Bile bomb
slayer.faith
Join Date: 2007-12-10 Member: 63127Members, Constellation, Reinforced - Shadow
Ill admit that i havnt been a heavy player of late but Ive noticed that moving the bile bomb from the slow, killable gorge to the speedy, hard to hit lerk is making the base much harder to defend as marines.
In the old game, gorges needed protection to head into the marine base to bile bomb it out (onos or fades). It was a mass attack with gorges and other aliens for cover, trying to bile bomb critical parts of the marine base down in one massive hit.
In the latest beta, lerks can zip through the marine base, bile bomb and be out again without taking much damage. Now it can be a single lerk bile bombing over and over again in a tedious attrition attack (because they are so hard to kill in some of those twisty little marine bases and they can bomb structures over and over again for a few percent each time).
I think the issue is that bile bomb has been made much more mobile (now that it flies!!) and speedy. This makes it so much harder to counter. There is no way for marines to chase down a lerk on foot.
Previously it had to be used up close and this added risk. Now it is just a fly past as spray attack.
Im back to wondering on the role of the gorge and lerk.
Maybe ive played too much ns1, but it seems to me that the lerk should be harassing marines not buildings and the gorge should be back to his building role.
My somewhat oldschool suggestion would be:
* gorge can bile bomb (or close range acid spit) buildings to destroy them
* lerks should have marine harassing attacks (such as glue spit for a slow effect or some sort of vision blocking smoke/ink spray)
(I like the idea of a very close range acid spit, so that the gorge can either ninja in and try and puke down the ip or [s]he needs support to rush the marine base, but in both cases the gorge is chaseable by marines).
In the old game, gorges needed protection to head into the marine base to bile bomb it out (onos or fades). It was a mass attack with gorges and other aliens for cover, trying to bile bomb critical parts of the marine base down in one massive hit.
In the latest beta, lerks can zip through the marine base, bile bomb and be out again without taking much damage. Now it can be a single lerk bile bombing over and over again in a tedious attrition attack (because they are so hard to kill in some of those twisty little marine bases and they can bomb structures over and over again for a few percent each time).
I think the issue is that bile bomb has been made much more mobile (now that it flies!!) and speedy. This makes it so much harder to counter. There is no way for marines to chase down a lerk on foot.
Previously it had to be used up close and this added risk. Now it is just a fly past as spray attack.
Im back to wondering on the role of the gorge and lerk.
Maybe ive played too much ns1, but it seems to me that the lerk should be harassing marines not buildings and the gorge should be back to his building role.
My somewhat oldschool suggestion would be:
* gorge can bile bomb (or close range acid spit) buildings to destroy them
* lerks should have marine harassing attacks (such as glue spit for a slow effect or some sort of vision blocking smoke/ink spray)
(I like the idea of a very close range acid spit, so that the gorge can either ninja in and try and puke down the ip or [s]he needs support to rush the marine base, but in both cases the gorge is chaseable by marines).
Comments
The Gorge always took a risk when bilebombing, since the marines could sprint way quick than the gorge could run (and infestation usually isnt anywhere close for sliding) so you took a giant risk rambo'ing. Lerks on the other hand seem to fly around in "OLOLOL"-mode carpetbombing everything in its way.
And on top of that, Gorge got even less interesting and valuable to play, something that was abit of an issue already BEFORE the change - where the lerk had a decent role as a support harrasser before bilebomb.
I assume that making bile bomb more mobile is a balance response to the mobility of sieges now, but it is way too much.
I'm suprised that there hasn't been more talk about the issues with bile bomb as they stand at the moment,
I just assumed it wasn't up for disscusion from either UW or that the community loves the lerk abuse so much since 2 or 3 half desent and persistent lerks can end a game no matter where the marines are tech and upgrade-wise.