Will we be able to drop command chairs anywhere?
Master Blaster
Join Date: 2012-03-17 Member: 148908Banned
<div class="IPBDescription">With a community-made mod, perhaps?</div>This has taken a lot of the replayability out of the game. Rather, it has taken replayability out of the maps. The game might get boring once set strategies are in place for every single map unless commanders are given this freedom.
Just wondering.
Just wondering.
Comments
If marines had to get more CCs in order to tech, this would make techpoints a well fought over territory.
If marines had to get more CCs in order to tech, this would make techpoints a well fought over territory.<!--QuoteEnd--></div><!--QuoteEEnd-->
Are you suggesting marines should have to drop more command stations in order to get upgrades? If so, good luck with that...
Variety of gameplay is just not what it was in NS1, at least not yet.
You mean so people don't read it?
If I could relocate to Computer Lab on NS2_Summit I would at least try it.
No i mean since its a question regarding a <u><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->MOD<!--sizec--></span><!--/sizec--></u>.
Welcome to the forums, btw.
Yea who would ever want fun options in a videogame?
Sorry, just being hilarious. It's funny because its true.
On a serious note, it could work either way but I think its better to be able to build a base wherever you want. Why are videogames becoming so restricting for no reason?
Let the free market decide. If relocating works, the commanders will do it. If it does not work, they will not relocate. We don't need Omniscient, Omnipotent Social Planners to decide where we are "allowed" to build bases. That's communism.
If the final product works with the current setup then that's all well and good, but right now I find myself wanting to relocate to forbidden places on all the maps (all three of them...when we getting new maps by the way???).
Different marinestarts with a CC close to the techpoints
but you're allowed to build the CC where ever you want
One incentive to have the big clunky fixed ones would be to make techpoints give a smaller amount of res, as suggested in point #3 here:
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117830" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=117830</a>
agree with this for the most part, but as was mentioned it was crazy and fun. so phase gates are it for establishing off techpoint outposts...
wait .. unless we could get an uber ninja remote ip capability! :)
If having chairs fixed to 'tech points' or whatever they're called leads to stagnant strategy in the maps, it might be the fault of the maps for being too simple. Adding more tech points or creating more tradeoffs between them could spice things up. Right now, of the 3 official maps, 2 are very symmetric (in terms of geometry), and the third is more like what we would call a "2 player map" in Starcraft (teams spawn at opposite ends and inch toward one another, making expansion site choices extremely obvious). After imagining a relocate to Computer Lab, I'm of the opinion that the current maps are not designed to fit that kind of gameplay at all.
Weird chair placements and relocations were fun in NS1, but even if they would work in NS2 the game isn't ready for it yet (both in terms of maps and balance of the mechanics).
**Moved to Mods**
edit TechData.lua line 206 and remove:
[kStructureAttachClass] = "TechPoint"
that should make it possible to place command stations anywhere you want.
Variety of gameplay is just not what it was in NS1, at least not yet.<!--QuoteEnd--></div><!--QuoteEEnd-->
For what its worth at least in my experience the location of reloc would be in the majority of the cases a hive room, and that is still perfectly viable. The times you would end up in someplace like a vent were desperado last stand gambits that no one on the marine or alien team particularly cared for once the amusement value of having a CC in the vents wore off. Besides just because you COULD relocate anywhere does not mean you would, there were only so many viable spots for a base on every map not to mention that relocation was bloody expensive so was already a border strat.
edit TechData.lua line 206 and remove:
[kStructureAttachClass] = "TechPoint"
that should make it possible to place command stations anywhere you want.<!--QuoteEnd--></div><!--QuoteEEnd-->
This does not work out for me-. All the better as I have run a CC spam/blocking plugin on my servers for years. Imagine being able to block entire areas of a map with just a few chairs- can you say server killer
Edit: Also without someone in them they're basically a ramp...<!--colorc--></span><!--/colorc-->