Help please.
<div class="IPBDescription">Curves</div>Is there some formula to making Curved walls, walkways and details? I see maps alot more now with drawn walls not props.. How is it done. I would love some real insight. Also I have never gotten to the point of finishing a map of mine. I always stop due to boxiness. it bothers me that I can not figure this out. Also When I start a map say i finish do i need to do anything to test it out ingame?
Break down
I need help with curved pieces of maps and details
Compiling
Break down
I need help with curved pieces of maps and details
Compiling
Comments
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115426&hl=" target="_blank">http://www.unknownworlds.com/ns2/forums/in...=115426&hl=</a>
Edit: Here are some screens of what can be accomplished in these tutorials...
<img src="http://img19.imageshack.us/img19/7367/2012022100001c.jpg" border="0" class="linked-image" />
<img src="http://img16.imageshack.us/img16/4/2012022100002.jpg" border="0" class="linked-image" />
<img src="http://img23.imageshack.us/img23/8932/2012022100003.jpg" border="0" class="linked-image" />
<img src="http://img26.imageshack.us/img26/3427/2012022100004.jpg" border="0" class="linked-image" />
<img src="http://img191.imageshack.us/img191/1696/2012022100005.jpg" border="0" class="linked-image" />
<img src="http://img20.imageshack.us/img20/1651/2012022100006.jpg" border="0" class="linked-image" />
I hope you find it useful ... Greetings!
This stuff might help you familiarize with the editor. You'll have to get used to making everything yourself out of faces and vertices instead of manipulating a prefab brush.
<a href="http://postimage.org/image/ihxx1czfr/" target="_blank"><img src="http://s15.postimage.org/ihxx1czfr/corridor_test.jpg" border="0" class="linked-image" /></a>
This tutorial really helped me ... psykoman is a genius. No wonder your map is the most played ...
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115426&hl=" target="_blank">http://www.unknownworlds.com/ns2/forums/in...=115426&hl=</a>
Edit: Here are some screens of what can be accomplished in these tutorials...
I hope you find it useful ... Greetings!<!--QuoteEnd--></div><!--QuoteEEnd-->
Is..
..that..
..the..
..NEW..
..TRIAD?! :D
Yep, it really took some time to get used to this style. But when mastered, it really speeds up the mesh creation. Much faster than old brush based approach. Its much closer to 3DSMax or Maya (actualy I've modified my key bindigs to be similar to Maya :-))
<a href="http://postimage.org/image/ihxx1czfr/" target="_blank"><img src="http://s15.postimage.org/ihxx1czfr/corridor_test.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->
I'm glad it was as useful as it was for me!
Great first try!
<!--quoteo(post=1905823:date=Feb 22 2012, 09:29 AM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Feb 22 2012, 09:29 AM) <a href="index.php?act=findpost&pid=1905823"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is..
..that..
..the..
..NEW..
..TRIAD?! :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes it is ...
The new triad ... :)
I'm working on some details and it is almost to finish...