Non-forced ironsights that improve stability and accuracy when used
Nex Carnifex
Join Date: 2011-01-06 Member: 76366Members
I think it would make being a marine feel a lot cooler and more realistic if when holding the right mouse button iron sights came out of the top of the assault rifle and you looked down them for precision aiming and extra damage, though they wouldn't be necessary only a useful option for certain situations. It would feel so real to look down a hallway and spot an alien, quickly switching to futuristic ironsights and shooting. It would break up the dated feel of the current play style but wouldn't negate it like Cod or something, it would just be a special mode for certain situations. I feel it would not only make the game have a higher appeal but it would make the gameplay feel more diverse for the marines. Again they would be different than what you see in something like call of duty. They would also take a second to deploy, so you couldn't use them in close combat twitch situations.
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<!--quoteo(post=1807645:date=Nov 20 2010, 02:24 PM:name=deathshroud)--><div class='quotetop'>QUOTE (deathshroud @ Nov 20 2010, 02:24 PM) <a href="index.php?act=findpost&pid=1807645"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i can think of many games with fast paced fps combat that use iron sights so that above is just silly marine combat is already slow, it would not change the speed of the aliens what so ever so how on earth would it slow combat down between a slow vs fast gameplay thats already implemented. Theres nothing stopping playyers from not using the ironsights<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1789172:date=Jul 29 2010, 08:41 PM:name=msleeper)--><div class='quotetop'>QUOTE (msleeper @ Jul 29 2010, 08:41 PM) <a href="index.php?act=findpost&pid=1789172"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, iron sights suck. Most people don't like them or want them.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1752353:date=Feb 10 2010, 05:44 PM:name=Voyager I)--><div class='quotetop'>QUOTE (Voyager I @ Feb 10 2010, 05:44 PM) <a href="index.php?act=findpost&pid=1752353"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you tried to go Iron Sights against a Skulk you would die horribly.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1749836:date=Jan 30 2010, 01:01 PM:name=Hybridclaw)--><div class='quotetop'>QUOTE (Hybridclaw @ Jan 30 2010, 01:01 PM) <a href="index.php?act=findpost&pid=1749836"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree with everyone who said that maps would not be large enough for scopes/iron sights to be very useful.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1749704:date=Jan 29 2010, 12:09 PM:name=Private)--><div class='quotetop'>QUOTE (Private @ Jan 29 2010, 12:09 PM) <a href="index.php?act=findpost&pid=1749704"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In short, I see no place in the Natural Selection universe for iron sights, scopes or zoomed guns. Attempting to carve out a niche for them might irreversibly wreck the fast paced combat we know and love.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1747272:date=Jan 14 2010, 05:49 AM:name=PSA)--><div class='quotetop'>QUOTE (PSA @ Jan 14 2010, 05:49 AM) <a href="index.php?act=findpost&pid=1747272"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I assume you mean "iron sights," and I think it was mostly rejected, this is not call of duty and we don't want it to become call of duty etc etc. Also as far as "immersion" is concerned, the marines have sighting/targeting technology in those fancy helmets of theirs, so bam.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1747283:date=Jan 14 2010, 07:04 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Jan 14 2010, 07:04 AM) <a href="index.php?act=findpost&pid=1747283"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, iron sights shift focus to aiming and slow down gameplay, considering what you're aiming at is not going to be for the most part stationary, it will have a severe impact on gameplay and just generally does not fit within NS gameplay. If it's a matter of immersion-breaking, I'd say ironsights break immersion more than repair it for the reasons mentioned in the above post.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1748611:date=Jan 22 2010, 01:05 PM:name=Glasses)--><div class='quotetop'>QUOTE (Glasses @ Jan 22 2010, 01:05 PM) <a href="index.php?act=findpost&pid=1748611"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh god! No more Iron-sights, please!
I hate pressing Mouse2 and shoot, and what's the point using Iron-sights in close quarter? I would understand if NS2 is set on large scale environment.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1712240:date=Jun 13 2009, 10:19 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jun 13 2009, 10:19 PM) <a href="index.php?act=findpost&pid=1712240"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No sights either. NS is close quarters combat, small arms and such (relatively speaking). Firing from the hip, <a href="http://en.wikipedia.org/wiki/Point_shooting" target="_blank">Point Shooting</a>. <a href="http://en.wikipedia.org/wiki/Close_quarters_combat" target="_blank">Close Quarters Battle</a>. That sort of thing.
