Ridiculously low fps with good hardware
Reoxy
Join Date: 2012-02-06 Member: 143975Members
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The entire engine runs on a single core. If you have anything less than an 4.5GHz Sandy Bridge you ain't getting 60fps.
I have a 3.4GHz quad core Phenom II 965 and a 2GB Radeon 6970. It's pretty much unplayable due to the constant frame rate drops in combat.
If you're used to gaming on crappy hardware this isn't really an issue, but most people aren't like that.
I had a change of heart and I waited for the next major release because in a video interview they claimed they had a new engine programmer.
I'm just gonna email them and ask for a refund now.
Sometimes fraps does not give the most accurate fps reading, have you tried using the console command to show stats? (I believe it is r_stats).
Using an i7-2600k here at 4 ghz and 2 x HD 5870 in CF i usually get good FPS until a round lasts for some time and server performance get's crappy, then even my rig lowers FPS and overall gameplay feels choppy.
So my guess the problem is on the engine side and on the dedicated server side, but the game is far from beeing in a state where performance optimization should matter. Right now the game needs to be feature complete first before UWE can spent some serious time on optimizing how it runs.
There are lots of different reasons, but this is a beta, a real beta not a Demo disguised as a beta that is normally released these days by the big companies, they use the beta tag to make people feel special, here it's a genuine beta.
We know what level we want the game to be performing at, we know what the main performance issues are, and we know what needs to be done to address them. It will just require some additional time to do, since we have a very small team, so don't expect the problems to be sorted out overnight.
We appreciate your patience to hang on, follow the progress, and wait to see how the game is running for you when we release it. Thanks.
--Cory
r_fog 0
r_atmospherics 0
r_bloom 0
Also in this thread:
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116227" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=116227</a>
Just a bit lower in the thread, someone deleted and re-installed NS and got rid of their rubberband stuttering issues. You can also try this.
This is a beta, there are an insane number of issues. The reason beta's are normally closed is because the people involved need to do a lot of trouble shooting themselves to clear issues, and share detailed information on it.
There are a huge number of things that can be tried, but from your posts, you don't seem to have tried anything except net_stats, then you advised that didn't do anything for you.
It won't, it is so you can see the tickrate of the server, so you can find out if your issues are because of a low server tickrate, or they are because of your FPS. Currently, I am almost certain it is server related, but you can try these things as listed here, and do a search of the forums for the 100 almost identical posts to this, then come back with a list of the things you have tried and their results. Or you can just whinge and moan and hope it miraculously solves itself, which it won't. :)
You need to understand the concept of beta testing, and the work required from a beta tester before you take the plunge and start complaining when it doesn't work. Beta testing is about ironing out the problems, so you need to get involved with solving them, looking into your own issues, it might after all be something simple on your system that is causing the issue, like a corrupted NS2 install, graphics drivers or anything else.
You haven't listed any steps you've taken to remedy this issue, given no indication of specifics of the problem, then expect the devs to solve it.
How about some useful feedback on specifics of your issues that may make a difference to the devs being able to fix the problem, not just for you but everyone who is using the game and having similar issues, that is after all the role of a beta tester.
Just from my own experience, I spike 25-30 and during combat it drops way down. I remember I use to have 11 fps, so jumping to where I'm now is an improvement but its far from close. I just don't know how much the game can change within few months.
edit
people always saying what everyone should type in console.
We really need proper settings so we can edit the graphics/performance based on our systems without relying on the default settings.
I think they're going to miss yet another milestone and push the date back again.
I have a question for the developers. Is this engine ever going to take advantage of multiple cores?
r_fog 0
r_atmospherics 0
r_bloom 0
Also in this thread:
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116227" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=116227</a>
Just a bit lower in the thread, someone deleted and re-installed NS and got rid of their rubberband stuttering issues. You can also try this.
This is a beta, there are an insane number of issues. The reason beta's are normally closed is because the people involved need to do a lot of trouble shooting themselves to clear issues, and share detailed information on it.
There are a huge number of things that can be tried, but from your posts, you don't seem to have tried anything except net_stats, then you advised that didn't do anything for you.
