Skin depends on upgrade for Aliens

PricePrice Join Date: 2003-09-27 Member: 21247Members
edited February 2012 in Ideas and Suggestions
<div class="IPBDescription">masks for textures?</div>Ok, i write down the text and my pc crashs...yay love my old HDD.

Anyway the idea behind this is, give the aliens diffrent masks for their models.
For example, if a skulk uses the frenzy upgrade, his textur get a new layer/mask like this:


Default Skin:
<img src="http://img838.imageshack.us/img838/6837/60609624.jpg" border="0" class="linked-image" />

Fenzy upgrade:
<img src="http://img217.imageshack.us/img217/651/55448326.jpg" border="0" class="linked-image" />

Fenzy mask:
<img src="http://img534.imageshack.us/img534/6827/maskfenz.jpg" border="0" class="linked-image" />


Fenzy + Swarm:
<img src="http://img269.imageshack.us/img269/765/65320932.jpg" border="0" class="linked-image" />

Only swarm(examples!):
<img src="http://img4.imageshack.us/img4/49/fryswar.jpg" border="0" class="linked-image" />

So each upgrade gives a new mask.

Comments

  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    I like it. But the first mask created should be one with extra armor for carapace ;)
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited February 2012
    <!--quoteo(post=1905048:date=Feb 20 2012, 08:00 AM:name=LV426-Colonist)--><div class='quotetop'>QUOTE (LV426-Colonist @ Feb 20 2012, 08:00 AM) <a href="index.php?act=findpost&pid=1905048"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Unnecessary.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Like your comment?

    I like this idea. Not only does it help team play (its good to know what upgrades your swarm partner has). It also adds immersion.
    The Damage and Armor Upgrades of marines should be visible as well. (Other color of flying bullets for damage and other texture for armor?)

    It can be very frustrating for a noob to get shot / chewed because the killer had simply better upgrades. If you are new to the game, you just wonder, why you die in a few shots but when you play marine, you seem to need a full mag to kill a skulk.

    It should just be more obvious what upgrades your enemy got. And besides this, it should also be more obvious, what level of upgrade (for example) carapace I have at the moment.

    But back to topic. Nice work op. +1 would love to see more distinct skulks based on their upgrades.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    Exactly necro.
    Don't forget im just a "newbie" with lousy paintskills, so the "real" skins (if some would come) could look much better.
    And like Necro said, it would help teamplayers because for example "swarm" is a teambased skill:
    <i><b>Swarm: Deals +25% increased damage on a target that a teammate recently hit (within 3 seconds). </b></i>
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->+1<!--colorc--></span><!--/colorc-->

    That's a really good idea!
    A template for the designs, though, should come from the existing map textures. Having said that, I think it would take alot of support to get the information on what textures to add to which upgrade.
    Does this mean that camouflage would have an irridescence skin txt.?
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    The only problem with this is that you would generally never see a normal lifeform ever again.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    +1 to this idea, though not necessarily with these texture sets. Perhaps marines could get visibly additional armour plating with their own upgrades.


    <!--quoteo(post=1905184:date=Feb 21 2012, 03:36 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Feb 21 2012, 03:36 AM) <a href="index.php?act=findpost&pid=1905184"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The only problem with this is that you would generally never see a normal lifeform ever again.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why?
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1905191:date=Feb 20 2012, 11:53 AM:name=Arkanti)--><div class='quotetop'>QUOTE (Arkanti @ Feb 20 2012, 11:53 AM) <a href="index.php?act=findpost&pid=1905191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Upgrades are fast and cheap so people generally never go without them. That means you would only see rave skulks hopping around.
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    <!--quoteo(post=1905365:date=Feb 21 2012, 05:30 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Feb 21 2012, 05:30 AM) <a href="index.php?act=findpost&pid=1905365"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Upgrades are fast and cheap so people generally never go without them. That means you would only see rave skulks hopping around.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't judge from your self. I don't waste res for my kamikaze-skulk.
    And in the first 5 minutes not every alien com researches upgrades.
  • CorpseyCorpsey Join Date: 2011-07-02 Member: 107538Members
    I don't really like this.. unless it were only visible to other aliens, and even then.. I don't really like the example textures.. they would need to blend more with the model imo.. right now they just look radioactive and out of place.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    Having a way to recognise your team-mates chosen upgrades is a brilliant idea. Even if it just appears on the HUD.

    Heck, your idea here could be made so its only visible to the alien team.
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    Not masks, those look silly
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1905608:date=Feb 22 2012, 12:14 AM:name=Corpsey)--><div class='quotetop'>QUOTE (Corpsey @ Feb 22 2012, 12:14 AM) <a href="index.php?act=findpost&pid=1905608"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't really like this.. unless it were only visible to other aliens, and even then.. I don't really like the example textures.. they would need to blend more with the model imo.. right now they just look radioactive and out of place.<!--QuoteEnd--></div><!--QuoteEEnd-->


    It could be coded so that the masks only apply when the player has alienvision on. Could also give it a little UW-glow effect (rave UNTZ UNTZ UNTZ).
    And OP said that he's terrible at texturing, ofc the final product could be tons better :)
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    great idea, I don't see anything wrong with it.
  • vsyncvsync Join Date: 2007-10-11 Member: 62602Members
    nice one. imho every upgrade, whether it is a marine or an alien should change the model a little
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