneighbs Join Date: 2012-09-11 Member: 159024Members
    Great to hear since ping is ALWAYS an issue with Australian players forced to find outside servers.
  • RockyMarcRockyMarc Join Date: 2009-11-24 Member: 69519Members, Reinforced - Shadow
    <!--quoteo(post=1982213:date=Sep 24 2012, 08:45 AM:name=neighbs)--><div class='quotetop'>QUOTE (neighbs @ Sep 24 2012, 08:45 AM) <a href="index.php?act=findpost&pid=1982213"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Great to hear since ping is ALWAYS an issue with Australian players forced to find outside servers.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah it's nice to have the option to play on the different state servers :)
    Only problem I see is in the West it's hard to get a rental dedicated server powerful enough to run NS2.
    There's always co-location options, but pricey... Pretty much like everything currently in the West :o
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1982208:date=Sep 24 2012, 10:17 AM:name=RockyMarc)--><div class='quotetop'>QUOTE (RockyMarc @ Sep 24 2012, 10:17 AM) <a href="index.php?act=findpost&pid=1982208"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hmm yeah I think it's a rented Hyernia or whatever it's called server, not a true dedicated server.
    Do you mind if I ask what are the hardware specs of the Monash servers?
    Trying to figure out if I could run one again in the West of Australia.<!--QuoteEnd--></div><!--QuoteEEnd-->

    endar is running an i52500k at 5ghz
  • RockyMarcRockyMarc Join Date: 2009-11-24 Member: 69519Members, Reinforced - Shadow
    <!--quoteo(post=1982257:date=Sep 24 2012, 12:12 PM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Sep 24 2012, 12:12 PM) <a href="index.php?act=findpost&pid=1982257"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->endar is running an i52500k at 5ghz<!--QuoteEnd--></div><!--QuoteEEnd-->

    Cheers I thought it might have been an i5. Now you can't fit that hardware into a 1RU can you? What about a 2RU?
    I ask this as if I wanted to setup a server in the West I would probably have to colocate it and renting the space gets expensive when it's a tower (I think that's classed as like 5RU in space).
  • piratedavepiratedave Join Date: 2012-03-10 Member: 148561Members
    have you checked these guys out ?

    <a href="http://www.ns2servers.com/dedicated/" target="_blank">http://www.ns2servers.com/dedicated/</a>
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    <!--quoteo(post=1982344:date=Sep 24 2012, 09:03 PM:name=piratedave)--><div class='quotetop'>QUOTE (piratedave @ Sep 24 2012, 09:03 PM) <a href="index.php?act=findpost&pid=1982344"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->have you checked these guys out ?

    <a href="http://www.ns2servers.com/dedicated/" target="_blank">http://www.ns2servers.com/dedicated/</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    this is an Aussie thread
  • epsilon42epsilon42 Join Date: 2002-12-21 Member: 11271Members
    hey guys... i can't seem to find the monash servers on the server list anymore... been like that for the last couple of days... any idea what happened to them?
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    <!--quoteo(post=1986148:date=Oct 3 2012, 01:01 AM:name=epsilon42)--><div class='quotetop'>QUOTE (epsilon42 @ Oct 3 2012, 01:01 AM) <a href="index.php?act=findpost&pid=1986148"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hey guys... i can't seem to find the monash servers on the server list anymore... been like that for the last couple of days... any idea what happened to them?<!--QuoteEnd--></div><!--QuoteEEnd-->

    they've been down all day today but they were up the other day. Im sure they will be back. ( i hope anyway) there are enough other servers though atm to satisfy.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I'd suggest dropping the playercount down to 20, at the most. Server starts to have performance issues late game for 24 and NS2 is much better balanced in the 16-20 playercount range.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    I think 18-20 players per side is the ideal player count for NS2 personally ;-) . 24 is just a little too many, and individual victories matter less and less the more players there are in general.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    I agree, currently in NS2 (much the same as NS1), high player counts are atrocious. It becomes very spammy, what you do doesn't matter, you're part of an army more than a team (this isn't always a bad thing, but not great for NS2). I much prefer playing in something with smaller playercounts, around the 14-16 (and a couple extra to account for AFK's/DC's).

    But, the one benefit that the 24 player servers have (and this was true in NS1 also) was that its a lot easier to get into the game as a new player. Every ######up you make in a 24 player server means less, you don't have to go solo and be expected to hold your own in a 1v1 or 1v2, you are much more likely to be with someone else who may know how to play, and you get to see how they shoot down a skulk, or kill a marine. That's my thinking anyway, I'd like to hear comments on it.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    If that's the thinking behind it, it might be an idea to mark the 24 player server as rookie friendly.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    I considered that also, but didn't want to offend people or have them not join it, thinking that its a rookie only server. Because thats what green means.
  • KhyronKhyron Join Date: 2012-02-02 Member: 143308Members
    <!--quoteo(post=1990780:date=Oct 13 2012, 08:45 PM:name=endar)--><div class='quotetop'>QUOTE (endar @ Oct 13 2012, 08:45 PM) <a href="index.php?act=findpost&pid=1990780"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree, currently in NS2 (much the same as NS1), high player counts are atrocious. It becomes very spammy, what you do doesn't matter, you're part of an army more than a team (this isn't always a bad thing, but not great for NS2). I much prefer playing in something with smaller playercounts, around the 14-16 (and a couple extra to account for AFK's/DC's).

