one room powers all lights?
AurOn2
COOKIES! FREEDOM, AND BISCUITS!Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
in Mapping
<div class="IPBDescription">Just an idea</div>Titles says it all
Is it possible to make a single room (power node in it) power the entirity of lights on my map? or at least most of them? If possible it might actually be a choke point for either team to hold. i mean yeah its great knocking off power in a room and its all just pitch black, but i would love to really make a power room, give my map a bit more Tactical feel rather than "hold this res point or tech point"
i wanna see a banner pop up saying "power in blabla room" has been destroyed and the whole map just being dark.
But how can they cut the power man? They're animals!
Is it possible to make a single room (power node in it) power the entirity of lights on my map? or at least most of them? If possible it might actually be a choke point for either team to hold. i mean yeah its great knocking off power in a room and its all just pitch black, but i would love to really make a power room, give my map a bit more Tactical feel rather than "hold this res point or tech point"
i wanna see a banner pop up saying "power in blabla room" has been destroyed and the whole map just being dark.
But how can they cut the power man? They're animals!
Comments
Currently you would require a mod to do this while still keeping power to the buildings in rooms separate from the lighting.
If you do such a map it will probably be smart to remove access to the power point in each of your rooms, as it could be confusing if there is a socket for the lights in the center of the map and sockets in the rooms which powers buildings but you wouldn't see the lights turn off. Buildings would always have power. Talking to some competitive players this is something they would like a lot! And I am sure they would love this strategic take on powered lights.