<!--quoteo(post=1917507:date=Mar 25 2012, 10:57 AM:name=Shrike3O)--><div class='quotetop'>QUOTE (Shrike3O @ Mar 25 2012, 10:57 AM) <a href="index.php?act=findpost&pid=1917507"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I seriously don't see the issue here. The notifications don't provide any information that a commander wouldn't provide anyway, and they're a <b>huge</b> boon to commanders who don't have microphones. I know it's fashionable to complain about games getting dumber (incidentally arguing that you're smarter than "new gamers"), but this is ridiculous.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1917489:date=Mar 25 2012, 11:33 AM:name=sheena_yanai)--><div class='quotetop'>QUOTE (sheena_yanai @ Mar 25 2012, 11:33 AM) <a href="index.php?act=findpost&pid=1917489"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->now everyone just gets auto informed by the all seeing eye about something some commanders or some other players didnt even bother to notice, ergo removing the necessity of staying alert and being aware of your battlefield, this is aswell known as <b>DUMBING DOWN</b><!--QuoteEnd--></div><!--QuoteEEnd-->
except it's all information that you could already infer using the minimap, and you can still do that if you want to be a higher-level player who reacts <i>before </i>things are destroyed and create banners
While I certainly hope Flayra & friends have watched that video (if nothing else, it's funny), Mega Man is a singleplayer game, so they can place obstacles such that you <i>have</i> to figure out how the game works (while in a safe environment) to proceed. Can't really have a safe environment in multiplayer games.
Well the thing is its really frustation to have always "that marine" that just walks around and thinks hes Rambo. Sometimes you have to rage on this player. A CC got to do what a CC got to do!
I would like to advocate against the idea that notifications and such helps new players. If you look at a carefully tested game that try to teach new features, e.g. portal, you might notice they usual do so by introducing slowly the features one by one, splitting them up in different aspects, and certainly not by providing a information firework that shows everything at once. It teaches something by <i>hiding</i> useless information, not by showing everything. The reason for this is simple, the human brain can only understand so much at once, and information overflow can cause unpleasant feelings to the new player. I think there is enough important things to figure out, the different lifeforms, buildings, etc before knowing that atrium power node is down or that the commander dropped a medpack in flight control. There is also a crucial thing that the new player should learn asap, is that ns2 is a team based, social game and I'm not sure the notification helps to teach this lesson.
I just want to add that the new Notification system is amazing. It's crucial for people to know when a Hive is about to die or is already dead. Most of the time people are too busy shooting things or dying to report on the status of the Hive. Also, it's great when you have a new commander or if you have a commander that doesn't use a mic. As for the speed, I feel like the message is on the screen for a good amount of time. Not too long and not too short.
<b>Please, please, please, please, do NOT remove it.</b>
oldassgamersJoin Date: 2011-02-02Member: 80033Members, Squad Five Blue, Reinforced - Shadow
<!--quoteo(post=1918150:date=Mar 26 2012, 07:01 PM:name=Doppy)--><div class='quotetop'>QUOTE (Doppy @ Mar 26 2012, 07:01 PM) <a href="index.php?act=findpost&pid=1918150"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just want to add that the new Notification system is amazing. It's crucial for people to know when a Hive is about to die or is already dead. Most of the time people are too busy shooting things or dying to report on the status of the Hive. Also, it's great when you have a new commander or if you have a commander that doesn't use a mic. As for the speed, I feel like the message is on the screen for a good amount of time. Not too long and not too short.
<b>Please, please, please, please, do NOT remove it.</b><!--QuoteEnd--></div><!--QuoteEEnd-->
We're not talking about removing it, but filling the thoughts what may be improved. Sometimes it may require to remove minor feature to make it easier in the longrun.
Comments
Can I get an aaaamen
except it's all information that you could already infer using the minimap, and you can still do that if you want to be a higher-level player who reacts <i>before </i>things are destroyed and create banners
caution, nsfw language
Sometimes you have to rage on this player. A CC got to do what a CC got to do!
The reason for this is simple, the human brain can only understand so much at once, and information overflow can cause unpleasant feelings to the new player. I think there is enough important things to figure out, the different lifeforms, buildings, etc before knowing that atrium power node is down or that the commander dropped a medpack in flight control. There is also a crucial thing that the new player should learn asap, is that ns2 is a team based, social game and I'm not sure the notification helps to teach this lesson.
and there not so its fine
<b>Please, please, please, please, do NOT remove it.</b>
<b>Please, please, please, please, do NOT remove it.</b><!--QuoteEnd--></div><!--QuoteEEnd-->
We're not talking about removing it, but filling the thoughts what may be improved. Sometimes it may require to remove minor feature to make it easier in the longrun.