Can anyone add a "Squad Uplink" option to the Armory menu for me?
rgbDreamer
Join Date: 2011-10-02 Member: 125190Members
in Modding
<div class="IPBDescription">I have the Lua side, but need Flash help.</div>I'm working on a mod to add a purchasable "Squad Uplink" for marines. While you have one, nearby marines are in your squad, and respawn at you when they die. The basic mod is mostly done, but I'm using a console command to buy the thing because I don't have anything to edit Flash menus.
Can anyone work with me to add the option in the Armory buy menu?
Also seeking model artists to make a "squad uplink" model. It would maybe sit on a marine's shoulder, and fall on the ground when they die.
Can anyone work with me to add the option in the Armory buy menu?
Also seeking model artists to make a "squad uplink" model. It would maybe sit on a marine's shoulder, and fall on the ground when they die.
Comments
This works in pure fps games like battlefield, but really not in a game like ns2
This works in pure fps games like battlefield, but really not in a game like ns2<!--QuoteEnd--></div><!--QuoteEEnd-->
Only one way to find out ;)
You'll have to get the tech, so not an immediate rush. Squads will form on proximity, so the marine with the squad uplink has to be near the hive, too, and if she gets killed then the squad stops (at least until the uplink gets picked up again, not sure). There will be the same (or a different) cool down to respawn at the squad beacon, so if four marines die it'll take a minute for them all to spawn back in (much longer than aliens, unless all the eggs get popped).
Obviously, the downside to the Uplink is everyone spawns in with default equipment and only as fast as an IP spawn rate (maybe slightly faster OR slower with multiple spawns at once (akin to the beacon)?).
In addition the Uplink should not be dropped like a weapon to prevent abuse.
There is not many tangible benefits to having a squad of Marines carrying an Uplink really as well, since it's there to spawn in dead Marines and when they're dead they're no longer providing an Uplink. The only real benefit is insurance that the initial wave "should" have at least 1 Uplink survivor at the end.
The Hive rush w/ Uplink scenario does not work since: the Uplink only spawns in Marines as fast as an IP (so, basically a portable IP) and everyone suiciding to spawn on the Uplink will be met with a queue resulting in the probable death of the Uplink carrier.
If you have multiple spawns at once, it works slightly better than a forward beacon drop.
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I think it could work, but getting a fine balance of mechanics and timings is important! However, I am adamant that is be highly visible at all times!
So you could only really spawn in one guy, that would make it both useful and balanced at the same time.
We don't use flash any more but instead have our own UI system in Lua.
Balancing the decision of jetpacks, exosuits, and squad spawning.
<!--quoteo(post=1883376:date=Nov 2 2011, 09:54 PM:name=Zuriki)--><div class='quotetop'>QUOTE (Zuriki @ Nov 2 2011, 09:54 PM) <a href="index.php?act=findpost&pid=1883376"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it could work, but getting a fine balance of mechanics and timings is important! However, I am adamant that is be highly visible at all times!<!--QuoteEnd--></div><!--QuoteEEnd-->
How about some blue lightning and glow coming from the antennae while it charges up.
So lategame-tech for a marine, he can choose between Exo/jetpack or spawner-backpack.
And just let it spawn at the same intervals like an IP.
Upsides:
more quad-teamplay
easier to press on an assault
Downsides:
You can't wear any other techs
players you spawn can't gear up at the base, so you get more but weaker soldiers at the frontline.