It won't, it is so you can see the tickrate of the server, so you can find out if your issues are because of a low server tickrate, or they are because of your FPS. Currently, I am almost certain it is server related, but you can try these things as listed here, and do a search of the forums for the 100 almost identical posts to this, then come back with a list of the things you have tried and their results. Or you can just whinge and moan and hope it miraculously solves itself, which it won't. :)
You need to understand the concept of beta testing, and the work required from a beta tester before you take the plunge and start complaining when it doesn't work. Beta testing is about ironing out the problems, so you need to get involved with solving them, looking into your own issues, it might after all be something simple on your system that is causing the issue, like a corrupted NS2 install, graphics drivers or anything else.
You haven't listed any steps you've taken to remedy this issue, given no indication of specifics of the problem, then expect the devs to solve it.
How about some useful feedback on specifics of your issues that may make a difference to the devs being able to fix the problem, not just for you but everyone who is using the game and having similar issues, that is after all the role of a beta tester.<!--QuoteEnd--></div><!--QuoteEEnd-->
Can't you guys just admit your code is jacked and give the community an ETA on fixing it? There's always someone getting defensive about it. It's the year 2012, "playable" for most people means 40+ fps, and everyone I know shoots for 50-60.
We don't need incremental improvements, we need an engine that takes advantage of more than one core. It's been two years and no one has given us anything even resembling optimization. We understand what a beta is, but we can also see when minimal progress is being made.
I feel like I'm watching NS die in slow motion. People are getting refunds after a year and a half of waiting. This isn't going to sell if the requirements are that steep. Rewriting the guts of the engine should be priority number one.
I think they're going to miss yet another milestone and push the date back again.
I have a question for the developers. Is this engine ever going to take advantage of multiple cores?<!--QuoteEnd--></div><!--QuoteEEnd-->
Take a look on this video:
<a href="http://www.youtube.com/watch?v=Dt8_lShjatg" target="_blank">http://www.youtube.com/watch?v=Dt8_lShjatg</a>
And if you don't like MT, write r_mt false it stops multithreading in NS2.
This is unbelievable. There is no way this is shipping in six months.
With over 700,000 dollars, they could have licensed UE3 and hired a few more guys. They could have easily ported it to 360/PS3 and it would have been playable with lowly integrated graphics.
There is zero ROI using Spark.
Thx.
i5-750
gtx 570
4gb ram
w7 32-bit<!--QuoteEnd--></div><!--QuoteEEnd-->
It def appears that NS2 is CPU dependant.
I just ran Fraps for a full game (22 mins) and I got an average of 40.814 FPS. Min FPS was 18 and Max was 73.
IMO, definately playable.
I5-2500K (stock speed)
ATI 4850 (stock speed)
8GB RAM
W7 64Bit
Oh yeah, I forgot. The netcode still sucks. C'mon, seriously?
All in good time. :)
Over the next couple of months the game will come leaps and bounds..
Btw UE3 is abit of a dog building spark was the right idea perhaps being so heavily reliant on lua wasn't ...
I really don't know what these "OMG LOW FPS" guys are thinking when they buy this game which is developed by an INDIE game studio to get EARLY access to the BETA. If you are frustrated then come back when the game finished or get a refund. Its always the same...
Oh yeah, I forgot. The netcode still sucks. C'mon, seriously?<!--QuoteEnd--></div><!--QuoteEEnd-->
Just shutup already, its a beta game and your demanding a completed game, if your not going to bring positive feedback to the table get your refund and piss off. Them taking time to read your stupid comments is helping slow down there work on the game.
This is unbelievable. There is no way this is shipping in six months.
With over 700,000 dollars, they could have licensed UE3 and hired a few more guys. They could have easily ported it to 360/PS3 and it would have been playable with lowly integrated graphics.
There is zero ROI using Spark.<!--QuoteEnd--></div><!--QuoteEEnd-->
What about UWE suggests to you that they <i>want</i> to be another studio producing games on the UE3 engine? UE3 has become the mark of cheaply-made, under-supported rush jobs and it's the first thing I look for whenever a new game is announced - so I can avoid it at all costs. It also doesn't look particularly good.
Also, you know nothing of what the team is capable of. Also <a href="http://www.unknownworlds.com/forums/index.php?showtopic=113993" target="_blank">this</a>.
I think its a very valid complaint.
The only bad taste I ever really read about this game on other sites (besides this one) is wondering if the lag is gone, and whether it is playable yet.
That's a really bad impression to leave for everyone else to read. It's the reason I don't recommend someone grab the game right now, and also why I wouldn't play it often, because the drops here and there while playing are a huge turn off.
