Idea for a new lerk spore

TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
So, im not really a fan of the current lerk spore since you have to get dangerously close to the marines in order to use it effectively - something the lerk should avoid at all costs imho.

So, here's a picture showing how i'd like it to function :
<img src="http://img840.imageshack.us/img840/4632/lerkspore.png" border="0" class="linked-image" />

It fuses the two models together, so the lerk now shoots a trail of gas forward, giving the same effect but keeps the lerk in a safer distance.
Ofcourse the distance would have to be quite short and probably quite expensive, otherwise lerks would just sit back and smokescreen entire corridors (like ventilation entrances in summit).

So, what do you guys think?

Comments

  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    This got knocked back to the second page of the forum: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115937" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=115937</a>
    This was my reply to that discussion (your idea was one component of my suggestion):
    <!--quoteo(post=1895379:date=Jan 18 2012, 11:51 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 18 2012, 11:51 AM) <a href="index.php?act=findpost&pid=1895379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Regarding spores, I think there are a few things that should be done.
    - Go with your suggestion of spores being a projectile that is carried forth through the lerk's momentum.
    - Also give spores SOME (but not much) additional forward motion, so gassing a marine directly becomes feasible.
    - Have spores be affected by both friction (slows down until stationary) and gravity (settles to the ground), since all targets with the exception of the jetpack will be on the ground.
    - Have spores be the Mouse2 ability (i.e. always available to the player). * All aliens should have a unified Mouse2 ability, irrespective of their chosen Mouse1 ability (skulk:leap, gorge:heal, lerk:spore, fade:blink, onos:charge).
    Perhaps you may also want to increase the spores' maximum radius.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1896867:date=Jan 23 2012, 05:35 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 23 2012, 05:35 PM) <a href="index.php?act=findpost&pid=1896867"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This got knocked back to the second page of the forum: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115937" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=115937</a>
    This was my reply to that discussion (your idea was one component of my suggestion):<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh my, i even read that right about when you posted it.. Now i feel silly.
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    Still, a good idea (and much better than the current model imo).
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    I tried (very quickly) to implement spores velocity (they get the lerk velocity on release and get slowed down by friction), but didn't manage to make them move.. :(
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Do you have access to the code prior to spores being changed? I think using the projectile spores as a starting point would be easier.
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