    But, the one benefit that the 24 player servers have (and this was true in NS1 also) was that its a lot easier to get into the game as a new player. Every ######up you make in a 24 player server means less, you don't have to go solo and be expected to hold your own in a 1v1 or 1v2, you are much more likely to be with someone else who may know how to play, and you get to see how they shoot down a skulk, or kill a marine. That's my thinking anyway, I'd like to hear comments on it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think it's sensible, as we've discussed privately. I've been passing the word around to the regulars that this is the idea behind the 24p server. Last night a bunch of the more experienced players switched across to one of the 18p servers - an ideal outcome. That kind of server split can help get empty server up to a critical mass in terms of the number of people playing without becoming too empty itself.

    Another factor is that having the experienced players go to the other servers means less pub stomping. Or rather, it means a few really good players don't dictate the outcomes for the other ~20 players. That's a healthy outcome for the community.

    <!--quoteo(post=1990784:date=Oct 13 2012, 08:56 PM:name=endar)--><div class='quotetop'>QUOTE (endar @ Oct 13 2012, 08:56 PM) <a href="index.php?act=findpost&pid=1990784"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I considered that also, but didn't want to offend people or have them not join it, thinking that its a rookie only server. Because thats what green means.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Catch 22. No rookie server means expectations about what a rookie server means won't develop. In terms of a server setting, rookie mode doesn't do much except for labeling. Labeling means nothing until the rookie servers develop a social identity, so to speak. We probably wont get much identity transference from US/EU rookie servers either.

    For what it's worth, I'd like that identity to include plenty of regular, experienced players for two reasons: a) to expose newbies to advanced tactics & gameplay b) to promote and grow the small community in and around this timezone (we're currently a bit too small to split into strictly newbie/non-newbie servers). The one request I would make of veterans playing on a newbie server is to make an extra effort not to rage at newbies - seems obvious really.

    Lastly point: you could slightly re-word the name of the 24p server to hint that its for newbies without going the whole hog and enabling rookie mode.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    If anyone is interested in playing NS2 with a difference, join me on endar's Monash server #3 (temp renamed to Monash NS2 Twilight Balance mod).

    You'll want to disable mod filtering in your server browser, as it will be running a mod.

    I hope to see you there!
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    I'm getting 'client and server differ' on both the monash servers. Judging by the fact nobody else is on them, i'm guessing everyone's getting this problem.

    Get this fixed soon if you can. I need my ns fix! :P
  • KuddlyKalliKuddlyKalli Yuggera Country Join Date: 2010-12-23 Member: 75905Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    <!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->Same here. Rather odd...

    ...I blame Remedy.<!--colorc--></span><!--/colorc-->
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    rule 1
    never let remedy force a map change
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    edited October 2012
    Thanks dopedog, i hadn't realized, working on it now. Should only be a few more minutes, will update when its done.

    edit:
    Back now.
  • KuddlyKalliKuddlyKalli Yuggera Country Join Date: 2010-12-23 Member: 75905Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    <!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->Quick response ftw! How <i>does</i> he do it?<!--colorc--></span><!--/colorc-->
  • KuddlyKalliKuddlyKalli Yuggera Country Join Date: 2010-12-23 Member: 75905Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    <!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->Hmm, server 2 seems to be frozen. Still says it's full, trying to run the game we had no long ago when we all timed out.

    Probably my fault. I went a little crazy spreading the infestation. I also had a lot of whips. lol >.><!--colorc--></span><!--/colorc-->
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    Last message before it froze:

    Server: Too many entities

    Nice work!
  • KuddlyKalliKuddlyKalli Yuggera Country Join Date: 2010-12-23 Member: 75905Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    <!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->Ahaha... oops. :3<!--colorc--></span><!--/colorc-->
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=1995480:date=Oct 23 2012, 08:19 PM:name=endar)--><div class='quotetop'>QUOTE (endar @ Oct 23 2012, 08:19 PM) <a href="index.php?act=findpost&pid=1995480"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Last message before it froze:

    Server: Too many entities

    Nice work!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nice work with the 18v18+ numbers...considering the number of people held up nicely.

    Thought you where taking the p1ss with the 100 player limit..but it wasn't that long ago that a lot of servers ran like that did with 36+ players.

    Good fun...aliens seem to scale better at those really big numbers....but maybe that was due to tick rate dropping and it impacting marines more.
    Still was nice to win as aliens.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    I think it peaked at 20 v 20 with 5-8 tickrate and was very much <b>marine bias</b>. The pres system obviously means gl's are the way to go in these large player count games.
    <img src="http://i.imgur.com/KHohm.jpg" border="0" class="linked-image" />

    Either way was pretty fun. Hopefully endar keeps it up for a while.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    Ew! Beyond 20 it starts to become very spammy. Can't imagine going beyond 24... probably unplayable with static egg spawning rates, while marines make 3 or 4 IPs.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1995590:date=Oct 24 2012, 01:26 AM:name=HeatSurge)--><div class='quotetop'>QUOTE (HeatSurge @ Oct 24 2012, 01:26 AM) <a href="index.php?act=findpost&pid=1995590"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ew! Beyond 20 it starts to become very spammy. Can't imagine going beyond 24... probably unplayable with static egg spawning rates, while marines make 3 or 4 IPs.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Its actually quite the opposite.
    The egg system scales very well, maybe even too well. Needing to build 3-6 ip's very early game however changes the metagame significantly.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    The egg spawn changes with player numbers? I didn't think anything in this game changed with player numbers.
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