Mapper Help Request.

CayCay Join Date: 2002-11-12 Member: 8329Members
<div class="IPBDescription">So Im designing a map.</div> So Im designing a map and I could use some help.

<ul>
<li> Is there a limit to howmany Resource Nozzels per map and if so how many?

<li> can you set the aliens to always start somewhere?
</ul>

Also Im not very good at mapping infact Im terribile at it but im pretty decent for layouts when I get closer to getting the design done anyone interested in actually flushing it out?

Comments

  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    I bet you can do it, Just get your layout, then start posting and I'll help you flesh it out.
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    edited November 2002
    lemme try and scan in the marine start.

    -edit- Goes in search of scanner drivers ARG!
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    ok this is just a ruff of the Dockingbay section of a 4 level Space station

    LVL1 = Dockingbay and marine start

    LVL2 = Research labs and Business center

    LVL3 = Cargo storage and Waste stations

    LVL4 = Observitory.

    <img src='http://www.freewebsitehosting.net/websites/jgcay/Marinestart2.jpg' border='0' alt='user posted image'>
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    <img src='http://www.freewebsitehosting.net/websites/jgcay/marinestart3.jpg' border='0' alt='user posted image'>
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    One thing you'll possibly not want to hear is that NS can't do multi-level maps, because of the commander mode. Essentially you have to make your level in 2D.
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    well back to the drawing board =p
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    edited November 2002
    or mabey not. Ill just have to make it with branch out into sections instead of levels.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Cay+Nov 17 2002, 02:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cay @ Nov 17 2002, 02:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->or mabey not. Ill just have to make it with branch out into sections instead of levels.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Good luck m8.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Cay+Nov 16 2002, 04:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cay @ Nov 16 2002, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><ul>
    <li> Is there a limit to howmany Resource Nozzels per map and if so how many?

    <li> can you set the aliens to always start somewhere?
    </ul><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, there isn't any hard-coded limit to how many nozzles a map can have, but use common sense. For instance, it's good to put nozzles in rooms or places that you want players to fight in, but not every room needs a node.

    As of now, no, aliens will spawn at a random hive. When scripting becomes available to the mappers, it may be possible, but for now, there's no way to force aliens to spawn at a particular hive.
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