Player Models causing drop in fps
SloppyKisses
omgawd a furreh!Virginia Join Date: 2003-07-05 Member: 17942Members, Constellation
yes, yes. I know the game is not optimized. However, most talk I've been hearing about is the Occlusion system causing most of the fps drops.
This seems to be partially true. Running around the map in certain I do tend to get fps drops. Usually though I hold steady at around 60 fps or so.
With both bases clean, turning on cheats ( no turrets or nothing ) and adding bots to the server ( for both teams ) thats when my fps drops down into the 20's. I also tried only adding bots to the opposite team, not having any on my team and i get the same affect. My fps drops again, down into the 20's while at a clean marine start, with the bots still stuck in their corners at alien start.
So I guess the question is. What does the Occlusion system have to do with "player models" that seem to be affecting a larger portion of the fps drops?
This seems to be partially true. Running around the map in certain I do tend to get fps drops. Usually though I hold steady at around 60 fps or so.
With both bases clean, turning on cheats ( no turrets or nothing ) and adding bots to the server ( for both teams ) thats when my fps drops down into the 20's. I also tried only adding bots to the opposite team, not having any on my team and i get the same affect. My fps drops again, down into the 20's while at a clean marine start, with the bots still stuck in their corners at alien start.
So I guess the question is. What does the Occlusion system have to do with "player models" that seem to be affecting a larger portion of the fps drops?
Comments
Ran to an empty room on summit, with 16 slot full server, frame rate still took a huge nosedive. On an empty server, fps is mostly stable besides certain portions of the map where you'll get the fps drops/spikes.
It seems like somehow player models are affecting the fps as well. Just from the looks of it, to me anyways. ;x
On a side note, i think it's something the dev team should look into at least. Unless player models are also a part of the occulsion system as well.
So I guess the question is. What does the Occlusion system have to do with "player models" that seem to be affecting a larger portion of the fps drops?<!--QuoteEnd--></div><!--QuoteEEnd-->
There's a lot more going on in the game than just rendering. You can check this by opening the profiler in the engine (type "profiler" at the console). The bars along the top show you how much time is being spent doing various things. I imagine in the scenario you're describing you'll see a lot of time spent in the Game and Physics portions of the code.
in a game with 5 people the "game" percentage varies from around 40-60%
Where as, being in a empty server the game percentage is nearly 0%
The rendering also starts to creep up in percentage as well with the more people connecting to the server.
We're going to be working on optimizing things all the way through the release.
and thanks for the profile thing. It shows some interesting numbers :3
<a href="http://i.imgur.com/YIJ64.png" target="_blank">http://i.imgur.com/YIJ64.png</a>
<a href="http://i.imgur.com/26faS.png" target="_blank">http://i.imgur.com/26faS.png</a>
---------------------
The values, on a server with current players 14 I think and running around the map with that open, it doesnt seem to change much. Maybe besides a % or two while running around the map, meeting a marine head on too.
I was hoping what max had shown me would possibly verify this, but apparently not. :V