<!--quoteo(post=1882377:date=Oct 27 2011, 03:28 PM:name=Egad!)--><div class='quotetop'>QUOTE (Egad! @ Oct 27 2011, 03:28 PM) <a href="index.php?act=findpost&pid=1882377"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think rather than the buildings glowing, there should be bioluminescence on the infestation itself. Something kind of like this:
Except orange. I think that would make the alien rooms look even more unreal, while still keeping alien structures hidden.<!--QuoteEnd--></div><!--QuoteEEnd-->
If the infestation glows but not the structures, structures would still be “negatively highlighted†for marines. Now, amidst the glowing infestation, marines will focus their fire on that one dark structure.
Hey there, I am not in the mood for reposting my older idea about powernodes, but I still think it's valid. Here's a link <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114765&hl=ironsoul" target="_blank">http://www.unknownworlds.com/ns2/forums/in...amp;hl=ironsoul</a>
I put a heap of effort into writing that post, spent about 2 hours if I can remember and even did some pseudocode. So please check it out, see if it affects the design doc.
<!--quoteo(post=1882697:date=Oct 30 2011, 02:16 PM:name=Ironsoul)--><div class='quotetop'>QUOTE (Ironsoul @ Oct 30 2011, 02:16 PM) <a href="index.php?act=findpost&pid=1882697"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey there, I am not in the mood for reposting my older idea about powernodes, but I still think it's valid. Here's a link <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114765&hl=ironsoul" target="_blank">http://www.unknownworlds.com/ns2/forums/in...amp;hl=ironsoul</a>
I put a heap of effort into writing that post, spent about 2 hours if I can remember and even did some pseudocode. So please check it out, see if it affects the design doc.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think it's a good idea. Would add a more RTS metagame, and make things more important and tense for the folks on the ground. It sure would solve stalemates (from both sides).
I think it's important for the power node/socket to have some illumination itself, even when not hooked up. People need not only to locate it once they know each room has a node, but they need to see the node stand out from the darkness in the first place and gravitate towards it (at which point I'd hope a contextual tooltip would explain the rest for first-timers). I'm thinking a Tron-style curve-bevelled border (Marine colours + illumination + stands out from other textures, even in bright light), but there may be a more original solution.
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<img src="http://i10.servimg.com/u/10/09/34/60/v004_t10.jpg" border="0" class="linked-image" />
Except orange. I think that would make the alien rooms look even more unreal, while still keeping alien structures hidden.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1. glowing infestation not structures.
I put a heap of effort into writing that post, spent about 2 hours if I can remember and even did some pseudocode. So please check it out, see if it affects the design doc.
I put a heap of effort into writing that post, spent about 2 hours if I can remember and even did some pseudocode. So please check it out, see if it affects the design doc.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think it's a good idea. Would add a more RTS metagame, and make things more important and tense for the folks on the ground. It sure would solve stalemates (from both sides).
+1 that would look nice.
Infestation + Structure Glowing.