It would be foolish to not make optimising the game earlier a priority.
If I was working at UWE I would be really hesitant to launch without solid performance, so as long as its ready before then that's all that really matters - but the ongoing concern is very valid - people worry it won't really be fixed at all.
Dude, I bought this nearly two years ago and it's still non functional for the most part.
<!--quoteo(post=1900490:date=Feb 6 2012, 11:42 PM:name=ZerZex)--><div class='quotetop'>QUOTE (ZerZex @ Feb 6 2012, 11:42 PM) <a href="index.php?act=findpost&pid=1900490"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just shutup already, its a beta game and your demanding a completed game, if your not going to bring positive feedback to the table get your refund and piss off. Them taking time to read your stupid comments is helping slow down there work on the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Such a great outlook.
"Did you log hundreds of hours on NS1? Are you frustrated that NS2 has been delayed multiple times, is almost at release and still not working properly? Are you worried about the direction the franchise is taking? Piss off."
<!--quoteo(post=1900492:date=Feb 6 2012, 11:46 PM:name=KamikazeHunter)--><div class='quotetop'>QUOTE (KamikazeHunter @ Feb 6 2012, 11:46 PM) <a href="index.php?act=findpost&pid=1900492"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->^ this.<!--QuoteEnd--></div><!--QuoteEEnd-->
See above.
<!--quoteo(post=1900494:date=Feb 7 2012, 12:07 AM:name=Aix)--><div class='quotetop'>QUOTE (Aix @ Feb 7 2012, 12:07 AM) <a href="index.php?act=findpost&pid=1900494"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What about UWE suggests to you that they <i>want</i> to be another studio producing games on the UE3 engine? UE3 has become the mark of cheaply-made, under-supported rush jobs and it's the first thing I look for whenever a new game is announced - so I can avoid it at all costs. It also doesn't look particularly good.
Also, you know nothing of what the team is capable of. Also <a href="http://www.unknownworlds.com/forums/index.php?showtopic=113993" target="_blank">this</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, because the first thing I care about is what engine it runs off of, not the merits of the game itself.
<!--quoteo(post=1900497:date=Feb 7 2012, 12:33 AM:name=Burgman)--><div class='quotetop'>QUOTE (Burgman @ Feb 7 2012, 12:33 AM) <a href="index.php?act=findpost&pid=1900497"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how do you get a refund? i bought it with the promises of improved performance but the constant sub 30 dips at 1680x1050 on an i5 2500k and 6970 make it way too frustrating to play. i'd like to enjoy it but I just can't when I can't play or aim for ######.<!--QuoteEnd--></div><!--QuoteEEnd-->
Welcome to my world, and the world of many other people, for the past two years.
<!--quoteo(post=1900501:date=Feb 7 2012, 12:44 AM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Feb 7 2012, 12:44 AM) <a href="index.php?act=findpost&pid=1900501"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You have bought a BETA product knowingly so you have nothing to complain about...<!--QuoteEnd--></div><!--QuoteEEnd-->
When a franchise I love is this far behind schedule with this much broken code I'm totally justified, sorry.
<!--quoteo(post=1900502:date=Feb 7 2012, 12:45 AM:name=SparkTR)--><div class='quotetop'>QUOTE (SparkTR @ Feb 7 2012, 12:45 AM) <a href="index.php?act=findpost&pid=1900502"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm siding with the people that say wait until release to judge stuff like this. Right now you're participating in a closed beta for an indie game, what did you guys expect?<!--QuoteEnd--></div><!--QuoteEEnd-->
Everyone I personally know who bought it was disappointed. The majority of posts I've seen on other forums are hopeful but people are dismayed at how rough the game runs.
There's no point in using beta access as a PR move when the beta still isn't playable two years down the line.
I would have gladly paid 35 or more for a fully functional ns2. I want this game to be successful. but buying a product that barely works on the promise of devs that my or may not deliver feels like a big ripoff.
Honestly, wait till it is released and out of beta till you start feeling ripped off, the last 5 patch's have shown great improvements and performance increases, It is getting better and better all the time, hold in there and watch UWE blow you away with the finished product.
And lastly UWE looked at all the engines and the features they wanted werent there so they went and wrote a brand new engine so they were handing us a half arsed game and desent they have been advertising jobs alot.