Again, sights would simply be impractical for attacking fast-free-moving aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->
2. They would be nothing like COD, they would be limited use not essential and would not aim as fast thus making it impossible to abuse.
3. Having the ability to look down the gun would add realism that will help NS2 appeal to a wider audience and increase the sense of immersion.
4. Imagine looking down a hallway and there are aliens on the other end, would you not feel stupid firing from the hip at them? In my opinion being able to actually aim and accurately fire would be much more satisfying. It would make the combat feel a bit more varied as well, as in such situations you'd need to use a different method of firing then spinning in circles firing at little aliens.
2. They would be limited use<!--QuoteEnd--></div><!--QuoteEEnd-->
Congratulations on making my argument for me!
Let's add a keybind to tap-dance!
It has no real purpose, it's just that I like tap-dancing, so why not put it in the game?
But then you propose to make them limited use? This has got to be troll..
2. They would be nothing like COD, they would be limited use not essential and would not aim as fast thus making it impossible to abuse.
3. Having the ability to look down the gun would add realism that will help NS2 appeal to a wider audience and increase the sense of immersion.
4. Imagine looking down a hallway and there are aliens on the other end, would you not feel stupid firing from the hip at them? In my opinion being able to actually aim and accurately fire would be much more satisfying. It would make the combat feel a bit more varied as well, as in such situations you'd need to use a different method of firing then spinning in circles firing at little aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->
1. It would add more things for the developers <b>and</b> the mappers to balance around. Aliens already have a hard time getting close to the marines, why put even more power into the marine's strength?
2. Things that increase damage <b>are</b> essential by definition. You'd always try to do it, no matter what the situation, and get frustrated by things like lower sensitivity, DoF effects, the weapon obstructing too much of the view, etc. If these things wouldn't be in the game, then iron sights would just be an unnecessary button to press before firing, so it won't serve any purpose at all. If you slow the switching to iron sights down a lot, the skulk will already be in melee range while you could have been shooting him down in the hallway the whole time, so again a useless feature.
3. Realism is never an argument to change gameplay. Not everything realistic is bad for gameplay, but in itself it is not an argument at all, so stop using it. This is a competitive multiplayer shooter, so gameplay >>> immersion. If the game itself is not fun, immersion won't help one bit. Also, how would it be realistic to have iron sights increase damage?
4. If you want more accuracy, use your pistol. Also, see #1. There won't be many long hallways anyway since that would utterly destroy gameplay for aliens.
On the other hand, if you just want to try brute-forcing a dated, inappropriate, gameplay mechanic into a game that isn't designed for it, don't let those arguments stop you.
<a href="http://en.wikipedia.org/wiki/Point_shooting" target="_blank">http://en.wikipedia.org/wiki/Point_shooting</a>
I just don't think there are many guns in NS that would actually benefit from ironsights, if any.
About the only one I can think of is maybe once the minigun is released, you would be able to aim it and fire it at a slower ROF but greater accuracy.
<img src="http://i700.photobucket.com/albums/ww10/Oblivio/ironsights.jpg" border="0" class="linked-image" />
lol
<a href="http://en.wikipedia.org/wiki/Point_shooting" target="_blank">http://en.wikipedia.org/wiki/Point_shooting</a> !
Bah, all joking aside, the current marine weapons could hardly benefit from iron-sight implementation, the marine rifle being the most plausible, but being as accurate as it already is, there would be no reason to use your sights, and the pistol sort-of already has a "precision" mode per-se. Additionally, irons sights for the shotgun would be pretty futile since its... well a shotgun; which has a effective range of a few feet as is... no amount additional precision would really do you any good, and making it so aiming down the sights tightens the shotgun's spread really kills the feel of the shotgun for me. Flame thrower Iron sights? they don't even have those in real-life, or at least any flame throwers i've seen, causing bringing the sights of a weapon shooting scorching flames up to my face would probably be one of the last things i'd be inclined to do if i was being attacked by a bunch of rabid dogs with giant claws.
The thing though is how do they know to keep it in the exact right position for the crosshair to always be centered?
What about a sawed off shotgun
Troll in the dungeon!
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116054" target="_blank">*cough*</a>
That is so awesome, they should totally implement that if they could make it so it doesn't interrupt the flow of looking around.
i always have trouble sniping xroads hive from the other side of the map (have that mouse tracking thing that others have) need the door.. now i can use this, plus i get added dmg +1!
i always have trouble sniping xroads hive from the other side of the map (have that mouse tracking thing that others have) need the door.. now i can use this, plus i get added dmg +1!<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed, I think this totally has a place in NS2