What is it about them...

RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
NS2 maps always look so nice even though they don't have a professional behind them. I have never seen a bad looking NS2 map. What is it about the game that makes every map so pretty?

Comments

  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    Good question, to which I think there is no real answer.

    I believe the engine's lighting, combined with the distinctive art theme found in the textures and props has something to do with it. Also the fact that the team is small and each part is closely working with the others.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Actually, the official maps for NS2 are made by professionals. They get paid for their work.
  • Tool8Tool8 Join Date: 2012-01-01 Member: 139405Members
    I think it's the lighting.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    edited April 2012
    <!--quoteo(post=1920634:date=Apr 1 2012, 03:09 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Apr 1 2012, 03:09 PM) <a href="index.php?act=findpost&pid=1920634"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 maps always look so nice even though they don't have a professional behind them. I have never seen a bad looking NS2 map. What is it about the game that makes every map so pretty?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well if you notice in every thread I end up repeating myself a little bit to summarize some of the major things that work well for the official maps.

    -A limited texture "set" of only a few textures or color tone or style tone (clean/gritty) repeated many times that matches the theme of the area
    -2-3 Light colors at the most per area and very few dark spots in any area
    -Bold, bright lighting that flows naturally from the light sources and has brightness that makes sense from the light sources.
    -Coherent and complimentary lighting and texturing.

    Until more custom mappers start adapting these basic "rules" you won't see many custom maps that approach official quality.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    Has very little to do with the engine or anything like that in my opinion, its all the mappers.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    <!--quoteo(post=1920679:date=Apr 1 2012, 03:32 PM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Apr 1 2012, 03:32 PM) <a href="index.php?act=findpost&pid=1920679"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually, the official maps for NS2 are made by professionals. They get paid for their work.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh really? Interesting.
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    <!--quoteo(post=1920679:date=Apr 1 2012, 09:32 PM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Apr 1 2012, 09:32 PM) <a href="index.php?act=findpost&pid=1920679"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually, the official maps for NS2 are made by professionals. They get paid for their work.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow, that must be so sweet. Be able to work on ns2_Hulk 16 hours everyday, don't have to worry about thesis, graduation and future job... ok back, to reality...
Sign In or Register to comment.