Siege maps
<div class="IPBDescription">Want to see these really bad</div>I'm sure it's been discussed before, but for those who don't know what a siege map is it is a map where each team starts with res nodes all in their own base. Aliens also get to drop 3 hives in their own base (Maybe more now with the addition of more upgrades). The rest of the map is usually long hallways and chokepoints. You have to push the enemy back into their own base to eventually win.
Is anyone started on making a new siege map? I had some good ideas about how to make one and am new to mapping.
I wanted there to be a giant airlock door or something towards the center of the map that has to be opened to enter the enemies territory where all hell will ensue. It would be so epic.
We would have to do some tweaking with the LUA to make it so arcs are no longer mobile but can still be built next to the robotics factory. This way arc spamming wont be an issue on siege maps.
Is anyone started on making a new siege map? I had some good ideas about how to make one and am new to mapping.
I wanted there to be a giant airlock door or something towards the center of the map that has to be opened to enter the enemies territory where all hell will ensue. It would be so epic.
We would have to do some tweaking with the LUA to make it so arcs are no longer mobile but can still be built next to the robotics factory. This way arc spamming wont be an issue on siege maps.
Comments
I am sure I read somewhere recently about player thinking of making some entities to enable more things like this :)
Everything else can be realised via the Lua-scripts, and yea I'm looking into adding some server-side entities that should open up some more possibilities.
What if instead we made the middle of the map where the door would be have 2 res towers in a 1x2 dimension. The first res tower in each persons territory would be the other teams. So pretend you are marine... you have an alien res tower on your side that you have to destroy to get through and you won't be able to proceed until the aliens destroy your extractor in their territory. So basically you block off the middle of the map with a space only large enough to fit 2 res towers. These towers spawn full built / mature at the beginning of the round.
So, I am sure some kind of griefing would be a potential problem with that but it would work in making it so the other team can't rush your spawn in the beginning of the game (At least on marine side haha). Probably would need to disable the ability to recycle structures when on a siege map if we tried doing it my way. Thoughts anyone? Any better ideas?
btw once they add the ability to smash open locked doors this wont be an issue.
Everything else can be realised via the Lua-scripts, and yea I'm looking into adding some server-side entities that should open up some more possibilities.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's been a while since I used the editor, but can't you resize all props freely? Though it might look silly and stretched.
DO IT DOC, DO IT
You can, and I know what you're thinking of (blowing up that small door to massive ratio-broken proportions), and that would work, but it would look incredibly bad (might as well just play NS1 in that case). I guess you could use it as a stand-in while you're creating the map, with some scripting it would work.
On a more serious note, I don't think you can actually resize dynamic props like doors or the prop_dynamic. Well you can resize them in the editor, but ingame they will get reset to their original size last time I tried to upsize a fan. I haven't tested the doors, but my guess is it does the same thing?
On a more serious note, I don't think you can actually resize dynamic props like doors or the prop_dynamic. Well you can resize them in the editor, but ingame they will get reset to their original size last time I tried to upsize a fan. I haven't tested the doors, but my guess is it does the same thing?<!--QuoteEnd--></div><!--QuoteEEnd-->
Siege-maps weren't lookers no, but an oversized & stretched door is pushing the envelope in terms ugliness. I've just tried it out and it indeed seems you can't scale doors, though I have the recollection you could at some point. Anyway, my first post stands, you'll have to wait for brush-anchored entities to have proper doors.
I'm pretty sure siege was wildly popular and enjoyed by many people.
In fact once combat and siege came out, the standard gameplay mode took a back seat for a while in terms of popularity.
This.
As far as I remember, these types of entities have been requested (not just for doors), but its a low priority.